When the comforts of civilization begin to dull our senses, we must never forget that in the beginning, there was war. And war. And more war. Long before there were empires, there were humans consumed with greed and the hunger for power. Resources, territories, information—these were the forms of sustenance upon which we preyed. Today, we call such habits vices. Oh, how arrogant we have become! Are we not still impelled by those primordial emotions? Is the advent of war so far-fetched? But alas, for you to truly understand, we must dive deeper into this land’s half-forgotten past.
There was a time when might was the only law that humankind knew. Fearsome clans roamed throughout the land, seeking amenable grounds within which they could take root and opposing forces against whom they could test their mettle. Given the irregularity of nature’s bounty, certain regions appealed more than others, and dominion over such coveted territories became the spark that ignited the earliest inter-clan wars. These fierce, internecine affairs tended to conclude only when one side had decimated their competition into oblivion, and many clans of story were rendered extinct during this period.
The victors of war, having claimed their territories, often made truces with surrounding locals, offering protection in exchange for access to the yields of agriculture. Over time, certain communities emerged as more dominant than others, either due to numbers or sheer talent, and their rapid expansion would force smaller, neighboring communities to either collapse into their fold or be devastated. When the dust settled, humankind found itself divided into the five major territories that we are familiar with today. And was the bloodshed over? With our lands obtained and our bellies filled, were we finally content?
06/01/2023 June is for Juggin
We made it y’all, another month of OTA, and fresh off the press we have another promotion ready. Leaving behind the opening bonus sadly, we welcome the jugggggg! June is for juggin AKA working hard, so we are making it a double rewards month for every mission completed! Yes we said it's double rewards, now you all can really get into the thick of those builds if you work hard enough. And who knows what you might uncover in the process. AND all jobs are free to enroll no quest EXCEPT ANBU(Black Ops) roles.
Tohru is by no means a large fellow, in fact he's rather short and while not skinny or frail, he does maintain a rather slim frame. Not being overly interested within disciplines of Taijutsu, his body hasn't been developed or honed in those ways. However, he's mainted a slightly above average physique & conditioning appropriate of someone who uses hand to hand combat as a means of secondary engagement.
Unlike his sister, Tohru's hair exist in a much darker color, akin to purple or lavender as opposed to a cherry blossom pink. His eyes are typically riddled with fatigue, a testament to his late night hours spent within his lab crafting and inventing new, innovative ways to build explosives as well as physical forms in which they inhabit.
With the mutation of his handmouths ever apparent, when outside of combat he typically ops to wear pairs of gloves that keeps his hands away from prying eyes during daily activities.
Normally his go to attire when field work is necessary is a dark blue jumpsuit with close toed boots perfect for various terrains, his headband tied around his waist as a belt, dissatisfied with the way it looks and feels as a headband, often expressing how silly it looks on others.
Tohru is uncompromising and rarely overcome by any visible anger, an arrogant man with a touch of nobility whose temper will not override his own intellect. He has a voracious curiosity, and is interested in a scattered plethora of subjects ranging from the forbidden knowledges of the world, explosives, and watching his creations interact with the world itself.
These momentary obsessions are secondary to his desire to control his own destiny. Tohru respects power and the unencumbered seeking of power, and has developed little respect for rules or boundaries he cannot be convinced to obey.
Tohru believes in loyalty, though only when that loyalty leads to allegiance with the ideals he wishes to embody. Right and wrong are fantasies. There are only those with the power to make their will a reality, and those who serve the powerful. He has no patience for servitude. Murder is seen as a another tool of his profession.
The Minamino clan was once a mighty clan, renowned for their incredibly adept building and usage of their puppets. Hundreds of years ago, people would have flocked to their estate in order to have them craft a puppet, or hire them to assist in some endeavor utilizing their pristine skills. They enjoyed this time immensely and basked in the fame and fortune that came their way, never turning anyone down and working fervently. They were truly paragons of the age and brought greatness to the land. They passed down their secret knowledge to ensure that the prosperity would continue for as long as time went on.
The problem was the fame that they had gained off their initial ancestors. No one could doubt the Minamino quality nor their name, so the wicked members ignored their training. Though armed with the secret knowledge of their fore bearers they had given into selfish hedonism and refused to lift a finger themselves. Using superb materials they delivered sub-par puppets and claimed that they had the finesse of their fathers but failing nearly every mission they vainly decided to accept.
