When the comforts of civilization begin to dull our senses, we must never forget that in the beginning, there was war. And war. And more war. Long before there were empires, there were humans consumed with greed and the hunger for power. Resources, territories, information—these were the forms of sustenance upon which we preyed. Today, we call such habits vices. Oh, how arrogant we have become! Are we not still impelled by those primordial emotions? Is the advent of war so far-fetched? But alas, for you to truly understand, we must dive deeper into this land’s half-forgotten past.
There was a time when might was the only law that humankind knew. Fearsome clans roamed throughout the land, seeking amenable grounds within which they could take root and opposing forces against whom they could test their mettle. Given the irregularity of nature’s bounty, certain regions appealed more than others, and dominion over such coveted territories became the spark that ignited the earliest inter-clan wars. These fierce, internecine affairs tended to conclude only when one side had decimated their competition into oblivion, and many clans of story were rendered extinct during this period.
The victors of war, having claimed their territories, often made truces with surrounding locals, offering protection in exchange for access to the yields of agriculture. Over time, certain communities emerged as more dominant than others, either due to numbers or sheer talent, and their rapid expansion would force smaller, neighboring communities to either collapse into their fold or be devastated. When the dust settled, humankind found itself divided into the five major territories that we are familiar with today. And was the bloodshed over? With our lands obtained and our bellies filled, were we finally content?
06/01/2023 June is for Juggin
We made it y’all, another month of OTA, and fresh off the press we have another promotion ready. Leaving behind the opening bonus sadly, we welcome the jugggggg! June is for juggin AKA working hard, so we are making it a double rewards month for every mission completed! Yes we said it's double rewards, now you all can really get into the thick of those builds if you work hard enough. And who knows what you might uncover in the process. AND all jobs are free to enroll no quest EXCEPT ANBU(Black Ops) roles.
Chaotic. One word sums up what many have described the Hyuuga woman over the years. While they themselves haven't used the word, it's a nice summary of the amalgamation or praise and slurs she had accumulated. Outwardly, Kohana comes off quite brash, loud, and often confrontational. She will always be the first person to speak her mind and hardly ever bites her tongue about the way she feels; particularly if the person on the other end of the conversation is a man. Many note that she throws fists first before asking questions later with the idea that if she acts too quickly and too fiercely, she can always patch the person up due to her medical skills. Her medical skills themselves are quite impressive; though not the absolute best she has honed her chakra to finite levels to heal efficiently, effectively, and use that chakra for explosive damage as well. On the battlefield she is a terror while behind closed doors with patients or those she holds close (which are few and far between) it is said that a much quieter, peaceful woman emerges. Someone who reminds those who knew her in her youth of the little girl who just wanted to be seen and recognized, who was polite and caring, and was someone who would fiercely fight for those she believed in.
Kohana enjoys the destruction she can bring with a single punch and enjoys showing off and sparring even more. Strong opponents always entice her to push herself even further than sometimes she should but, again, she simply says she can heal herself and everything will be fine. She values respect above all else, especially from men as she is used to being looked down on by the opposite sex or seen as less than. While she doesn't NEED the respect, to have it does allow her to focus her energies elsewhere than trying to prove her talent; a flaw she hasn't been able to shake since childhood. What might surprise some is that in her time off, she is often found within the various gardens littered around the village and also maintains a rather impressive one at her home.
In contrast to men who respect her; an opinionated man who doesn't even try to see her worth is the first person she verbally assaults in a room. Whereas weak women also quickly gain her ire though with women she does tend to try and convince them of their own strength. Despite her imposing personality she hates loneliness and deep down desperately attempts to make connections that her brash demeanor tends to sabotage.
Appearance
Kohana stands slightly taller than the average adult female at 67 inches (5'7") however more often than not she can be seen wearing a pair of heels that elevate her to 72 inches even (6'0"). She is an imposing woman who tends to either have a blank, expressionless face to match that of the empty void of her pale white eyes or an annoyed, though often angry expression with her red lipstick covered lips curled into a sneer. Like many of her clan, she has ebony hair that is clearly well taken care of. It falls down to the middle of her back. While in her younger years she once let it fly free in the wind, now she has a white bow down towards the bottom creating an almost dolphin tail-esque ending in order to keep it together. Her skin is pale, though not sickly; another trait of the Hyuuga that matches those pale white eyes. Kohana is toned, like any shinobi, with lean muscle in all the necessary areas. She is, however, on the busty and somewhat curvy side of femininity which she used to flaunt quite often though not so much anymore.
