When the comforts of civilization begin to dull our senses, we must never forget that in the beginning, there was war. And war. And more war. Long before there were empires, there were humans consumed with greed and the hunger for power. Resources, territories, information—these were the forms of sustenance upon which we preyed. Today, we call such habits vices. Oh, how arrogant we have become! Are we not still impelled by those primordial emotions? Is the advent of war so far-fetched? But alas, for you to truly understand, we must dive deeper into this land’s half-forgotten past.
There was a time when might was the only law that humankind knew. Fearsome clans roamed throughout the land, seeking amenable grounds within which they could take root and opposing forces against whom they could test their mettle. Given the irregularity of nature’s bounty, certain regions appealed more than others, and dominion over such coveted territories became the spark that ignited the earliest inter-clan wars. These fierce, internecine affairs tended to conclude only when one side had decimated their competition into oblivion, and many clans of story were rendered extinct during this period.
The victors of war, having claimed their territories, often made truces with surrounding locals, offering protection in exchange for access to the yields of agriculture. Over time, certain communities emerged as more dominant than others, either due to numbers or sheer talent, and their rapid expansion would force smaller, neighboring communities to either collapse into their fold or be devastated. When the dust settled, humankind found itself divided into the five major territories that we are familiar with today. And was the bloodshed over? With our lands obtained and our bellies filled, were we finally content?
06/01/2023 June is for Juggin
We made it y’all, another month of OTA, and fresh off the press we have another promotion ready. Leaving behind the opening bonus sadly, we welcome the jugggggg! June is for juggin AKA working hard, so we are making it a double rewards month for every mission completed! Yes we said it's double rewards, now you all can really get into the thick of those builds if you work hard enough. And who knows what you might uncover in the process. AND all jobs are free to enroll no quest EXCEPT ANBU(Black Ops) roles.
N A M E -- Akabba, Ojo ("Dirt Cheap Rescue") A L I A S -- Forging Monk T I T L E -- Nadare Nindera Ninsou
A G E -- 25 B I R T H D A T E -- November 19 G E N D E R -- Male B L O O D -- B- L A T E R A L I T Y -- Left "I ain't going back, until I go for keeps."
H E I G H T -- 1.93 m. W E I G H T -- 71 kg. E Y E S -- Wind Chill H A I R -- Dead Night V O I C E --
B I R T H P L A C E -- Tsuchi no Kuni R E S I D E N C E -- Konohagakure no Sato R A N K -- Special-Jounin O C C U P A T I O N -- "Craftsmonk"
A L I G N M E N T -- Neutral Good L I N E A G E -- Kekkei Genkai
Akadou [Paternal]
Uzumaki [Maternal; Recessive]
FAMILY -- Akabba [Redacted]
A L I G N M E N T -- Neutral Good A L L E G I A N C E S -- Avalanche Shinobi Temple I N H E R I T A N C E -- Kekkei Genkai P O W E R -- Chakra Absorption & Amassment
C H A K R A -- 0'000 S L O T S --
-- Akadou
-- Doton
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Profession 1 -- Ninja Monk [Slot Locked]
Profession 2 -- Takumi
Kinjutsu 1 -- [Slot Locked]
Kinjutsu 2 -- [Slot Locked]
S K I L L S --
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A P P E A R A N C E --What's he look like?
not the body of a ninja; carved in pursuit of an outside skill. the body of a monk is forged in the fire of self-control and discipline of that very body and the soul that commands it. ojo has been forging since childhood. sizing him up from sole to crown, three things will stand out most; his scruffy facial hair, his vibrant blue eyes and his sturdy build. a tall man, not a lean man. ojo in most opinions is considered to be 'stocky'. what dense and honed muscle he has is partly obscured in body fat (the food in ninja villages can be quite fattening). always in pants, never in shorts. the only thing that beats a good tabi boot is a stylish sneaker. although most of his suits for forgework are full-bodied, because of his birth region's climate and his monk upbringing he enjoys letting his skin breathe more often than not, namely his arms and chest.
P E R S O N A -- Who is he?
it was incumbent on the monks who raised ojo to teach him their way; the path below earth. innate humility, foundational strength, selfless support. he took in these lessons and traits as well as anyone raised under them. despite his bloody induction to the Avalanche Shinobi Temple, he grew up a clever yet considerate boy. always looking to make something better or understand something deeper, his ability to empathize (and engineer) grew as he did. as diligent and earnest as he was in his studies, his training and his chores, nothing made his eyes light up more than the elders' tales and fables of the outside world. the incredible jutsu of all elements and beyond, reality defying weapons and tools, battles so grand they redefined the landscapes and changed cultures forever; these were the tales that always got his ear and he was always willing to work a little harder to learn just more piece of world lore. as he grew from a boy with full heart and a bottomless curiosity he became a man whose interests and talents make him unique to his brethren and elders. someone who might best serve their shared home and his own adult development not confined to the temple pondering life, but rather traveling the world and living it himself.
S T O R Y L I N E -- Where's he going, where's he been?
there's more than one way to live a life worth its ending. largely untamed and highly undomesticated Tsuchi no Kuni is a wild scape of nature and lawlessness. few structures ever existed and fewer still remain standing to modern day. the Nadare Nindera has stood for generations and is a safe haven for those with compassionate souls and good hearts who survive the wilds to find the great stony steps of the temple.
(2) ojo akabba did not climb the steps his first time ascending them but rather he was carried, as most toddlers were in moments of haste. (15) he did not descend the stony steps until thirteen years had passed; when his training allowed him to fend for himself in the outside world. exploration is largely denied by the elders but after a visit from a wandering vendor the adolescent took up an interest in working as a ninja craftsman. ninsou do not traditionally concern themselves with the pursuits of the material world but having resources in order would serve to keep the temple standing in the event the daimyo was no longer able to provide them with simple financial support they do require. so it was an arrangement was made for the young monk to travel to Hi no Kuni by way of the Amado Sea. (17) once arrived it was his task to visit the capital city in order to learn the trade of the craftsman.
(18) after apprenticing for little more than one year ojo was caught in a random encounter in which raiders tried to attack the shop where he was studying. by chance the attack was interrupted by patrolling ninja from Konohagakure no Sato. however in the process his master was killed and the shop was destroyed. placed under sensory depravation jutsu the monk was brought back to the hidden village for questioning but also answering, on how he might continue his journey to become a full fledged ninja craftsman. as a foreigner to not just the village but the country, and with no one to vouch for him ojo was first tasked with proving his valor and intention by getting the approval of the ninsou of Hi no Kuni at their temple; Dai Yaketa Hai no Jiin. he returned to Konoha escorted by the ninsou who indeed vouched for him and the village opened its arms to welcome him formally.
for three years (21) he lived as contractor; a foreigner sanctioned to work in the village as a civilian but not an official citizen. after completing his apprenticeship to become a full fledged Takumi gaining trust and history in the village along the way, he was allowed to apply to partake in ninja missions (to pay for his crafting equipment and test his works in the field). the Hokage allowing him the access but only on missions that had no political implications, didn't compromise sensitive information about the village, no assassinations and only those missions his rank would normally allow for. to ascertain his rank, ojo was tested to the limitations of his body, mind and resolve. in the end the cabinet of the Hokage were satisfied enough to allow him the equivalent rank of special-jounin so that he might partake of any mission that didn't violate the other restrictions. although he lacked the battle experience and combat strength traditionally required of Jounin, special-Jounin requirements were more lax and his sheer knowledge and professional skills made him more than qualified for the special ranking.
so he has lived for four years (25) taking on selective missions and making tools and weapons (mostly tools and armors) for the local ninja and citizens. his custom armor-vests have become a go-to fashion item among some of the village's ninja elite and orders are backing up. now most recent of all, he seeks to build a shop in the village and train an apprentice of his own so that he might ease the transition of his exit from the village.
