When the comforts of civilization begin to dull our senses, we must never forget that in the beginning, there was war. And war. And more war. Long before there were empires, there were humans consumed with greed and the hunger for power. Resources, territories, information—these were the forms of sustenance upon which we preyed. Today, we call such habits vices. Oh, how arrogant we have become! Are we not still impelled by those primordial emotions? Is the advent of war so far-fetched? But alas, for you to truly understand, we must dive deeper into this land’s half-forgotten past.
There was a time when might was the only law that humankind knew. Fearsome clans roamed throughout the land, seeking amenable grounds within which they could take root and opposing forces against whom they could test their mettle. Given the irregularity of nature’s bounty, certain regions appealed more than others, and dominion over such coveted territories became the spark that ignited the earliest inter-clan wars. These fierce, internecine affairs tended to conclude only when one side had decimated their competition into oblivion, and many clans of story were rendered extinct during this period.
The victors of war, having claimed their territories, often made truces with surrounding locals, offering protection in exchange for access to the yields of agriculture. Over time, certain communities emerged as more dominant than others, either due to numbers or sheer talent, and their rapid expansion would force smaller, neighboring communities to either collapse into their fold or be devastated. When the dust settled, humankind found itself divided into the five major territories that we are familiar with today. And was the bloodshed over? With our lands obtained and our bellies filled, were we finally content?
06/01/2023 June is for Juggin
We made it y’all, another month of OTA, and fresh off the press we have another promotion ready. Leaving behind the opening bonus sadly, we welcome the jugggggg! June is for juggin AKA working hard, so we are making it a double rewards month for every mission completed! Yes we said it's double rewards, now you all can really get into the thick of those builds if you work hard enough. And who knows what you might uncover in the process. AND all jobs are free to enroll no quest EXCEPT ANBU(Black Ops) roles.
Okay so thanks to the clever thinking of myself and some alumni of the site, I’ve decided to implement a clear system on what it looks like to progress the identity of your village. With the setting of our plot, it was still essential to keep as many options for our players open as possible so this is where it’s lead me. This guide will highlight each section of the system, and how it can play a part in your village becoming a FULL FLEDGE HIDDEN VILLAGE. Sounds fun right? Yah, so lets get in to what progression looks like.
In order to gain the board with your hidden village you will have to attain a cumulative CP(Community Points) of 40 in order to become a full fledge village..
NOTE: YOU CAN Open Minor VILLAGES VIA THIS ROUTE BUT IT’S BANNED FOR NOW.
Members
No village has a cap of people, or a minimal amount of members stay active. But for the establishment of the village among other nations requires a little bit effort. Each village will be responsible for drawing people into their village, may it be new characters or members joining. Or if it’s someone astray who wants to start a new, adopting new ninja to your village will help you set your foundation for your village here’s a small scale to grade yourself.
1 Person = 1 Community Point 3 Person = 2 Community Points 5 Person = 3 Community Points 8 Person = 5 Community Points 10 person = 7 Community Points 15+ person = 10 Community Points
Note: All members of the village do not have to remain active in order to keep the villages status once achieved, the goal is to reach the milestones. (Cause real life does exist.)
Missions
Okay Missions come from Kage’s, and governments within villages, or people with general task that need some extra attention to handle. So with that in mind, if you’re starting off from a rural village, then you’ll be responsible for creating missions for your village. Each time a missions is crated it should be sent to the admin, or one of the head staffers. It’ll then be approved and added to the list of missions for your said village.
5 Missions = 1 Community Point 10 Missions = 2 Community Points 15 Missions = 3 Community Points 20 Missions = 4 Community Points 30 Missions = 5 Community Points 50 Missions = 7 Community Points 70 Missions = 9 Community Points 80 Missions = 10 Community Points.
Note: Now of course, these missions have to correspond with their rank, I.E no D ranks attacking villages, and no s ranks cleaning up trash.
Missions Explanation & Template
As mentioned previously in the Community Points Guide you will be able to create missions for your village, and it’ll be up to you all to establish the reputation of your village through them. What this means is you as a member can create missions that take the form of pillaging smaller lands, or you can assist, it’s truly up to you. Each village will Earn Community Points for these completed mission. Here’s the template for those type of missions.
Mission Name Rank: A Rank or above Description: As mentioned before these missions can be creative as you like, just keep in mind, these missions will shape the way your village is viewed. Reward: A rank Missions will reward their normal payout and 1 Community Point, while S rank will offer 2 Community Points.
Local Leader So of course in order to establish a village, you need a Kage, or at least someone to take the role of leader when making decisions. Now this roll can be assumed by anyone, as long as they have people willing to follow them. NOW what this means is you’ll have to have a certain amount of notoriety before you are even be taken serious as a candidate. Now, each village will have a person gunning for this role, and until the village is fully established the role of leader will be up for grabs. But enough of the story lets get into the logistics.
Local Leader 1 – A character with over 500 Notoriety – 1 CPoint Local Leader 2 – A character with over 1000 Notoriety – 1 CPoint Local Leader 3 – A character with over 2000 Notoriety – 3 CPoints Local Leader 4 – A character with over 2500 Notoriety – 4 CPoints Local Leader 5 – A character with over 3000 notoriety – 5 CPoints
Once the village is fully established the player with the Notoriety will be the default Kage! Note: There can only be one Local Leader active at a time!
Kage’s Blessing One of the easier ways to come up on some CP for your village gaining the blessings of a foreign kage, establishing a relationship between your village and another could make things A LOT faster.
10 Community Points for any Kage’s Blessing.
Active members Now you get CP for accumulating members, but when you have a good group of active members you will also receive CP.
1 Active player – 1 Community Points 2 Active Players – 2 Community Points 5 Active Players – 5 Community Points 7 Active Players – 7 Community Points 10 Active Players – 10 Community Points
For players to be considered active, their will be bi – weekly pulse checks with every village with at least one active Player.