Typically she can be seen wearing a violet colored one piece bodice pulled tight around her torso. It is a sleeveless bodice with a V like dip around the collar to allow even less restriction. The tightness of the bodice is reminiscent of a corset though not truly one as to not restrict movement. Paired with the bodice is a simple, long black skirt that falls just above the knees with slits up the sides. Smaller, black shorts are worn underneath. The heels she wears to be taller are black in color and are designed like the typical shinobi sandal. The heels themselves are not stilettos or pointed, but are thin yet square for better balance. Lastly, she wears a pair of dark purple, almost black fingerless gloves to help cushion her hands and fingers in the midst of a fight.
The Hyuuga have always been a powerhouse amongst the clans within Konohagakure no Sato. From before the village was founded until now amongst the settling wars and the establishment of some sort of faux peace. This is what Kohana was raised upon. That peace was fleeting and that whatever peace they were in now, wouldn’t last. For those without power or with little power would always want to topple those who had it all. Like the Hyuuga.
Her mother came from a long line of Main Branch members of the Hyuuga lineage. Hayami was the second eldest behind an older sister followed by another younger sibling; a sister. It was the first generation to ever have all daughters. Without a male heir, it was important that the oldest sibling marry a male cousin a few times removed from the main branch. Hayami would marry either a main or side branch cousin a few times removed. Whereas the third daughter was, more or less, promised to the branch family unofficially. So while, eventually, the reins of the Hyuuga were taken over by Hayami’s older sister and her husband, she met and married a very distant cousin from the main branch; Tatsuo.
Tatsuo was a brute of a man. Mean, rugged, and above all else, powerful. There were times Hayami lamented that with her prestige and her husband’s raw talent with the Byakugan that they should be the head of house. Despite this, life carried on and Tatsuo and Hayami welcomed two children; two daughters. Aiko, their eldest, followed by their second daughter 4 years later named Kohana. Ever since Kohana could remember, Aiko was the golden child. Ever since her birth with her striking silver hair; something that was apparently a trait of the Hyuuga eons ago, the hope of the clan was always put on her.
While Hayami was second born in her generation, her older sister and brother-in-law were having trouble having children which meant, at present, Aiko would be the next in line. Kohana resented her sister for this. While she mostly had the doting affections of her father, her mother hardly gave Kohana time of day. Her attention was always on Aiko. Grooming her for the role in the family that Hayami had always wanted and felt that she deserved. Even when the sisters would play or when Aiko, as the oldest, tried to bond with her younger sister, their mother spirited her away to train and learn who knows what.
Kohana’s milestones were all but forgotten and all but worthless in comparison to that of her sister. Aiko graduated from the academy a year earlier than most. She was able to become a Chuunin on her first attempt in the exams and quickly became a Jounin within the year after. By the time Kohana graduated the academy a year later than normal, her sister was already an accomplished Jounin. Both of her parents didn’t even show up for her graduation ceremony as it was the same day that her sister had come home from a very important clan specific mission to another village.
The resentment Kohana felt for her sister, for her mother, and by proxy the Hyuuga and its workings as a whole continued to grow and fester. Despite her shortcomings in the academy, she made a point to master as much of the Hyuuga techniques as she could in order to show her promise. Though each success was only compared to Aiko. Every mission success; compared to Aiko. Kohana eventually stopped informing her family of anything she did and they never asked either. Except for Aiko who, when home, would try and find out how her younger sister was doing only to be rebuffed by Kohana or still pulled away by their mother.
Kohana cursed the Hyuuga name and departed from the everyday practice of their clan, using her skills to enroll in the medical ninja school and learn the healing arts and, eventually, how to become strong in her own right. It was heresy. Blasphemy. “A disgrace” as her mother would put it. Kohana attacked her mother that day and was quickly dispatched by her sister who could only say sorry, explaining she didn’t agree with their mother but she wasn’t about to let her come to harm. The sisters fought again, Aiko unwillingly trading blow by blow with Kohana as it was true expertise of the Gentle Fist and the Byakugan versus the amalgamation of Gentle Fist and Souin power techniques learned in combat medical training.
She still lost and she left soon after. Since leaving home she had done nothing but excel. Chuunin. Jounin. One of the top medical ninja within the hospital and, daresay, one of the most, if not THE most, physically strong of her class. Kohana had finally been able to make something of herself that wasn’t strictly tied to the Hyuuga name. She even began to develop a relationship with a transfer from Kirigakure no Sato who had taken an interest in her. It was no more than she found happiness; that her hardened and rash demeanor began to soften did she get pulled back into the politics of her family.
It was like a waterfall. A torrential downpour that just didn’t stop. Suddenly, Tatsuo, her father, perished due to unknown health complications. Then, her Aunt and Uncle finally gave birth to a child of their own; a boy. This left her mother in hysterics. All of the prepping she had done with Aiko was all for nothing. She lost her seat, lost her heir, and lost her husband. Cordially, due to their father’s death, Aiko and Kohana would find time to talk here and there which is where she would learn her mother had attempted suicide a few times at this point despite still having two daughters to live for.