A C C E S S O R Y | I N V E N T O R Y -- ( 0000 EXP! )
From maps to radios and even info cards, the tools of the Shinobi trade are varied and ever-evolving. If its not for killing and its not for defending it's an accessory.
A C A D E M Y | N I N J U T S U -- FREE ( 0000 EXP! )
Before becoming full fledged Genin, each aspiring shinobi must first pass the shinobi academy. Aside from the obvious lessons one would learn from a Ninja Academy, all students receive essential knowledge, such as reading, writing, mathematics, science, geography, etc. Even kunouichi are given valuable lessons, taught things about other cultures and how knowledge of things like flower arranging will help them to blend in during an infiltration mission. Special lectures read by highly experienced shinobi are sometimes held.
Taught mostly by Chuunin instructors, all ninja potentials are lectured on tactics and strategies. They are instructed on the basics of trap-setting, and taken through the handling of ninja weapons and tools, like shuriken and kunai, learning how to throw and wield them through target practice.
Taijutsu classes serve as the Ninja Academy's equivalent of Physical education class. In taijutsu class, students are engaged in physical activities to help train their bodies and develop their stamina.Ninjutsu classes provide the bulk of what potential ninja learn at the Academy. The subject of Ninjutsu encompasses techniques that use chakra and allows the user to do something that they otherwise would be incapable of doing.
Techniques such as the Transformation Technique and the Clone Technique are taught to students at the Academy that will build up to what they'll learn from their Jounin sensei. Finally, Genjutsu classes are not touched much upon except for explaining wha each juttsu is. When learning about genjutsu, students are advised to determine if they are trapped in a genjutsu, and then how to release themselves from it. These Techniques do not take up a slot.
Kawarimi no Jutsu (Body Replacement Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 0 Chakra Consumption: Low Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themself with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. The technique can only be used once per turn.
Henge no Jutsu (Transformation Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra Consumption: Low, Low (upkeep) Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanime object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themself into an object of average, small, or miniature size. This means that one cannot Henge into a bijuu, summon, or other gigantic object.
Bunshin no Jutsu (Clone Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra Consumption: Low (per clone) Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themselves. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other ninjutsu. These clones can be easily distinguished by opponents with doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area around themselves with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will disperse. Note: The clone's movement speed is equal to the user's. Bunshin cannot mold chakra to perform jutsu, nor can they physically harm an opponent.
Kakuremino no Jutsu (Cloak of Invisibility Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Low, Low (upkeep) Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
Nawanuke no Jutsu (Rope Escape Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Chakra Consumption: - Handseals: Low Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of chakra to free their bindings and effectively escape. Note: Ineffective against complex, electronic, or unique binds.
Kinobori no Waza (Act of Tree Climbing) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Low, Low (upkeep) Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique has a dual purpose, since it is the perfect way to increase skills with chakra control - if the stream of chakra is too weak, the user will loose their footing; if the stream is too strong, the user will be pushed away from the surface.
Suimen Hokou no Waza (Act of Water Surface Walking) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Low, Low (upkeep) Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of chakra from the bottom of their feet and using this repellent force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of chakra that needs to be focused changes constantly, but it helps to build chakra control in the user. After much practice, it is even possible to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique..
U N I V E R S A L | N I N J U T S U -- ( 0000EXP! )
Ninjutsu refers to any technique that utilizes chakra and allows the user to perform actions that a normal person otherwise would be incapable of doing. Unlike genjutsu, which causes the opponent to experience illusions, the effects of ninjutsu are actual and physical in most cases. Ninjutsu relies on chakra and, most of the time, hand seals to be effective.
The hands are put in sequential positions that molds and manipulates chakra in the necessary manner to perform a technique. This is not always needed, however, and some techniques become second nature to experienced ninja, after which they can perform them at will. Additionally, many ninjutsu can be classified as an elemental techniques, in those cases where a specific element (wind, water, fire, earth, or lightning) is used. These Techniques do not take up a slot!
Shunshin no Jutsu (Body Flicker Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: - Chakra Consumption: Low Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Fuubaku Houjin (Exploding Seal Method Formation) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Low Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, as opposed to being at the mercy of a countdown.
Note: This ability allows the user to detonate his or her explosive notes, as opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags.
Kai (Release) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Low Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Kage Shuriken no Jutsu (Shadow Shuriken Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: - Chakra Consumption: Low It's a simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention toward the upper shuriken. Then, they have to deal with the path of the lower, unnoticed shuriken. However, if the enemy notices both shurikens, the technique ends up losing all of its efficiency.
Soushuriken no Jutsu (Manipulated Shuriken Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: - Chakra Consumption: Low With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
Note: By combining this technique with a Chidori enhancement, the user may cause the wire to break the Shuriken apart into multiple sharp slabs that can be directed by the user.
Kuchiyose no Jutsu (Summoning Technique) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra Consumption: Low - Massive A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a variety of entities and items meant to assist them in a dire situation. From people to animals, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location.
Note: All summons have their own chakra cost, which the user will need to meet in order to bring them forth. In terms of inanimate objects, the user can summon up to ten secondary weapons for a Low amount of chakra (per summoning); on the other hand, they may summon up to five primary weapons for a Mid amount of chakra (per summoning).
Soushuuha (Manipulate Advancing Blades) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: Low Soushuuha is a Ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles (a maximum of five), like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually.
Hitei Mushou (Flying Nail Mist Pierce) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 3 Chakra Consumption: Mid Ninpou - Hitei Mushou is Ninjutsu technique universally known by shinobi across the globe. After forming the needed handseal, the user will emit a flying mist of small nails from their mouth, created entirely of the user's chakra. These small nails can travel towards their opponent at quite a distance, moving at impressive speeds and retain even more impressive accuracy!
Note: these nails have piercing power comparable to level 2 strength.
Konbi Henge no Jutsu (Combination Transformation Technique) Rank: B Range: - Type: Supplementary Handseals: 5 Chakra Consumption: High Konbi Henge is a Ninjutsu technique that allows two ninja to transform themselves temporarily into another person or thing. While in the form, they can use the physical characteristics of the one they are impersonating.
Note: Both users must know this technique. Furthermore, they can only perform jutsu that both of them know, as well.