It didn't take long for them to come under intense scrutiny, they were forsaken and their fraud became public. What was once a great and mighty clan had fallen because of the laziness of an entire generation. That was the time of her great-grandfather, Narumi Minamino. Since their clan had fallen, the remaining members all fled and left, marrying into other families to avoid the disgrace. The formerly stalwart oak tree was reduced to the state of a mere fledgling sapling, just one branch sticking out - belonging to his family.
Years after the birth of his elder sibling, Honoka, Tohru had been brought into the world and watched as she was raised manically, pushed to near perfection, enough so that they'd often times starved her during moments of "failure". Her being the focus and the investment often times left Tohru to his own devices, the same devices that drove him away from puppets but still utilizing their families skills for building and crafting. Where the majority of the Minamino clan found love for crafting puppetry, Tohru himself found his in crafting explosive which only had ever been made easier due to an activated bloodline ability that'd been recessive for his predecessors. Blessed with hands mouths, the art of consuming and crafting clay laced with explosive chakra came to Tohru like a idea's would to a genius inventor.
For Years Tohru trained his art of crafting clay creations and bombs and continued to do so even during his induction into Konohagakure's ninja academy where his newfound knowledge of various ninja arts not only assisted in his love of explosive clay, but hiding his mutation altogether. Able to pass tests and win bouts through small explosives hidden behind the guise of doton techniques, Tohru propelled to the upper area's of his class just enough to pass, but not enough to garner unwanted attention. He purposely refrained from being within the top 5. Graduated, Tohru aims to continue expanding his explosive prowess as well as potentially grow his relationship with Honoka.
◀ NATURE TYPES
DOTON & Bakuton
Doton, or more specifically, the Earthly nature transformation, was the first element element that Tohru had ever displayed any form of talent for besides bakuton which acts as the foundation to his clay-style creations.
◀ ABILITIES
Doton
Bakuton
Kibaku nendo
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◀ WEAPONS
Ninjato (C)
Standard Molding Clayx3 [15/15 Blobs]
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◀ Accessories
Satchel
Advanced Molding Clay Pouch
Binoculars
◀ DATABOOK
EXP, --- NINJUTSU, primary CHAKRA POOL, STAT TOTAL, 2 Starting Stats (Genin)
Kibaku-Nendo, C1 (Exploding Clay, C1) Rank C Range Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals - Chakra Consumption: Mid per hand/usage
Description: This is considered the lowest level of Bakuton created constructs. Simple but deadly, this effective combat technique allows the clan member to use their clay to fashion creatures and animals capable of bearing their unique Bakuton chakra. After withdrawing a bit of clay from their pouch, the clan member will use their hands or mouths to fashion themselves a doll made from their clay. This technique is the mainstay for all clan members who have not mutated to have hand-mouths.
Note: Creations made by the mouth will take a full preparation post of “crafting,” after the hand mouth has consumed the clay. This creations take a full preparation post of “crafting,” after the hand mouth has consumed the clay. This means that the creations cannot be used in the same post that the hands eat the clay.
This technique allows the user to create up to five small creatures, such as a cat or bird, per blob of clay. Likewise, they can create five medium sized creatures (wolves, lions, larger birds for traveling, etc) per two blobs of clay. It should be noted that these explosions, at a maximum, can be five meters in size. This technique has durability comparable to level 3 defense, and explosive power comparable to level 2 strength
Kibaku-Nendo Bunshin (Exploding Clay Clone) Rank B Range Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals – Chakra Consumption: High per clone, Mid to detonate Description: As its name implies, the Exploding Clay Clone is just that - a clone comprised of the clan member's famed clay, which, when infused within their hand-mouths with the power of Blast chakra, can be detonated. Additionally, should one's opponent become intertwined with the clone, they will be held in place and unable to maneuver due to the thick density of the clay. Because of this, this clone can take attacks and capture the enemy by taking them into its own body. The clone shows its natural shape the instant a body goes through. While the clay changes in hardness, the enemy is skilfully immobilized.