As if the rain wouldn’t stop it would soon be revealed that the man she had begun to develop a relationship with was responsible for her father’s death and he had performed the medical miracle of figuring out how to assist her Uncle and Aunt to become pregnant. All of this in an attempt to destroy the main branch from the inside due to infighting from paranoia and disgruntled family trauma. And it worked. Hayami attacked her older sister in a rage upon finding everything out, killing her sister before going after Kohana, thinking that she was the mastermind behind it all.
The family fighting erupted even further with Kohana fending off her mother, Aiko restraining her, their Uncle coming to collect her only for Hayami to break free and attack her brother-in-law. She mortally wounded her brother-in-law while he gave the deciding blow that ended Hayami’s life. Just like that, four prominent members of the Hyuuga main branch were dead. The youngest sister, their Aunt, had already left to marry on her own, effectively giving up any right she had to the Hyuuga name. All that was left were the elders, their now infant “head of the family”, Aiko as the possible stand-in until their cousin came of age, and Kohana; forever the outcast, forever forgotten, and now marked with being possibly the one who naively let all of this happen.
The next few years Kohana isolated herself further from her family. While she was still one of the most prominent users of the Byakugan and Gentle Fist within the main branch and even the side branch she was hardly recognized. They had Aiko for that. Kohana continued her medical duties, became stronger and stronger and earned a reputation even more so of being a hothead, and above all else declared that she was going to be the one the village as a whole remembered over anyone in her family.
I will keep getting stronger. I will keep soaring. I will be feared
Knuckle Duster x2 Rank: C Type: Primary / Fist / Melee Description:In brass or steel, knuckle dusters are a typical civilian weapon that are easy to hide and very effective in close quarters. Placed over the fingers, these heavy connected rings fit just under the knuckles and allow regular punches to be a force to reckon with. They come in reinforced brass, bladed, and with spiked variations.
Secondary weapons☬
I. Secondary
Ninja Wire Rank: D Type: Secondary / Ranged Special: 20 ft. of wire per pack. Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Exploding Note Rank: D Type: Tool / Area of Effect Range: 0 - 5 meters Special: 10 per pack Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Senbon (Throwing Needles) Rank: D Type: Secondary / Ranged Special: 10 per Pack. Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death.
ACCESSORIES☬
I. ACCESSORIES
Two-Way Transceiver Rank: A Type: Universal Accessory / Self Special: Unlimited range. Receiver must also have the same item, as the frequencies are not compatible with a normal Radio. Each device takes up one (1) accessory slot. Description: The Two-Way Transceiver (otherwise known as the Two-Way Radio) is capable of keeping a shinobi in contact with others no matter the distance. It is a compact headset device, with a knob to change frequency and a button near the earpiece to communicate. Because of its duplex feature it is host to a variety of channels, both public and private, handy for secret operations. A durable and practical design ensures that it will hold up to water and high altitudes while also remaining inconspicuous. Cost: 30,000 Ryo
Flak Jacket Rank: B Type: Universal Accessory / Extension / Self Special: Allows the storage of 10 extra Packs. Only available to Chuunin & Jounin. Each jacket takes up one (1) accessory slot. Description: The Flack Jacket is a step above the Satchel, allowing for even more item space all across the user's upper body and torso. Excellent for easy access. Cost: 60,000 Ryo
Breath Mask Rank: A Type: Universal Accessory / Self Special: Rank of mask determines the amount of time a user can spend underwater before needing to resurface and recharge the device. It takes a whole turn/post of being outside of the water in order for the apparatus to recharge. Additionally, mask is designed to keep out aerial objects that may harm the user, such as generic poisons and micro-fragments, equal to one rank lower than the rank of the mask. Each mask takes up one (1) accessory slot. A: 8 turns Description: With this accessory, the ninja is able to breath underwear for short periods of time. The apparatus appears to be a very small mask, and covers only the nose and mouth of the user. Although, it is quite hard and sturdy, and usually comes in a deep black color. Cost: 30,000 Ryo
Relics☬
I. Relics
MADE BY ★MEULK OF GS
last edited Nov 14, 2022 20:35:10 GMT -6 by ~Kohana~
Byakugan (All Seeing White Eye) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: - Chakra Consumption: Low per turn active As its name implies, the Byakugan is just that, a featureless white eye that can occasionally possess hints of blue-gray and lavender, respectively. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge, representing the sudden chakra activation that makes the doujutsu possible. All members of the clan possess and can use the kekkei genkai from birth, as opposed to needing to awaken it. Byakugan gives the user a near 360 degree field of vision, except for one blind spot at the back of the neck above the third thoracic vertebra. With this vision, the Hyuuga can see through solid objects, and can use a degree of telescopic sight up to a maximum standard distance of fifty meters. However, by holding a single seal (tiger), the user may enter a "focused" state and increase their range up to a maximum of five kilometers; they must remain still during this enhanced sight, and due to their attention (and sight) being well beyond their immediate surroundings, are quite vulnerable to assaults. Finally, one of the greatest uses of the Byakugan is the ability to see chakra, chakra flow as well as the chakra circulation system inside the body with great detail. It is from this particular ability that they are able to employ their ultimate attack style - the Gentle Fist.