Shuriken Kage Bunshin (Shuriken Shadow Clone) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 4 Chakra Consumption: High Through the use of their innate ability with advanced cloning, the user will be able to create multiple clones of thrown shuriken. When used in combination with other jutsu, the technique allows the user to quickly overwhelm an enemy since, after performing the seals, multiple copies of the thrown tool seemingly pop out of thin air. The momentum, speed, weight and sharpness is all exactly the same as a regular shuriken.
Note: The user must know Kage Bunshin. Up to a maximum of thirty additional shurikens can be created with this technique. These shuriken's have piercing power comparable to level 4 strength
Meisai Gakure no Jutsu (Camouflage Concealment Technique) Rank: A Range: Close (0m ~ 5m) Type: Supplementary Handseals: 7 Chakra Consumption: High to cast, Mid to sustain Meisai Gakure no Jutsu is an advanced Ninjutsu technique created for stealth purposes. After forming the needed handseals, the shinobi will summon a large amount of visually altering chakra, strong enough to coat their bodies and take effect within moments of being summoned. With this, the user can grant themselves near invisibility, which can be sustained even when motion or minimal contact occurs. Only chakra sensing methods have been shown to pierce the veil of chakra and see the hidden ninja.
Shinranbanshou Douka no Jutsu (Assimilate All Creation Technique) Rank: S Range: Close (0m ~ 5m) Type: Supplementary Handseals: 8 Chakra Consumption: 2x High to cast, Mid to sustain Shinranbanshou Douka no Jutsu is a Ninjutsu technique that allows the ninja to use their surroundings as a tool for battles. With this technique, the user will form the needed handseals and then touch a nearby tangible object to take on its properties. For example, if they touched nearby stone, their body will become hard as a rock in whatever desired location. Note: The maximum duration this ability can be sustained for is ten posts. Only one affinity may be assimilated per usage. If the element you have chosen to assimilate with has been destroyed (i.e you merge into a stone and it's destroyed), your character will be killed.
Tajuu Kage Bunshin no Jutsu (Multiple Shadow Clone Technique) Rank: S Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: SupplementaryHandseals: 1 Chakra Consumption: Divides the user’s chakra evenly Tajuu Kage Bunshin no Jutsu is an advanced variation of the Kage Bunshin Ninjutsu technique, reserved only for those seriously in tune with their chakra networks. Despite the ban it has earned over the toll this jutsu takes on a shinobi's chakra network, it has not stopped many Jounin level ninja from learning the technique. Instead of creating several clones, several hundred clones are created. Like normal Kage Bunshin a ninja's chakra is split evenly among the clones when created. Like the regular Shadow Clones, the clones themselves can utilize any jutsu the original ninja knows. When the clones finally disperse, any new knowledge they have gained is passed back to the original ninja and to any additional clones.
Note: The user must know Kage Bunshin. The maximum amount of clones this technique can create is 100. The user’s chakra is divided evenly among all of the clones created. The user cannot use Shadow Clone Explosion with any number of these clones.
Kagura Shingan (Kagura Mind’s Eye) Rank: S Range: Close (0m ~ 5m), Mid (5m ~ 10), Far (10m+) Type: Supplementary Handseals: 1 Chakra Consumption: Low – 2x Mid; Low to sustain Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After performing the necessary handseal, the sensor closes their eyes and uses their innate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
This sensory technique can also discern whether or not a person is under the effects of a Genjutsu; which elements they have at their command (even advanced releases), and likewise mask their own chakra signature (user’s) from other sensory ninja. The focus required to do the latter (masking their signature) prohibits their other sensing abilities, however.
Note: For a Low increment of chakra, the user can detect all chakra signatures within twenty meters of their person. For a mid worth of chakra, they can sense all chakra signatures within thirty meters; for 2x Mid, they can extend their range up to a maximum of fifty meters.
This technique requires Administrative approval before being able to purchase.
last edited Jun 25, 2023 19:33:55 GMT -6 by Slower
Several families are feared within the shinobi world for the abilities that their members are born with. Some have a natural affinity to the elements whilst others have unique biological builds up which gives them an edge. However, no ability is as simple and yet as feared as that of the Akadou; a Shinobi clan well renowned for generations due to their capacity to leech and extract chakra from the bodies of others for their own gain.
Special Trait: Reinforcement (Kyōka)
Having mastered the art of devouring the chakra of others, Akadou clan members are capable of putting the stolen energy to more practical uses. After stealing an enemy's chakra, the Akadou can substantially increase their strength or speed (+2 Lvls) for three turns. This trait has a five post cooldown period between uses.
Tier One - Rapid Assimilation: The Akadou has strengthened their chakra draining abilities, substantially increasing the amount of chakra they drain from their enemy by one 2x Mid worth of chakra, increasing their overall drain to one High worth of chakra per post.
Tier Two - Chakra Management: Being a member of another clan that specializes in chakra control, the Akadou has learned to expel small "bursts" of chakra during the moment of attack. Because of this, all physical attacks now deal double damage.
Tier Three - Glancing Blow: Having mastered the art of devouring the chakra of others, the Akadou is capable of pulling stolen chakra from their enemies even if they've barely touched them. Should the Akadou's Kyuuin touch even the hair on a person's head, chakra will be stolen from them.
Chakra Kyuuin no Jutsu (Chakra Absoption Technique) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Low to cast and sustainThe root of all Akadou jutsu, Chakra Kyuuin no Jutsu is a special ninjutsu techinque used to quickly extract a victim's chakra for the purpose of using it for oneself . After activitating the technique, the user's hands will glow a neon-blue color, the sign of reverse-flow chakra. As they place their palm on their opponent's body, or any chakra surface for that matter, they can proceed to withdraw the physical and spiritual energy out of them. By reducing the opponent’s chakra, it greatly increases their overall advantage in battle.
Note: This ability can only be channeled through the hand(s). The chakra absorbed by this technique, per post, is equivalent to x2 Mid. Furthermore, despite being channeled through the hand(s), the user is only capable of draining one person at a time.
Chakra Keihin no Jutsu (Chakra Gifting Technique) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Low - MassiveOnce the Akadou learns to control the altering chakra flow of their victims, they understand the nature of reversing that flow so that it fulls their targets rather than empty them. After activating the technique, the user's hand will glow with a special chakra hue which, when their palm touches the target's body, can pass their own chakra onto whomever they wish.
Note: This ability can only be channeled through the hand(s). The amount of chakra the user may give another is entirely up to them, but may never exceed once massive per thread.
Chakura Kanaami (Chakra Effect Transfer Skill) Rank: B Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra Consumption: Mid to cast and sustainMaster manipulators of chakra, Akadou are able to transfer their chakra in or out of anything they touch. With that in mind, experienced members will be able to transfer their effects onto their objects they hold, mainly weapons and items. Whether it’s a sword or a simple rod, with this technique, the clan member can make whatever they are holding as lethal as their secret technique, adding to their overall versatility in combat.