Note: Only three clones can be made at any given time, and each clone requires 5 standard clay blobs and a full preparation turn. These clones must remain within thirty meters of their creator, or they will become immobile duds incapable of being detonated. These clones may only perform the Kibaku-Nendo, C1 technique via spending the five clay blobs used to create them. Upon using all of their spare clay, they will crumble as dried clay. This technique has durability comparable to level 3 defense, and explosive power comparable to level 5 strength
Kibaku-Nendo Kobun (Exploding Clay Minions) Rank A Range Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals -- Chakra Consumption: High per minion, x2 Mid upkeep. As homage to the Kibaku Nendo's craftiness, Kibaku-Nendo Kobun is a technique that combines both their will to win and their desire to outsmart their targets. Utilizing their explosive clay thin cords are spewed from their hand-mouths that eventually rise from the ground, molding themselves into human-like forms. Chakra is channelled through the cords of clay that manipulate the clay substances to attack their target.
The density of the clay is strong enough to repel and suck in tangible strikes from both armed and unarmed opponents. When cut apart, the clay substances form more human/animal like forms. The wielder can then connect more cords of the clay to the fallen clay pieces, all the while retaining their explosive properties. They can then attack the opponent and cover them with clay, which can explode at the user's behest.
The minions in their human form are able to contort and alter their bodies in various ways as a means to incapacitate their target. By shifting around the clay that composes them they can virtually any type of melee weapon their creator can contrive.
Note: Up to two minions can be formed initially, no further than one meter away, at a cost of five clay blobs per creature formed. The creations in their larger forms are noticeably misshapen and will stumble clumsily as they pursue their target, but will attack with strength and precision when in range. As they are divided into smaller beings their speed will increase, in turn sacrificing their strength and durability.
Each clay blob composing a minion bears the destructive potential of a single exploding tag and each separation will represent one blob. Their weapon-like protrusions can extend no further than one meter away from their body, but the minions themselves may travel up to fifty meters away from their creator (so long as chakra is expended). Traveling past this length will result in them becoming immobile duds incapable of attacking or exploding.
Lastly, because they remain connected to the user, the minions can be detonated at any time and ratio the user deems appropriate. Simply put, the user can cause any of their creations to explode at any time. This technique has durability comparable to level 3 defense, and explosive power comparable to level 2 strength
Kibaku-Nendo, C2 Doragon (Exploding Clay, C2 Dragon) Rank A Range Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals – Chakra Consumption: x2 High One of the Kibaku-Nendo's specialties, this grand technique requires the use of both of hand-mouths in order to create a large dragon capable of flight, to the point the user can safely ride on its back. During this ride, the user can control the dragon, directing it where to go and even to attack - the dragon can spit out smaller clay figures that attack the opponent like guided missiles, as well as other offensive tactics. These independent missile-like creatures take the form of a greatly reduced version of the larger dragon that created them, yet despite the decrease in size they are still relatively larger than a normal person. Each is capable of tracking their intended target, but as they emerge, they consume a substantial amount of clay from the original dragon, initially extracting it from the creature's tail. This ultimately limits the number that each C2 "Dragon Missile" is capable of creating, before clay must be sacrificed from more vital areas, such as the body or wings. The dragon can also produce clay mines.
Note: This technique requires ten clay blobs, and three posts to prepare at which time no other jutsu may be performed. The dragon is capable of emitting 10 missiles and 25 mines before it will then only be able to serve as a means for transportation. These mines and missiles have a three meter explosion radius.
Kibaku-Nendo, C3 (Exploding Clay, C3) Rank S Range Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals - Chakra Consumption: x3 High This technique is said to have the highest concentration of Bakuton chakra, and is arguably the most powerful technique in the Kibaku-Nendo arsenal in terms of raw power and destruction. It is used primarily for decimating larges areas instantly (it was said to be capable of destroying a very large portion of Sunagakure in the series). Though it takes somewhat longer than the typical bombs to make, it undoubtedly carries far more power.
Note: The user must have at least 2x High worth of chakra remaining in order to activate this technique. This explosion covers roughly half a kilometer. This ability costs five clay blobs, and requires three preparation posts. This technique has durability comparable to level 3 defense, and explosive power comparable to level 7 strength
Tier One - Standing on Solid Ground: There is no greater foundation than the solid ground of the earth. Whether it be for a home or a temple, the earth beneath the structure is always the most important aspect. Doton Masters have taken the principle to an entirely, and learned to use the support of the earth in their favor. While on any natural terrain (including debris such as boulders and rocks), the user is immune to knockbacks\knockdowns.
This does not mean they cannot be tripped or kicked off their feet. It simply means that a technique that would knock your typical shinobi back, however far, will not work on Doton masters of this level. The damage is in no way dampened.