Note: Because of the eyes ability to see all things chakra related, the user can detect chakra sealed barriers as well as determine when genjutsu is being used; this means hyuuga are unaffected by genjutsu cast upon them. It can also discern a transformation as well all types of clones (spare for Shadow Clones, as the chakra is evenly distributed).
Jyuuken (Gentle Fist) Rank: D Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: - The clan member can use their fingers or palms to emit chakra to flow into their opponents body's at these precise points. When the hand draws close enough to strike, the clan member can stop or increase their opponents chakra flow. The internal chakra coils which spread throughout the body also wrap around the internal chakra producing organs. So if the internal coils are attacked, it also damages these internal organs. Because a ninja cannot train their internal body, such damage can be a critical hit for even a highly skilled ninja.
Note: This is the base technique for all subsequent Hyuuga techniques.
Hakke Sanjuunishou (Eight Trigrams Thirty-Two Palms) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: x2 Mid Once the Hyuuga is comfortable envisioning their Hakke domain and establishing it as their own personal striking grounds, they are taught the art of striking and sealing tenketsu. Moving their hands and arms and bullet like speeds, the Hyuuga extends their palm towards their enemy, and leads with both hands outstretched, so that their fingers land first - 2 strikes, then 4, 8, 16, and finally, 32 tenketsu. As the victim is caught in attack, they are temporarily paralyzed if they are touched even once. Although the result isn't as drastic as 64 or 128 strikes, it can nonetheless close off a specific type of chakra flow within the victim of the Hyuuga's choosing.
Note: This technique effectively shuts out one of the user’s elemental affinities. It should be noted that these strikes are carried out incredibly fast. Chances are, if you’re hit by the first two, the subsequent thirty will also land. In most cases, this will be considered to be automatically true. However, we are aware that there are some situations where this simply may not be possible (the chances of it happening is very rare).
In that situation, a moderator will come in to judge the situation accordingly. Presuming the technique does not finish, but the target was hit enough times for the damage to be substantial, they victim will be limited to c-rank jutsu and below for the remaining duration of the thread.
Hakke Kuushou (Eight Trigrams Vacuum Palm) Rank: C Range: Close (0m ~ 5m, Mid (5m ~ 10m) Type: Offensive Handseals: - Chakra Consumption: 2x Mid Once the Hyuuga understands the art of summoning energy all at once into a single, fine strike, they are able to execute with the same precision, but from a distance. Extending chakra from their body, the Hyuuga will thrust their palm at the target, sending out a vicious wave of wind that can knock the opponent back a great distance (up to three meters). The sphere of wind is roughly the size of a bowling ball, yet carriers a tremendous amount of force.
Juuho Soushiken (Gentle Step Twin Lion Fist) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid Of the few non-main Gentle Fist techniques, Juuho Soushiken is nonetheless an attack to be feared. After gathering chakra into their fists, the Hyuuga will skillfully spin and rush towards their target in order strike them. Spectral heads of pure, Hyuuga chakra will then form around their fists, forming two large lion-shaped shrouds that can be used to attacks the opponent. Because of their nature, they can move past solid defenses and attack the opponent internally. Best of all, because of the chakra's nature, any contact the claws have with the victim's chakra network results in the target being paralyzed (for one post).
Hakke Hasangeki (Eight Trigrams Mountain Crusher) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: 2x High This wave of chakra released from the point of contact is highly destructive, and collapses all of the user's tenketsu point in the torso region simultaneously. The sudden pain and shock are easily capable of rendering the target unconscious, and in most cases, can kill a person with a single hit (only if the strike lands on the heart prior to release). Yet another variation to the Palm thrust, this is the grandest creation of all. This technique can easily lift a grown man from their feet, throwing them back several meters (usually into an object), which only increases the damage they'll take.
Note: It should be noted that the user must still touch the victim with the hand used to unleash this technique prior to letting the blast loose to achieve the full effect. Otherwise, this will simply function as a slightly stronger Vacuum Palm.