Note: With this ability, which can be activated at any time, the user can channel their "chakra leeching" ability into any object their choose. Whether its a shield, sword, kunai or hammer, the user can extend their devouring chakra into the item, increasing their versatility and lethality in combat. The chakra drained from these weapons coming in contact with enemies is identical to Chakra Absorption technique.
Chakra Ichida no Jutsu (Chakra Paralysis Technique) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: HighWith this variation of 'Chakra Kyuuin', the Akadou finally learns to enhance the potency of their special chakra, to the point it renders their victim's useless midst leeching. Rather than just provide discomfort through absorption, the victim will now be forcefully paralyzed while being touched unless they can provide a chakra surge larger than the one overtaking them.
Note: This ability can only be channeled through the hand(s). This technique is nothing more than an addition to the user’s Chakra Kyuuin, which they can activate at any time (for a High cost) during leeching. The paralysis lasts as long as the user is touching the victim.
Chakra Shouhen no Jutsu (Chakra Poisoning Technique) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: 5 Chakra Consumption: 2x HighBuilding on the principle of Chakra Kyuuin, the clan member learns to transfer their special chakra into the networks of their opponent's in order to infect them with a virus that causes an imbalance in their victim's chakra control. The virus will remain in the system for as long as the victim has chakra, or until they can produce a sudden, massive unexpected surge of chakra that is large enough to disrupt the poison. Note: This ability can only be channeled through one's hand(s). The poison remains in system until it is defeated or until the victim is without chakra. The poison can be disrupted only by a Soldier Pill, a sudden disruption from an outside chakra source such as: a Bijuu, Hachimontonkou, the Cursed Seal, the Black Heaven and Hell seal, relics like Samehada. This poison takes a total of four posts to completely deplete a victim’s chakra pool, removing 25% per post. Chakra lost prior to the poison being disrupted does not return to the victim, and is considered spent for the remainder of the thread.
Chakra Chozou no Jutsu (Chakra Storage Technique) Rank: B Range: Close (0m ~ 5m) Type: Supplementary Handseals: 4 Chakra Consumption: Low-Massive Through a combination of both Chakra Kehin no Jutsu and Chakura Kanaami, the Akadou have created the ability to store excess chakra they have accumulated with time and experience. Upon mastering this technique an experienced Akadou member can store chakra into an item which they frequently carry such as a pendant, bracers, and rings by merely touching the item.
Note: Only a single Massive can be stored per thread, with a maximum of x2 Massives at any given time, and only one item can be used as to store chakra. To access this stored chakra the member must use Chakra Kyuuin no Jutsu with all costs negated, but still adhering to the x2 Mid (per post) withdrawal limit; or x1 High if they have obtained the Rapid Assimilation mastery. Made by Dethmacoll.
Chakra Shinkuu no Jutsu (Chakra Vacuum Technique) Rank: S Range: Close (0m ~ 5m) Type: Supplemnentary Handseals: - Chakra Consumption: Mid to cast and sustainOnce the Akadou is comfortable with their chakra suctioning abilities, they will then learn to focus the power of Chakra Kyuin all around their body, creating a fiery glow that wraps all around their form. Whenever the user is touched on any part of their body, the chakra of their assailants will begin to be drained. This is particularly effective when outnumbered, or under the assault of Taijutsu.
Note: Unlike Chakra Kyuuin, this involves draining chakra along their entire body. As such, the amount of chakra they can acquire, per post, is one High. Furthermore, being as how their entire body has now become the conduit of their ability, they can effectively drain any and all who come into contact with them (opposed to one person at a time). It should be noted that Chakra Paralysis can work with this technique, as well.
Uekami (Starving God) Rank: SS Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: - Legend tells of a technique long forgotten by the fabled Akadou clan. A technique so exalted that the clansmen were heralded for their chakra, their rich reservoirs rivaling even those of the Bijuu. The Akadou were both respected and feared. Only the most experienced of experts truly had developed such a profound understanding of chakra and a mastery over the act of absorbing it to create such a revered technique. It was through this intricate understanding and mastery that gifted members of the Akadou harnessed the ability to permanently convert absorbed chakra into their own personal reserves. These members were known to have vast wellsprings of chakra at their disposal. Then and to this day the Akadou are recognized for their insatiable hunger for chakra.
Note: Through any means of absorption (excluding the use of Chakra Kyuuin no Jutsu for the purpose of Chakra Chozou no Jutsu) the user can permanently convert absorbed chakra into their own pools. This conversion is as follows: every x1 Massive absorbed is converted to x2 Mid for the Akadou’s own personal chakra pool (Meaning it would require absorbing x8 Massives to acquire x1 Massive). The maximum amount a practitioner can convert is x4 massives.
1. Must have previously mastered all indexed Akadou clan techniques.
2. Must have all three masteries dedicated to the Akadou clan.
3. The possessor must keep track of the chakra they have obtained.
4. Knowledge of this technique is extremely rare, and thusly a user must perform a special s-rank quested in order to obtain it.Created by DethMacoll.
Doton, or 'Earth Element', takes the form of earth and mud based attacks. Ranging from walls made from mud, stone, rock, or earth itself, to the ninja maneuvering himself below ground to attack his opponent from below, Doton grants the user absolute control over all that is earth. Doton can change the hardness and composition of objects, making a creation hard as steel or soft as clay. Due to the expansive nature of the ground and earth in general, this release is excellent for short to long range combat.
Tier One - Standing on Solid Ground: There is no greater foundation than the solid ground of the earth. Whether it be for a home or a temple, the earth beneath the structure is always the most important aspect. Doton Masters have taken the principle to an entirely, and learned to use the support of the earth in their favor. While on any natural terrain (including debris such as boulders and rocks), the user is immune to knockbacks\knockdowns.
This does not mean they cannot be tripped or kicked off their feet. It simply means that a technique that would knock your typical shinobi back, however far, will not work on Doton masters of this level. The damage is in no way dampened.
Tier Two - Earthen Repetition: Like most users of elemental ninjutsu, the greatest advantage they have over other Ninjutsu is that their resources are in such wide abundance. Doton masters of this level have learned to take full advantage of that fact, dramatically increasing the potency of their jutsu. By harnessing more minerals for their jutsu, all defensive Doton-based techniques are effectively tripled in size for no additional cost in chakra, while their offensive techniques are doubled in size.
Tier Three - One with the Earth: There are those who consider the Earth to be a living, breathing organism. Many Doton users share this belief due to their close relationship with nature, and have learned to use this to their advantage. By tapping into the planet's natural energy source, the user can effectively sense all creatures and structures around them up to a maximum range of thirty meters so long as they (the objects in question) are touching some part of the earth. In order to use this ability, the user must be touching a part of the earth with their skin, whether it be their bare foot or a finger.
This technique is not always active, but can "activated" at anytime for at no cost to the user.
Chuusijin no Jutsu (Stomping Monkey’s Quake Technique) Rank: D Range: Close (0m ~ 5m) Type: Supplementary Handseals: 2 Chakra Consumption: Mid, Mid (upkeep) Chuusijin no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user coats their legs and feet in chakra and begins stomping wildly. As they stomp, the earth around them begins to quake, disrupting balance of anyone nearby. This technique is ideal when faced with waves of opponents, or for taking down weakened edifices.