Tier Two - Earthen Repetition: Like most users of elemental ninjutsu, the greatest advantage they have over other Ninjutsu is that their resources are in such wide abundance. Doton masters of this level have learned to take full advantage of that fact, dramatically increasing the potency of their jutsu. By harnessing more minerals for their jutsu, all defensive Doton-based techniques are effectively tripled in size for no additional cost in chakra, while their offensive techniques are doubled in size.
Tier Three - One with the Earth: There are those who consider the Earth to be a living, breathing organism. Many Doton users share this belief due to their close relationship with nature, and have learned to use this to their advantage. By tapping into the planet's natural energy source, the user can effectively sense all creatures and structures around them up to a maximum range of thirty meters so long as they (the objects in question) are touching some part of the earth. In order to use this ability, the user must be touching a part of the earth with their skin, whether it be their bare foot or a finger.
This technique is not always active, but can "activated" at anytime for at no cost to the user.
{Doton} Chuusijin no Jutsu (Stomping Monkey’s Quake Technique) Rank: D Range: Close (0m ~ 5m) Type: Supplementary Handseals: 2 Chakra Consumption: Mid, Mid (upkeep) Chuusijin no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user coats their legs and feet in chakra and begins stomping wildly. As they stomp, the earth around them begins to quake, disrupting balance of anyone nearby. This technique is ideal when faced with waves of opponents, or for taking down weakened edifices.
Note: The earthquake extends 5 meters in every direction of the user and will continue so long as they continue to hold chakra in their legs. Any person within range of the earthquake will suffer serious balance and orientation disruption.
Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 1 Chakra Consumption: Low, Low (upkeep) Shinjuu Zanshu no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a single handseal, the user conceals themself beneath the ground. Here they can lie in wait, capable of feeling the vibrations of those who walk above them. When the user chooses, they can emerge suddenly from the ground, grabbing the opponent and pulling them down into the pit where they once were buried. The opponent is buried up to their neck, robbing them of the ability to move.
Note: This technique can only be used outside, or on unimpeded earth. Concealment is near-instantaneous. User cannot move while underground, except to perform the second part of this technique. To remain underground without suffocating, the user will need to continually expend chakra.
Dochuu Eigyo (Underground Fish Projection) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 3 Chakra Consumption: Mid, Mid (upkeep) Dochuu Eigyo is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user conceals themself beneath the earth, much like in Shinjuu Zanshu no Jutsu. However, now they are capable of moving through the earth like a fish moves through water, allowing them to stage surprise attacks or escape from a potentially deadly onslaught. Note: This technique can only be used outside, or on unimpeded earth. To learn this technique the user must know Shinjuu Zanshu no Jutsu. Concealment is near-instantaneous. The user cannot perform seals beneath the ground and thus cannot use jutsu, but can wield weapons. To remain underground without suffocating, the user will need to continually expend chakra.
Ganban Kyuu (Rock Plate Coffin) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 9 Chakra Consumption: Mid x2 Ganban Kyuu is a Ninjutsu technique that utilizes the Earth Element. After performing a set of handseals, the user slams their hands against the ground. Two plates of rock will rise from around the opponent, moving to entomb them; upon the user's command, the rock will push together, crushing whatever is trapped inside.
Note: This technique can only be used outside or on unimpeded earth, and it's durability can be compared to level 3 defense.
Iwa Bunshin no Jutsu (Rock Clone Technique) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 3 Chakra Consumption: Mid (per clone) Iwa Bunshin no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user creates a perfect clone of themself made of stone. Unlike a normal Bunshin, the Iwa Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it cannot travel very far from the original body. If the Iwa Bunshin is injured, the clone will usually revert back into its natural rock state.
Note: This clone has High x2 cap of chakra. These clones are limited to Earth-based jutsu and elementary chakra channeling. This includes simple abilities like water walking and tree climbing but not more advances channeling techniques such as Hien.
Doro Gaeshi (Mud Overturn) Rank: C Range: Close (0m ~ 5m) Type: Defensive Handseals: 3 Chakra Consumption: Mid Doro Gaeshi is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user strikes the ground with their hands, sending a pulse of chakra into it. A wall of earth will rise in front of them to serve as a defense, although it is not perfect. Note: Doro Gaeshi can defend against techniques C rank and below; any attack above that will destroy it, breaking through. The wall is large enough to conceal the user. it's durability can be compared to level 3 defense.break]
Retsudo Tenshou (Revolving Split Earth Palm) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 5 Chakra Consumption: Mid x2 Retsudo Tenshou is a Ninjutsu technique which utilizes the Earth Element. After performing the required handseals, the user slams their palms into the ground. The surrounding rock will begin to churn in whirlpool-like manner beneath an opponent, twisting and turning to crush all those trapped within it.