Hakke Kuuhekishou (Eight Trigrams Vacuum Wall Palm) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: - Chakra Consumption: High A tandem jutsu, Hakke Kuuhekishou involves two Hyuuga using Hakke Kuushou simultaneously, back to back, to dramatically increase its power. Not only does the technique's range increase, but its overall size (this technique is capable of affecting up to five targets that are within three feet of each other). This technique can be performed solo, however, without sharing the cost with a companion. This, however, requires that the user execute the technique with both hands and fully supplement the chakra themselves.
Note: If used by two Hyuuga, this technique only costs 2x Mid from both. Users must known Hakke Kuushou before learning this technique.
Hakke Rokujuuyonshou (Eight Trigrams Sixty-Four Palms) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: 2x Mid The second level of Hakke strikes involves doubling the previous 32, although with a few notable differences - Hakke Rokujuuyonshou is a special technique passed down through the main family line only. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. Like with the previous 32, they can force their chakra through their hands into the tenketsu of the opponent's body. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forcibly closes 64 tenketsu, stopping the chakra flow of the opponent, thus limiting their opponent's ability to use jutsu much greater than ever.
Note: This technique effectively seals away two of the victim’s elements (they can decide which). It should be noted that these strikes are carried out incredibly fast. Chances are, if you’re hit by the first two, the subsequent sixty-two will also land. In most cases, this will be considered to be automatically true. However, we are aware that there are some situations where this simply may not be possible (the chances of it happening is very rare).
In that situation, a moderator will come in to judge the situation accordingly. Presuming the technique does not finish, but the target was hit enough times for the damage to be substantial, they victim will be limited to c-rank jutsu and below for the remaining duration of the thread.
Hakkeshou Kaiten (Eight Trigrams Palms Revolving Heaven) Rank: B Range: Close (0m ~ 5m) Type: Defensive Handseals: - Chakra Consumption: Mid to cast and sustain Like many of the Jyuuken techniques, Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye, including an almost complete 360 degree view of their surroundings, so that the member to see all angles around them. As such, if an attack is near, the clan member will release a large of amount of chakra from their tenketsu and, simultaneous to the release, begins to spin like a top, creating a whirling vortex that can nullify almost any attack.
Note: This technique possesses a large amount of gale force (as demonstrated when used to deflect a numerous amount of shadow clones). However, a substantial enough of explosion will break through and set the Hyuuga off balance, thusly ending the technique.
While spinning, the Hyuuga’s vision is severely hampered and blurred (much like a normal person’s), limiting their awareness of what is transpiring outside of the sphere.
Hakke Hyakunijuuhachishou (Eight Trigrams One Hundred Twenty-Eight Palms) Rank: A Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: High The final level of Hakke strikes involves doubling the previous 64, and like its younger brother, remains passed down only through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. As the amount of strikes is double from before once more, the Hyuuga ends up striking 254 accumulated times against their individual foe or opponents. First the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times, leaving their victim paralyzed and without chakra.
Note: This technique effectively seals all of the user’s chakra natures, including the raw chakra necessary to utilize kekkei genkai. It should be noted that these strikes are carried out incredibly fast. Chances are, if you’re hit by the first two, the subsequent one hundred, twenty-six will also land. In most cases, this will be considered to be automatically true. However, we are aware that there are some situations where this simply may not be possible (the chances of it happening is very rare).
In that situation, a moderator will come in to judge the situation accordingly. Presuming the technique does not finish, but the target was hit enough times for the damage to be substantial, they victim will be limited to c-rank jutsu and below for the remaining duration of the thread.
Shugo Hakke Rokujuuyonshou (Protection of the Eight Trigrams 64 Palms) Rank: S Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Defensive Handseals: - Chakra Consumption: 2x High to cast, High to sustain One of the stronger Branch Jyuuken jutsu, this technique allows the clan member to emit a constant stream of chakra from their palms, creating extremely thin, sharp, arc-shaped chakra beams with which to defend oneself. With their natural flexibility and trained close-combat tact, the Hyuuga can reach any point around them, allowing them form a ten meter dome which can hit any target that dares come within their range. While using this technique, the clan member's arms move with such speed that their movements become a blur, allowing them to strike a crowd of targets with extreme precision, much like the Eight Trigrams Sixty-Four Palms. It is so precise that it can cut smaller targets, like bees, in half. Additionally, the clan member can control the size of the chakra beams in their palms, allowing them to create larger, arc-shaped chakra beams that spread out across their entire attack range.
Note: this technique has durability comparable to level 8 defense, and strength comparable to level 7.
MASTERIES
I. Advanced Exercise, 8th degree Through proper refinement, the Hyuuga Clan member may now expend a "Low" amount of chakra to cover their appendage in chakra in order to deal moderate internal damage to a victim. This includes cramping up specific muscles, which can, in some cases, severely limit a person's mobility. Does not apply to weapons styles or any type of weapon. Does not stack with other masteries or supplementary techniques.