Note: The earthquake extends 5 meters in every direction of the user and will continue so long as they continue to hold chakra in their legs. Any person within range of the earthquake will suffer serious balance and orientation disruption.
Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 1 Chakra Consumption: Low, Low (upkeep) Shinjuu Zanshu no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a single handseal, the user conceals themself beneath the ground. Here they can lie in wait, capable of feeling the vibrations of those who walk above them. When the user chooses, they can emerge suddenly from the ground, grabbing the opponent and pulling them down into the pit where they once were buried. The opponent is buried up to their neck, robbing them of the ability to move.
Note: This technique can only be used outside, or on unimpeded earth. Concealment is near-instantaneous. User cannot move while underground, except to perform the second part of this technique. To remain underground without suffocating, the user will need to continually expend chakra.
Dochuu Eigyo (Underground Fish Projection) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 3 Chakra Consumption: Mid, Mid (upkeep) Dochuu Eigyo is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user conceals themself beneath the earth, much like in Shinjuu Zanshu no Jutsu. However, now they are capable of moving through the earth like a fish moves through water, allowing them to stage surprise attacks or escape from a potentially deadly onslaught.
Note: This technique can only be used outside, or on unimpeded earth. To learn this technique the user must know Shinjuu Zanshu no Jutsu. Concealment is near-instantaneous. The user cannot perform seals beneath the ground and thus cannot use jutsu, but can wield weapons. To remain underground without suffocating, the user will need to continually expend chakra.
Ganban Kyuu (Rock Plate Coffin) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 9 Chakra Consumption: Mid x2 Ganban Kyuu is a Ninjutsu technique that utilizes the Earth Element. After performing a set of handseals, the user slams their hands against the ground. Two plates of rock will rise from around the opponent, moving to entomb them; upon the user's command, the rock will push together, crushing whatever is trapped inside.
Note: This technique can only be used outside or on unimpeded earth, and it's durability can be compared to level 3 defense.
Iwa Bunshin no Jutsu (Rock Clone Technique) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 3 Chakra Consumption: Mid (per clone) Iwa Bunshin no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user creates a perfect clone of themself made of stone. Unlike a normal Bunshin, the Iwa Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it cannot travel very far from the original body. If the Iwa Bunshin is injured, the clone will usually revert back into its natural rock state.
Note: This clone has High x2 cap of chakra. These clones are limited to Earth-based jutsu and elementary chakra channeling. This includes simple abilities like water walking and tree climbing but not more advances channeling techniques such as Hien.
Doro Gaeshi (Mud Overturn) Rank: C Range: Close (0m ~ 5m) Type: Defensive Handseals: 3 Chakra Consumption: Mid Doro Gaeshi is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user strikes the ground with their hands, sending a pulse of chakra into it. A wall of earth will rise in front of them to serve as a defense, although it is not perfect. Note: Doro Gaeshi can defend against techniques C rank and below; any attack above that will destroy it, breaking through. The wall is large enough to conceal the user. it's durability can be compared to level 3 defense.
Retsudo Tenshou (Revolving Split Earth Palm) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 5 Chakra Consumption: Mid x2 Retsudo Tenshou is a Ninjutsu technique which utilizes the Earth Element. After performing the required handseals, the user slams their palms into the ground. The surrounding rock will begin to churn in whirlpool-like manner beneath an opponent, twisting and turning to crush all those trapped within it.
Note: This technique can only be used outside, or on unimpeded earth with rocks and stones. The user can control how large the whirlpool's dimensions are, so long as they do not exceed a 5 meter diameter.
Doryuuheki (Earth-Style Wall) Rank B Range: Close (0m ~ 5m) Type: Defensive Handseals: 4 Chakra Consumption: High The user creates a solid wall of earth as a form of defence. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water.
Note: This wall is fifteen meters tall, ten meters wide, and nearly five meters thick. the durability of this technique can be compared to level 4 defense
Domu (Earth Spear) Rank: B Range: Close (0m ~ 5m) Type: Supplementary Handseals: 1 to activate; 1 to deactivate Chakra Consumption: High, Mid x2 (upkeep) Domu is a ninjutsu technique which utilizes the Earth Element. After performing a single handseal, the user flows chakra through all parts of their body. Their skin becomes noticeably darker as earth is infused with it, granting them a higher defensive power. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. Not many techniques can breech the areas hardened by Domu, excluding its undeniable weak point: Lightning Element ninjutsu.
Note: When this technique is active, the user can hardened any portion of their body at will. The defensive capabilities of this technique allow the user to essentially "tank" high-impacts and destructive forces, like an explosive note and a wide array of jutsu. Generally, the technique is equal rank or lower will be ineffective against this defensive nature (spare for Raiton). Furthermore, due to the hardening capability of this technique, the user gains extra strength with this harden exterior.
The user is able to perform other techniques while this mode is active, except for when they have a portion of their hands hardened. User gains a shell that increases defense and strength levels by 2.
Tsuchi Kairou (Earth Corridor) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 12 Chakra Consumption: High Tsuchi Kairou is a Ninjutsu technique that utilizes the Earth Element. After forming the necessary hand seals, the user slams their hands into the ground, causing the earth to rise up and over the opponent. This creates a cavern, imprisoning the target. The user can choose to leave an opening to allow attacks to go in to strike down the trapped adversary, or close it up completely to prevent escape.
Note: The prison can have a maximum dimension of 5x5x5 meters, it's durability can compared to level 4. Prison remains indefinitely.
Doryuu Taiga (Earth Flow Rivers) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: High Doryuu Taiga is a Ninjutsu technique which utilizes the Earth Element. After forming the needed handseals, the user transforms the ground underneath their opponent into a river of mud. This river materializes suddenly and flows quickly, completely in the opposite direction that the opponent was originally moving. This technique is excellent for slowing people down and facilitating escapes, as the mud itself is highly constricting.
Note: The river flows in a straight line in whichever direction the user chooses; the direction cannot be altered afterward. The river can be no longer than 5 meters and no wider than 3 meters. The mud created by this technique can be used to facilitate other techniques that require mud. it moves at speeds comparable to level 3
Doryuu Jouheki (Earth Style Rampart) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Defensive Handseals: 7 Chakra Consumption: High x2 Doryuu Jouheki is a Ninjutsu technique which utilizes the Earth Element. After performing the necessary handseals, a large earthen rampart will erupt from the ground beneath their feet, pushing them up into the sky. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. This technique is useful for increasing the amount of earth one has to work with, aiding or foiling escapes, and drastically altering the terrain.
Note: The shape of the rampart is up the user's imagination, but it can never exceed 10 meters in any dimension. Doesn't harm the opponent in any way, just changes the landscape.
Gansetsukon (Rock Spear) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: High Gansetsukon is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user can break up nearby stone and shape it into a maximum of 5 rock spears. These spears can then be launched at the opponent.