Note: This technique can only be used outside, or on unimpeded earth with rocks and stones. The user can control how large the whirlpool's dimensions are, so long as they do not exceed a 5 meter diameter.
Doryuuheki (Earth-Style Wall) Rank B Range: Close (0m ~ 5m) Type: Defensive Handseals: 4 Chakra Consumption: High The user creates a solid wall of earth as a form of defence. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water.
Note: This wall is fifteen meters tall, ten meters wide, and nearly five meters thick. the durability of this technique can be compared to level 4 defense
Domu (Earth Spear) Rank: B Range: Close (0m ~ 5m) Type: Supplementary Handseals: 1 to activate; 1 to deactivate Chakra Consumption: High, Mid x2 (upkeep) Domu is a ninjutsu technique which utilizes the Earth Element. After performing a single handseal, the user flows chakra through all parts of their body. Their skin becomes noticeably darker as earth is infused with it, granting them a higher defensive power. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. Not many techniques can breech the areas hardened by Domu, excluding its undeniable weak point: Lightning Element ninjutsu.
Note: When this technique is active, the user can hardened any portion of their body at will. The defensive capabilities of this technique allow the user to essentially "tank" high-impacts and destructive forces, like an explosive note and a wide array of jutsu. Generally, the technique is equal rank or lower will be ineffective against this defensive nature (spare for Raiton). Furthermore, due to the hardening capability of this technique, the user gains extra strength with this harden exterior. The user is able to perform other techniques while this mode is active, except for when they have a portion of their hands hardened. User gains a shell that increases defense and strength levels by 2
Tsuchi Kairou (Earth Corridor) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 12 Chakra Consumption: High Tsuchi Kairou is a Ninjutsu technique that utilizes the Earth Element. After forming the necessary hand seals, the user slams their hands into the ground, causing the earth to rise up and over the opponent. This creates a cavern, imprisoning the target. The user can choose to leave an opening to allow attacks to go in to strike down the trapped adversary, or close it up completely to prevent escape.
Note: The prison can have a maximum dimension of 5x5x5 meters, it's durability can compared to level 4. Prison remains indefinitely.
Doryuu Taiga (Earth Flow Rivers) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: High Doryuu Taiga is a Ninjutsu technique which utilizes the Earth Element. After forming the needed handseals, the user transforms the ground underneath their opponent into a river of mud. This river materializes suddenly and flows quickly, completely in the opposite direction that the opponent was originally moving. This technique is excellent for slowing people down and facilitating escapes, as the mud itself is highly constricting. Note: The river flows in a straight line in whichever direction the user chooses; the direction cannot be altered afterward. The river can be no longer than 5 meters and no wider than 3 meters. The mud created by this technique can be used to facilitate other techniques that require mud. it moves at speeds comparable to level 3 Doryuu Jouheki (Earth Style Rampart) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Defensive Handseals: 7 Chakra Consumption: High x2 Doryuu Jouheki is a Ninjutsu technique which utilizes the Earth Element. After performing the necessary handseals, a large earthen rampart will erupt from the ground beneath their feet, pushing them up into the sky. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. This technique is useful for increasing the amount of earth one has to work with, aiding or foiling escapes, and drastically altering the terrain.
Note: The shape of the rampart is up the user's imagination, but it can never exceed 10 meters in any dimension. Doesn't harm the opponent in any way, just changes the landscape.
Gansetsukon (Rock Spear) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: High Gansetsukon is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user can break up nearby stone and shape it into a maximum of 5 rock spears. These spears can then be launched at the opponent.
Note: This technique can only be used outside, or on unimpeded earth. Spears can be no more than a meter long, but travel in a quick, linear path through the air. Flight path cannot be altered after they are launched. this technqiue moves at a speed compared to level 3, and piercing power similar to level 5 Doryou Dango (Mausoleum Earth Dumpling) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 7 Chakra Consumption: High Doryou Dango is a Ninjutsu technique which utilizes the Earth Element. After performing the required handseals, the user strikes the ground with their hands, grabbing onto it. Chakra flows into the earth, and the user is able to overturn a large dumpling-shape chunk the size of a mausoleum. This chunk feels light-weight to the user because of their chakra control; they can hurl it at their opponent, flattening all in its path. The destructive power is obvious, and even just the visual impact is enough to make enemies lose their fighting spirits and run away.