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last edited Dec 31, 2022 11:13:30 GMT -6 by ~Kohana~
Shousen no Jutsu (Mystical Hand Technique) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Mid Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue.
Note: This technique is capable of healing a small or moderate amount quickly, such as a single injured appendage, (in the time of one post) after damage has been received. However, larger scales of damage require more extensive periods of time (for a maximum of three posts). The level of “damage” sustained should be judged to the best of your capabilities, and if needed, confirmed by a Moderator.
It should also be noted that the healing effect of this technique can only be facilitated through the hands.
Horisageru no Karada (To Delve Into the Body) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 15 Chakra Consumption: Mid A highly precise Medical ninjutsu, the user channels chakra into their hands and then places them both on the patient's solar plexus. The chakra pulses through the body in several waves, taking all important information about the condition of the body and relaying it to the user. In this way a Medical ninja is capable of instantly understanding what is wrong with the body, although not necessarily what is needed to fix the problem.
Chakra no Mesu (Chakra Scalpel) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 3 Chakra Consumption: Mid to cast, Low to sustain Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed handseals, the medic will focus chakra to their hands, creating a distinct, colored hue of chakra. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Developed for surgery, it has since taken a unique aspect in battle.
Note: The damage inflicted by this technique is enough to severely injure internal organs and slice muscles for 50% reduction in functionality. Internal bleeding is somewhat steep near the more primary organs, and will result in the death of the victim in ten posts if no treated.
Chakra Ijou (Chakra Transfer) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 5 Chakra Consumption: Low - Massive Chakra Exhaustion is a dangerous thing for shinobi to have to face. Medical Ninja developed a way to fix that problem. By touching the center of the patient's chest with both hands, the user is capable of sending or receiving chakra directly into or from the patient's chakra circulatory system, allowing the system to process the chakra and receive it as if the chakra were the person's own. While the user maintains their touch on the patient's body, the amount of chakra per turn varies on the user’s will.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Mid Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient transdermally. Targeting the liver and kidneys, the medic can filter the patient’s blood rapidly, filling the bubble with the dangerous toxins which can be discarded once the procedure is complete.
Naite no Jutsu (Dead Hands Technique) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: 2x Mid; 2x High (optional) Although most Medical Shinobi utilize this technique for combat, Naite no Jutsu may also be used to help the user combat things like cancerous growths by simply killing the cancerous cells. While active, the user is capable of causing massive cellular destruction of an area of one inch per second per rank of the technique. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, black hue.
Note: This technique works in the opposite manner as Shousen no Jutsu. Immediately touching an area can result in “killing” the appendage and thusly making it unable to be used. However, charging this ability (for a maximum of three posts and offering 2x High) can provide the user will a one-hit kill, regardless of where they touch the victim.
Doku Kiri (Poison Mist Technique) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: High Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling a dense cloud of purple poisonous gas from their mouth at high speeds (in a 10x10 meter area in front of them). This poison serves as a very potent paralytic (capable of stunning a victim for two posts). This can serve as cover to escape and as an offensive technique against their opponent, or as a trap when luring opponents your way.
Note: The user is affected by this mist.
Sosei no Jutsu (Resuscitation Technique) Rank: B Range: Close (0m ~ 5m) Type: Supplementary Handseals: 10 Chakra Consumption: High A tricky Medical Ninjutsu that has, nonetheless, saved many lives, Sosei no Jutsu works by channeling chakra directly to the heart of the patient, causing it to beat. This chakra disregards numbing effects, since the chakra causes the heart to beat against its' own will. Aside from that, when a person dies, their brain stays active from one to ten minutes before perishing. If the heart can be restarted, then the patient can be saved. With a two-person medical team, one Ninja may perform this technique while the other focuses upon treating the symptoms of death. If worked correctly, a patient who would otherwise be dead may be saved and, potentially, be brought back to life. If the brain has already ceased activity, then this technique will not work.
Note: This technique must be used within three posts of the user’s heart ceasing to beat.
Ranshinshou (Chaotic Mental Collison) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: 2 Chakra Consumption: High Ranshinshou is an advanced Medical Ninjutsu technique that allows for the severe disruption of the medic's victims. Changing the chakra in their hand into an odd electric-like pulse, the medic successfully mimics and creates an electric field to disrupt their targets nervous system. Because the brain and body communicate using electrical impulses, the medic uses the field to disrupt their targets ability to move. What results in commands to move one body part being relayed to another, making it near impossible for them to move.