Note: This technique can only be used outside, or on unimpeded earth. Spears can be no more than a meter long, but travel in a quick, linear path through the air. Flight path cannot be altered after they are launched. this technqiue moves at a speed compared to level 3, and piercing power similar to level 5.
Doryou Dango (Mausoleum Earth Dumpling) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 7 Chakra Consumption: High Doryou Dango is a Ninjutsu technique which utilizes the Earth Element. After performing the required handseals, the user strikes the ground with their hands, grabbing onto it. Chakra flows into the earth, and the user is able to overturn a large dumpling-shape chunk the size of a mausoleum. This chunk feels light-weight to the user because of their chakra control; they can hurl it at their opponent, flattening all in its path. The destructive power is obvious, and even just the visual impact is enough to make enemies lose their fighting spirits and run away.
Note: This technique can only be used outside, or on unimpeded earth. The dumpling is 10 meters in every dimension and can be thrown to any point within the user's range.
Iwa Yado Kuzushi (Stone Lodging Destruction) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 6 Chakra Consumption: High Iwa Yado Kuzushi is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user disperses their chakra and destroys the equilibrium holding the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The cave crumbles and collapses, killing any who are unfortunate enough to be trapped inside.
Note: This technique requires the user to be next to or within a lodging made of stone, particularly a house or a cave.
Doton Kekkai - Dorou Doumu (Earth Barrier - Earth Dome Prison) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 8 Chakra Consumption: x2 High, High (upkeep) Doton Kekkai - Dorou Doumu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user strikes the ground with their hands. The earth overturns, rising up and around the opponent, trapping them in a dome made of earth with no apparent way out. By placing their hands against the dome, the user is able to suck out the chakra from the people trapped inside and bring it into their own body. At the same time, the user can use their own chakra to spread throughout the dome, repairing any damage their opponents manage to inflict on the inside. However, the chakra flow is not evenly spread out and becomes more weak the further away from the user it moves, allowing the dome to be broken on the far side if hit by a hard enough force.
Note: The dome is 6 meters in diameter. The user drains Mid x2 chakra from each opponent inside the dome per turn, and absorbs a Mid amount of chakra per opponent per turn. By sacrificing a High amount of chakra per turn, the user reinforces the side of the dome closest to them, making it impossible to break from the inside with any technique because of the quick rate of repairs. The side farthest away from the user boast a durability similar to level 3 defense, the portion closes to the user boast a durability of level 5.
Arijigoku no Jutsu (Antlion Technique) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 8, 1 (activation) Chakra Consumption: High Arijigoku no Jutsu is a Ninjutsu technique that utilizes the Earth Element. After performing a string of handseals, the user will disperse their chakra through the ground, creating a large conical pit. When the user wants to activate the technique, a single handseal must be done; then, the pit will begin sucking everything around it toward its center, hoping to catch careless opponents. Should one be sucked underground, depending on how far the user makes them sink, they will be trapped and/or suffocated.Note: This technique vacumes at speeds similar to level 2, and if caught it will require at least level 3 defense and crafty role play to break free.
Doryuudan (Earth Dragon Projectile) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 7 Chakra Consumption: High x2, High (upkeep) Doryuudan is a Ninjutsu technique which utilizes the Earth Element. After performing the required handseals, the user creates a giant dragon's head made out of mud in front of them. The beast quickly opens its maw and begins firing balls of mud at the opponent that are capable of doing massive blunt damage if they connect.
Note: To learn Doryuudan, the user is required to know Doryuu Taiga. Doryuu Taiga must have been used prior to this technique because of how much mud is required to facilitate it. Dragon's head is 4 meters long and 2 meters wide; the mud balls it shoots are 1 meter in diameter. The dragon fires off 3 balls in the turn that it is summoned, and then each turn after that can fire 2 balls. This tigers have the piercing power compared to level 4 strength.
Ganchuusou (Rock Pillar Spears) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 8 Chakra Consumption: High Ganchuusou is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user slams their hands against the ground and releases their chakra. Spears of rock rise up suddenly from beneath the opponent, impaling them.
Note: Only one opponent can be targeted at a time. you can summon a maximum of 5 spears at once. these spears rise at a rate comparable to level 1 speed, and carry the durability and strength of level 6.
Yomi Numa (Swamp of the Underworld) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 12 Chakra Consumption: Massive Yomi Numa is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user manifests a filthy, bubbling swamp beneath their opponent. The swamp's mud is infused to make it adhesive, making it highly difficult to recover enough strength to escape it. It pulls those trapped inside it down like quicksand, until they've been covered and suffocate to death. As soon as the trapped opponent has been absorbed, however, the swamp immediately disappears - as if it was never there to begin with.
Note: The swamp is 50 meters in length and 50 meters in width, making it ideal to sink entire armies and even large creatures, like Summons. It takes a full turn to sink into the muck.
Chikyuu Kyojin no Jutsu (Earth Giant Technique) Rank: S Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 15 Chakra Consumption: Massive Chikyuu Kyojin no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a long string of handseals, the user slams their hands against the ground and releases a large amount of their chakra. From beneath the user grows a gigantic humanoid made of rock, which rises with them on its shoulder. The earth quakes for 10 meters all around as this happens, throwing everyone - friend and foe alike - off-balance if they are within range. The giant will take orders from the user, as if it is a sentient being. Because of its size and composition, it is extremely difficult to fell this mighty creature.
Note: The giant cannot form handseals or perform jutsu, but its size is its real advantage in battle. It is 20 meters tall! The user can control its actions completely, or allow it to go wild. this titan durability is comparable to level 7 defense, its Strength is comparable to level 6, and its speed is level 2.
Fuuton is one of the five basic elemental nature transformations. Most offensive Wind Release techniques are performed by making chakra as sharp and thin as possible, however, wind can also be generated as a large, concussive force to overwhelm a target. Wind-based techniques are mainly short to mid-ranged offensive techniques that combine brute force and keen precision to deal cutting and slashing damage.
Tier One - Standing on Solid Ground: Winds of the North and South: Futon has been praised as being one of the most versatile and useful out of the five basic elemental affinities. Just as quickly as it can be used for offensive measures, the wind release can then be used as an effective defense, as well. The winds of the north and south are known to be somewhat turbulent due to their mountainous domain, often times making more dangerous paths incapable of being traveled upon, less the adventurer risk being thrown off a cliff.
Master Futon users of this level have learned to channel this ferocity into their techniques; the Futon master can, upon contact, choose to "detonate" their Futon creation. The force generated from this "explosion" is capable of completely knocking the wind out of a target (if striking them in the torso), all the while sending them three meters back. This detonation can be applied to all Futon jutsu without a knock back, and stacks with those that do.
Tier Two - Winds of the East and West: Winds of the East and West: As with all elements the user must learn to properly control, and utilize their element. Through this training, users of this level have mastered the art of channeling and can at whim (and no hand seals) channel any weapon they are holding (projectiles included & and in their case rapidly spin them to drastically increase lethal power) with a thin layer of Futon chakra to drastically increase the cutting prowess of the weapon in question at the cost of 2x Mid.