Note: This technique can only be used outside, or on unimpeded earth. The dumpling is 10 meters in every dimension and can be thrown to any point within the user's range.
Iwa Yado Kuzushi (Stone Lodging Destruction) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 6 Chakra Consumption: High Iwa Yado Kuzushi is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user disperses their chakra and destroys the equilibrium holding the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The cave crumbles and collapses, killing any who are unfortunate enough to be trapped inside.
Note: This technique requires the user to be next to or within a lodging made of stone, particularly a house or a cave.
Doton Kekkai - Dorou Doumu (Earth Barrier - Earth Dome Prison) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 8 Chakra Consumption: x2 High, High (upkeep) Doton Kekkai - Dorou Doumu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user strikes the ground with their hands. The earth overturns, rising up and around the opponent, trapping them in a dome made of earth with no apparent way out. By placing their hands against the dome, the user is able to suck out the chakra from the people trapped inside and bring it into their own body. At the same time, the user can use their own chakra to spread throughout the dome, repairing any damage their opponents manage to inflict on the inside. However, the chakra flow is not evenly spread out and becomes more weak the further away from the user it moves, allowing the dome to be broken on the far side if hit by a hard enough force. Note: The dome is 6 meters in diameter. The user drains Mid x2 chakra from each opponent inside the dome per turn, and absorbs a Mid amount of chakra per opponent per turn. By sacrificing a High amount of chakra per turn, the user reinforces the side of the dome closest to them, making it impossible to break from the inside with any technique because of the quick rate of repairs. The side farthest away from the user boast a durability similar to level 3 defense, the portion closes to the user boast a durability of level 5.
Arijigoku no Jutsu (Antlion Technique) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 8, 1 (activation) Chakra Consumption: High Arijigoku no Jutsu is a Ninjutsu technique that utilizes the Earth Element. After performing a string of handseals, the user will disperse their chakra through the ground, creating a large conical pit. When the user wants to activate the technique, a single handseal must be done; then, the pit will begin sucking everything around it toward its center, hoping to catch careless opponents. Should one be sucked underground, depending on how far the user makes them sink, they will be trapped and/or suffocated.Note: This technique vacumes at speeds similar to level 2, and if caught it will require at least level 3 defense and crafty role play to break free.
Bakuton: Jiraiken (Blast Release: Landmine Palm) Rank: S Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: High per explosion Bakuton: Jiraiken is a Ninjutsu technique utilizing the Blast Element. After establishing direct contact with their opponent through a simple punch, the user utilizes the Blast Release to subsequently generate an enormous explosion from the initial point of physical contact. This explosion is powerful enough to completely obliterate an opponent far larger than the user. Due to the directionality of the blast (a frontal cone), the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated. Note: The blast radius of this technique is roughly five meters. this technique has blowback strength comparable to level 7 strength.
Shunshin no Jutsu (Body Flicker Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: - Chakra Consumption: Low Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Fuubaku Houjin (Exploding Seal Method Formation) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Low Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, as opposed to being at the mercy of a countdown.
Note: This ability allows the user to detonate his or her explosive notes, as opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags.
Kuchiyose no Jutsu (Summoning Technique) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra Consumption: Low - Massive A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a variety of entities and items meant to assist them in a dire situation. From people to animals, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location.
Note: All summons have their own chakra cost, which the user will need to meet in order to bring them forth. In terms of inanimate objects, the user can summon up to ten secondary weapons for a Low amount of chakra (per summoning); on the other hand, they may summon up to five primary weapons for a Mid amount of chakra (per summoning).
Going to have to ask you to go a little harder with the bio, and you're missing your appearance if i'm not mistaken. Your history is talking about puppets?
Go harder in what way? I can add on an appearance for sure, but if you're asking for an expansion on history when he's just a young genin, not an established jounin or ANBU then we can end this here. I'm not writing essays for Bio's that won't realistically matter when RP is to drive plot forward, not back.
he's Hohoka's brother, come from a clan of crafters whose known for puppetry, but instead of using that for puppets, its used to craft clay creations and intended to expand on it further IC with Roleplay.