Note: This technique essentially renders the victim incapable of properly moving (you’re essentially just a flailing ball of limbs whenever you try to move) for a total of three posts.
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Chakra no Iko (Chakra Strength Gathering) Rank: S Range: -- Type: Passive Handseals: -- Chakra Consumption: x2 Mid The basics behind the Chakra Strength lies in gathering one's chakra at a fine point in their body while performing quick, volatile movements so that their strength is enhanced. By molding their chakra at the desired appendage, it glows a unique color, representing the presence of Chakra Strength. Users of this style should not be taken lightly.
Note: This technique serves as the basis for all Souin related techniques. up to +5 natural strength behind all techniques
Oukashou (Cherry Blossom Collision) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: -- Chakra Consumption: Mid Basic yet lethal, an immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. This technique can easily break multiple bones with a direct hit.
Kongouriki (Golden Thunder Power) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: -- Chakra Consumption: Mid The Golden Thunder Power comes in the form of any powered up punch or kick with enough chakra behind it to send the victim behind the strike flying (up to a maximum of five meters) even if blocked. Such a strike often results in added injury from the forced flight, as well as the strike itself.
Sangaiheki (Havoc Break) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: -- Chakra Consumption: Mid Utilizing their chakra-imbued strength, the Souin practitioner bends down, thrusting their hands into the ground. They grip at the earth and pull, ripping the ground from its confines (a chunk no larger than ten meters in diameter). This force extends ahead, like an upwards tidal wave, causing anyone standing on the area to be sent flying into the air. Can also be used defensively, if the earth is pulled up to block most attacks. Offensively, this technique is limited, as it cannot lift opponents into the air very forcefully--most of the chakra-imbued strength is utilized to rip the earth out, and not to hurdle enemies into the air. In general, it is used as a disruption more than anything; most shinobi will be able to land safely even after being flung by the earth.
Tsuuten Kyaku (Bruising Sky Leg) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: -- Chakra Consumption: High Using the monstrous strength gathered from their fine tuned chakra, the medic will raise their leg in a high arc, and bring it thundering down causing massive damage to whatever it impacts, creating a five meter crater in diameter. If one of these kicks or strikes were to connect, they would kill a normal ninja.
Note: By jumping in the air prior to bringing their leg down, the user can increase the diameter of the crater to ten meters.
Okami no Sora (Rising Sky Emperor) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: -- Chakra Consumption: Mid Yet another versatile aspect of the Medic's Chakura no Iko style is their ability to produce fine amounts of chakra, at once, for destructive reasons. In this case, the medic sends a healthy wave of chakra at their feet, that allows them an impressive forward leap (up to twenty-five meters). As they land, another chakra burst serves to cushion their landing, as the area around is slightly destroyed (in a five meter radius) by the sudden displacement of one's chakra to soften the landing.
Katainigiri (Giant’s Grip) Rank: A Range: Close (0m ~ 5m) Type: Supplementary Handseals: -- Chakra Consumption: High to cast, Low to sustain With a steady stream of precise chakra fed to their muscles, the medic is capable of a sudden boost to their lifting and throwing ability. Masters of this technique have been rumored to be capable of lifting and throwing large trees, boulders, and even buildings.
Note: The user has a lifting capacity equal to x15 their own weight, and can toss whatever object they are hold up to twenty-five [25] meters away.
Infuin Kai: Sozo Saisei (Yin Seal Release: Creation Rebirth) Rank: S Range: -- Type: Defensive Handseals: 5 Chakra Consumption: 15 infuin charges; 25 infuin charges (optional) After forming hand seals, the user releases a massive amount of chakra stored within their Infuin seal. Upon activation, the seal will spread out a few inches and begin to deliver a tremendous dose of healing energy to the user’s entire body in order to regenerate their bodies to peak fighting condition without expending any of their natural chakra pool.
The seal will then begin to deliver a constant stream of this regenerative chakra to the user’s entire body (at the cost of five infuin stacks per post), allowing them to shrug off amputation, impaling, and other massive blows that would otherwise kill any other shinobi. In essence, the user becomes nearly invincible for the duration of this technique, with the rare exception of a few modes of death like decapitation, extreme cranial trauma, or suffocation.
Note: This ability requires the Souin Tier 3 Mastery.
Infuin Kai: Ame-no-Ukihashi (Yin Seal Release: Floating Bridge to Heaven) Rank: S Range: Offensive Type: Close (0m ~ 5m) Handseals: 12 Chakra Consumption: -- Considered to be the ultimate Souin technique simply due to the amount of devastation it is capable of producing, Ame no Ukihashi unleashes the full might of the user’s stored chakra in one glorious assault. This is done be gathering the uniquely stored chakra of their Infuin seal into a single appendage, causing it to glow with a bright ethereal flame, and then strike their opponent (this can be a kick or punch or even a headbutt).