Tier Three - Corner Stones, Master of the Four Winds: By achieving complete understanding of the four winds and each aspect they bring to the Futon element, the user literally harmonizes their chakra reserves with the air around them. In doing this, they are forever encased within a dormant "aura" of wind chakra that extends up to one meter from their body in all directions.
Once every other post (one post cooldown), for one Low increment of chakra, the user can activate this aura to dramatically alter the course of a incoming physical projectile. By using this ability, the Master Futon user is all but immune to throw weaponry (no matter how much force is put into it), and incredibly difficult to strike with larger weapons. A sword strike aimed to cleave them in half can be steered completely off course, and with a simplistic pivot, evaded entirely while leaving the aggressor completely open for a counter assault. This aura does not work on chakra-based constructions. .
Kaze Bakudan (Wind Bomb) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 2 Chakra Consumption: 1x Mid, 2x Mid (optional) Kaze Bakudan is a Ninjutsu technique which utilizes the Wind Element. After performing two hand seals the user creates a highly condensed ball of wind, about the size of a baseball, in the palm of their hand. It can be thrown, and upon contact with a solid object will detonate in a concussive explosion one meter in diameter.
Note: If the user chooses instead to give up Mid x2 worth of chakra, they can create two bombs - one in each hand. The explosion is the most powerful at the site of detonation. This technique has a speed level of 2, and a strength level of 1. This technique was created by Addy.
Kaze Dangan (Wind Bullet) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 4 Chakra Consumption: 1x Mid Kaze Dangan is a Ninjutsu technique that utilizes the Wind Element. The user performs a set of hand seals, ending with Tiger, and holds it. A construct of condensed wind, bullet-shaped and -sized, forms at the tip of the fingers. By aiming at the opponent as if using a gun, they can fire this streamlined pellet at high speeds.
Note: The bullet travels in a linear path after being fired. Proper aiming is required, so opponents farther away are less likely to be hit. This technique was created by Addy.
Kamikaze (Hair Wind) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 2 Chakra Consumption: 2x Mid Kamikaze is a Ninjutsu technique that utilizes the Wind Element. The user performs a set of hand seals and then generates a gently spinning pillar of wind. Although this cannot harm an opponent, it is capable of increasing the offensive power of all Fire Element techniques within range by double through the constant fanning. This technique has a speed level of 2, and a strength level of 1. This technique was created by Addy.
Daitoppa (Great Breakthrough) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 3 Chakra Consumption: 1x Mid Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary hand seals, the user blows a single strong current of wind from their mouth, shaped like a cone. This technique carries an enormous amount of force and is capable of leveling anything it hits.
Note: While this technique does give off a tremendous amount of force, its power is somewhat exaggerated (i.e "leveling anything it hits"). At best, this technique has been shown capable of punching through - snapping in half - a massive, hollow tree branch, similar to the size of those found in the Forest of Death. This technique has a speed level of 3, and a strength level of 2. This technique was created by Addy.
Fuusajin (Dust Wind) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive, Defensive Handseals: 3 Chakra Consumption: 1x Mid Fuusajin is a Ninjutsu technique which utilizes the Wind Element. After performing a set of hand seals the user channels their chakra into their limb or weapon. When it is swung, it produces a current of wind that picks up dirt and dust, covering the surrounding area. The initial blast is capable of knocking over opponents that are hit with it, and the debris may serve to inhibit proper vision until it settles.
Note: This technique has a speed level of 3, and a strength level of 1. This technique was created by Addy.
Shinkuu Gyoku (Vacuum Sphere) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: 1x Mid Shinkuu Gyoku is a Ninjutsu technique which utilizes the Wind Element. After performing the requires hand seals, the user inhales and then exhales up to three penetrating bullets made of wind.
Note: This technique has a speed level of 2, and a strength level of 2. This technique was created by Addy.
Kamaitachi (Cutting Whirlwind) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: 2x Mid, 1x Mid Upkeep Kamaitachi is a Ninjutsu technique which utilizes the Wind Element. After performing a set of hand seals, the user swings either their arm or a weapon, producing a blast of wind imbued with their chakra. Once an opponent is caught by this wind a tornado will raise them into the air, keeping them imprisoned with its fast gusts. It then begins to cut them with slicing currents.
Note: Only one opponent can be trapped at a time. This technique has a speed level of 2, and a strength level of 2. This technique was created by Addy.
Kaiten Shuriken (Rotating Shuriken) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 4 Chakra Consumption: 2x Mid, 3x Low (upkeep) Kaiten Shuriken is a Ninjutsu technique which utilizes the Wind Element. After performing the required hand seals, the user coats their bladed weapon in wind chakra. Once launched at an opponent the weapon will begin spinning rapidly, making it appear like a disk. So long as the user continues to maintain the coating of chakra they are capable of manipulating the direction in which the disk flies.
Note: Can only be used on one weapon at a time.
Shinkuu Taigyoku (Vacuum Great Sphere) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 5 Chakra Consumption: 1x High Shinkuu Taigyoku is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary hand seals, the user inhales deeply and then expels a concussive bullet from their mouth. The bullet is slightly larger than the average person's head, and upon making contact with a solid object will explode.
Note: The user must know Shinkuu Gyoku in order to use this jutsu. This technique has a speed level of 4, and a strength level of 3. This technique was created by Addy.
Dai Kamaitachi (Great Cutting Whirlwind) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 10 Chakra Consumption: 1x High Dai Kamaitachi is a Ninjutsu technique which utilizes the Wind Element. After performing hand seals to channel their chakra into their arm or a weapon, the user executes a swipe that produces a cone of wind. This wind does intense cutting damage to anything within range, including people and the surrounding area.
Note: The user must know Kamaitachi in order to use this jutsu. While the winds have been shown capable of cutting clean through trees, they can be stopped by more resilient materials, such as iron and bone. This technique has a speed level of 4, and a strength level of 3. This technique was created by Addy.
Kami Oroshi (Godly Winds From the Mountain) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 7 Chakra Consumption: 1x High Kami Oroshi is a Ninjutsu technique which utilizes the Wind Element. After performing the required hand seals, the user will produce a one meter wide whirling vortex of wind that is capable of drilling through wood and rock. The drill moves at a fast pace, but in a straight line from where the user let it loose.
Note: technique has a speed level of 4, and a strength level of 3
Kushu (Air Strike) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: 7 Chakra Consumption: 1x High Kushu is a Ninjutsu technique which utilizes the Wind Element. After performing a string of hand seals, the user focuses chakra into their dominant fist, creating a near invisible casing of highly condensed wind. When they next throw a punch at a target the wind will continue to travel, lengthening the range of their punch by a maximum of one meter. Contact with this punch will inflict minor blunt damage at a distance, but a close-range or contact punch has the ability to cause major internal damage in the afflicted area.