Well beyond a “finishing move,” it is said that this punch carries with it the power to decimate anything and everything in its path. Whether it be the obstacle in their path or an enemy unfortunate enough to be caught by the attack, Ame no Ukihashi promises to deliver the most catastrophic and deadly results a medic could hope to produce.
Note: After activating the seal, the user fills their fist with an enormous amount of stockpiled chakra, which takes one [1] turn to complete.
After charging, the user punches with all their might, releasing all of the pent up energy in a single attack. In terms of direct damage, this technique capable of piercing through most barriers (S-rank and below), including all phases of the imperfect Susano'o (note that this is not the perfect Susano'o, but the standard formation) with surgical precision.
Alternatively, this technique can be used to cause serious damage to nearby surroundings. When used on the earth, opposed to a target, this technique can produce a terrifying shockwave that spreads up to twenty-five meters [25] in all directions. This technique effectively collapses the earth in one massive heap, unsettling structures and blasting debris. Being at the center of it all, the user is exempt from the force of the blow.
As stated, this technique requires all of the user's stored Infuin chakra. Because of this, using Ame-no-Ukihashi will cancel the White Strength Seal the moment it is used. However, a bonus 20% damage will be given to this technique based on how many potential turns are expended (for a bonus 100% damage). This does stack with the Tier 2 mastery, Herculean Might, allowing for a maximum of (300% damage).
MASTERIES
I. FLEET OF FOOT As a more combat experienced medic, shinobi with this mastery are incredibly more agile than your average combatant. Having to maneuver in an out of the line of fire in order to ensure the safety of their patience, being able to outmaneuver attacks is just as important as being able to heal them. Because of this, medics at this level get an increase of +1 SPD.
II. HERCULEAN MIGHT With refined chakra precision comes a greater force from its release. Able to pinpoint a precise amount of chakra at a single point within milliseconds, the user has effectively learned to double the effects of all Souin based jutsu (including the damage done to the surroundings, such as craters and the like).
III. WHITE SEAL STRENGTH At this level, the chakra precision is so great that the user can gather chakra into a singular point on their body. Small partitions of chakra are stored over a long period of time to a degree that the medic will not feel the drain. The user will gain one Infuin stack for every single IC post they make, with a maximum of twenty-five charges (all posts after this point do not add to the stack). Stacks are consumed by activating the seal with the proper techniques, listed below. It is the player’s job to keep track of their Infuin stacks. Failure to do so will result in administration handing out a default of ten charges.
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Kawarimi no Jutsu (Body Replacement Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 0 Chakra Consumption: Low Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themself with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. The technique can only be used once per turn.
Henge no Jutsu (Transformation Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Low, Low (upkeep) Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanime object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themself into an object of average, small, or miniature size. This means that one cannot Henge into a bijuu, summon, or other gigantic object.
Bunshin no Jutsu (Clone Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Low (per clone) Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themselves. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other ninjutsu. These clones can be easily distinguished by opponents with doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area around themselves with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will disperse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold chakra to perform jutsu, nor can they physically harm an opponent.
Kakuremino no Jutsu (Cloak of Invisibility Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep) Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
Nawanuke no Jutsu (Rope Escape Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of chakra to free their bindings and effectively escape.
Note: Ineffective against complex, electronic, or unique binds.
Kinobori no Waza (Act of Tree Climbing) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep) Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique has a dual purpose, since it is the perfect way to increase skills with chakra control - if the stream of chakra is too weak, the user will loose their footing; if the stream is too strong, the user will be pushed away from the surface.
Suimen Hokou no Waza (Act of Water Surface Walking) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep) Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of chakra from the bottom of their feet and using this repellent force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of chakra that needs to be focused changes constantly, but it helps to build chakra control in the user. After much practice, it is even possible to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
Shunshin no Jutsu (Body Flicker Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: - Chakra Consumption: Low Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Kai (Release) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Low Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Kage Bunshin no Jutsu (Shadow Clone Technique) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 1 Chakra Consumption: Halves the user’s chakra Kage Bunshin is an advanced, forbidden Ninjutsu technique, which grants the user the ability to create a tangible clone. The normal Bunshin technique creates a copy of the ninja that lacks any substance. However, Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance, to the point the clone can utilize any jutsu the original ninja knows, and spawns with any equipment the user has one them at the time of the summoning. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Note: This technique is only capable of being learned by Chuunin or above. Up to a maximum of five [5] clones can be created. Please note that the user’s chakra is divided evenly among however many clones they create. Upon being destroyed, whatever remaining chakra the clone has is given back to the user. Despite having an extended range (virtually limitless), these clones must be created within five meters of the user.
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