Note: This technique was created by Addy. This technique has a speed level of 4, and a strength level of 3
Kaze Keri (Wind Kick) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: 7 Chakra Consumption: 1x High Kaze Keri is a Ninjutsu technique which utilizes the Wind Element. After completing a string of hand seals, the user focuses chakra into their dominant leg. When they next perform a kick-type attack on their opponent, the wind will materialize into a near invisible extension, at maximum doubling the length of the user's leg. This wind is highly compressed and is a solid force, not unlike the leg itself, so it has the potential to do serious damage if it connects.Note: This technique was created by Addy.
Shinkuuha (Vacuum Wave) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 7 Chakra Consumption: 2x High Shinkuuha is a Ninjutsu technique that utilizes the Wind Element. After performing the necessary hand seals, the user inhales air and then rotates their body quickly, expelling up to two arcs of cutting wind. These arcs are as long as the rotation movement was and are capable of slicing through wood and stone, but not harder materials.
Note: technique has a speed level of 5, and a strength level of 4.
Juha: Shou (Beast Wave: Palm) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 8 Chakra Consumption: 1x High, 2x Mid (upkeep) Juha: Shou is a Ninjutsu technique that utilizes the Wind Element. The user performs the necessary hand seals, focusing chakra into their arm or weapon. By slashing it, a single blade of cutting wind is formed, its length equal to the arc of the actual slash. Like other wind techniques, this blade is capable of cutting through wood, stone, and other such objects; what makes it unique is that the user is capable of controlling its path.
Note: The blade of wind can be destroyed if a stronger Ninjutsu technique is used upon it. Furthermore, the user can only control it so long as they have the chakra to expend upon it. Once they run out, it disappears. This technique has a speed level of 5, and a strength level of 4
Juha: Reppushou (Beast Wave: Gale Wind Palm) Rank: A Range: Close (0m ~ 5m) Type: Offensive Handseals: 5 Chakra Consumption: 2x High Juha: Reppushou is a Ninjutsu technique that utilizes the Wind Element. After performing the required hand seals, chakra is focused into the user's dominant hand. A blue claw double the size of their fist is formed and is then launched at the opponent. Should the claw strike a solid object, after doing cutting damage it will lose cohesiveness and explode in a concussive blast.
Note: technique has a speed level of 5, and a strength level of 4
Kazekaeshi (Wind Return) Rank: A Range: Close (0m ~ 5m) Type: Defensive Handseals: 5 Chakra Consumption: 1x High Kazekaeshi is a Ninjutsu technique which utilizes the Wind Element. The user will release a concentrated burst of wind at an incoming attack, which is knocked back at the opponent with all its destructive potential left in tact.
Note: The incoming attack must be something that can be reflected, such as a fireball or a projectile weapon. However, if the attack is more powerful than the blast of wind (a higher rank), this technique will fail. this technique can return techniques level 6 strength and below.
Kaze no Chakram (Wind Chakram) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 10 Chakra Consumption: 1x High, 2x Mid (upkeep) Kaze no Chakram is a Ninjutsu technique which utilizes the Wind Element. After performing a long string of hand seals, the user is capable of materializing a visible, green ring with a curved handle inside - a chakram. Although it is mainly used as a long-distance weapon, it is also suitable for close combat, capable of slashing, parrying, and even disarming an opponent.
Note: Once thrown, the user is capable of recalling the chakram back to them, so long as it hasn't moved out of sight. However, they are not able to direct its movements otherwise. This technique has a speed level of 4, and a strength level of 5 This technique was created by Addy.
Kaze no Yaiba (Sword of Wind) Rank: A Range: Close (0m ~ 5m) Type: Offensive Handseals: 10 Chakra Consumption: 2x High, 1x Mid (upkeep) Kaze no Yaiba is a Ninjutus technique which utilizes the Wind Element. After performing a long string of hand seals, a near-invisible, pressurized sword of wind forms in the user's dominant hand. It is capable of cutting through almost anything but the strongest metals, because unlike a real sword which faces resistance, the wind blade can slice with little difficulty.
Note: The trained eye will be able to spot the blade because of small fluctuations in the air, so it is not completely invisible. This technique has a durability compared to level of 5 defense, and a strength level of 5
Kakeami (Cast Net) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: 1x High Kakeami is a Ninjutsu technique that utilizes the Wind Element. The user performs a set of hand seals, focusing chakra into their arm or a weapon. After making a sweeping motion, multiple narrow currents of wind are created, forming what appears to be a three meter square area of net that is flung at an opponent. These winds are razor sharp and are capable of slicing anything that gets trapped in the net, inflicting severe injuries in a criss-cross pattern. This net can be a maximum of 15x15 in size.
Note: This technique is not meant to actually trap the opponent; the net is easily broken out of through sheer force, although breaking free in this way will cause more bodily damage. This technique has a speed level of 3, and a strength level of 6
Kazekiri (Wind Cutter) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 6 Chakra Consumption: 2x High, 1x Massive Kazekiri is a Ninjutsu technique which utilizes the Wind Element. After a string of hand seals, the user sticks their palm into the sky and focuses their chakra. An extremely sharp disc of wind - whose size varies based on the rank - is created, and can be hurled for a great distance at high speeds. It is capable of cutting down anything in its path.
Note: The High x2 version of this technique is used mostly against humans and is one meter in diameter. The Massive version is geared more toward injuring large summons and is two meters in diameter.
Fuuton: Shinkuu Rengyoku (Wind Release: Multiple Vacuum Spheres) 風遁:真空連玉 Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 6 Chakra Consumption: x1 Mid per bullet A variant of Shinkuu Gyoku. After forming the hand seals, the user inhales deeply and spits out sharp, finger-wide cylindrical bullets of wind. Maximum of 10 bullets in one post. Made by Hyoka
Fuuton: Shinkuu Jin (Wind Release: Vacuum Blade) 風遁:真空刃 Rank: A Range: Close (0m ~ 5m) Type: Offensive Handseals: 3 Chakra Consumption: High per coating After forming the hand seals, the user blows a chakra coating on a bladed weapon or shuriken (causing the shuriken to spin rapidly). This coating extends a blade's reach by a meter, or a shuriken's radius by 1 meter creating a 2 meter long disc. This blade of chakra is extremely sharp, capable of splitting metal. Made by Hyoka.
Ikarikuruu Tatsumaki (Raging Tornado) Rank: S Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 15 Chakra Consumption: 1x Massive, 2x High Ikarikuruu Tatsumaki is a Ninjutsu technique which utilizes the Wind Element. After a long string of hand seals, the user directs their chakra up into the clouds, changing the pressurization of the area and forming an area of organized rotation. A full-sized tornado begins to form in the clouds and quickly descends to the ground, larger at the top and thinnest at the bottom. It rotates extremely fast and is easily capable of ripping buildings off their foundations. Should any person be sucked into the vortex, they will be spun wildly for a time and then thrown to the ground violently from a height capable of killing them upon impact.
Note: The user is incapable of controlling the tornado once it touches down; after that point, it is simply a force of nature. It is possible that even the user can be pulled into the tornado. The tornado will only dissipate after it has run its course (5 turns of posting). Note: This technique has a speed level of 5, and a strength level of 8 This technique was created by Addy.