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0000 EXP!Takumi, or 'Ninja Craftsman', are your traditional smithies, but in a more sophisticated matter. Adapting to the harsh realities of the shinobi world, these Craftsmen have now become artisans of war, known for their skills in making weaponry as well as wielding it. Although their trade began with many of their best weapons and armors being sold to the ninja villages of the world in order to maintain sustenance, the Craftsmen soon discovered they could wield the very creations they made just as good, if not better, than those whom employed them. As such, throughout time and after many betrayals, the Craftsmen learned to fend for themselves. Now a days they still offer their services, but for a price - and they're willing to fight to the death to defend the metallic masterpieces they can create.
Tier One -Junior Craftsman
These craftsmen have left behind their apprenticeship and now search only for the next challenge. At this level, newly-crafted equipment which have not been used in combat can be sold back to shops at 75% of their retail value, rather than the normal 50% others receive.
At this first professional stage of takumi arts the craftsman will begin to truly perfect the more tedious parts of their craft. This begins an innate craftsman ability known as Meikou no Gikou or Skilled Artisan's Technique. For every five (5) of a specific item that is crafted and/or repaired, the post requirement for that specific item is reduced by 25%. This 'ability' can stack three (3) times, for a total of 75% reduction. However, each stack will only unlock with each mastery tier achieved. Meaning Junior Craftsmen have to stack to a limit of 25% reduction after five (5) jobs. Senior Craftsman can stack to 50% reductions after ten (10) jobs. Master Craftsman may stack to 75% reduction after fifteen (15) jobs.
Example: Joe crafts four (4) katana and/or repairs one (1) katana; it will now take him 25% less time to craft and/or repair katana. Note that when determining post requirements, if there is a decimal it is rounded down, but a crafting requirement can never go lower than one (1) post. It is the craftsman's responsibility to keep track of these reductions in their character biography, with links for proof!
Tier Two -Senior Craftsman
These craftsmen are often high-profile blacksmiths with their own unique methods, earning them no small amount of praise and recognition for their creative genius. At this level, lore surrounding the craftsman's achievements has become so incredible that they are able to open their own shops. This allows them to make a considerable amount more money on items, as they are free to set their own prices for all stock.
Note that having a store is not the same as selling to a store. When opening your own and selling crafted equipment there, another player will need to buy it from you before you are reimbursed for the retail value. However, unique, chakra-enhanced creations can be put into these player-owned stores. Only selling items to our indexed, NPC-run shops will give instant gratification as far as ryo goes, even though value is more restricted.Tier Three -Master Craftsman
These craftsmen have truly dedicated their lives and souls to the art. They are given a degree of respect and admiration often reserved only for the most accomplished of warriors, and it is from these men and women that legendary items are born. At this level, the craftsman gains the capability to place multiple enchantments within a single equipment, up to a maximum of two, so long as they have the materials to do so.
More interestingly, Master Craftsmen gain access to the mysterious Reliquary, where a special crafting material can be searched for in a player- or moderator-run quest. Regardless of method, successful finding of the Shizai will need to be approved by a Head Moderator.
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Range: Close (0m ~ 5m)
Type: Passive / Takumi Hijutsu
Handseals: -
Chakra Consumption: -
[/b] To craft a specific item type, the user will also need to know the technique related to that type (e.g. sword). The rank of the equipment created is determined by the rank of the material used. Likewise, the rank the equipment is going to be will determine how many posts it takes for the craftsman to create or repair it and how many enhancements it can hold. 'D' rank takes 2 posts and holds no upgrades, 'C' rank takes 4 posts and holds 1 upgrade, 'B' rank takes 6 posts and holds 2 upgrades, 'A' rank takes 8 posts and holds 3 upgrades, and 'S' rank takes 10 posts and holds 4 upgrades.[/i][/ul]
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Range: Close (0m ~ 5m)
Type: Passive / Takumi Hijutsu
Handseals: -
Chakra Consumption: -
[/b] In their base form, these weapons hold no special properties - they are merely on par with overview weapons. The outcome rank depends upon the crafting material used. Crafting and repair time is specified in Takumi no Jutsu (Crafting Technique).[/i][/ul]
Donki Gikou (Blunt Weapon Crafting)
Rank:
SRange: Close (0m ~ 5m)
Type: Passive / Takumi Hijutsu
Handseals: -
Chakra Consumption: -
[/b] In their base form, these weapons hold no special properties - they are merely on par with overview weapons. The outcome rank depends upon the crafting material used. Crafting and repair time is specified in Takumi no Jutsu (Crafting Technique).[/i][/ul]
Pouru Buki Seisaku (Polearm Crafting)
Rank:
SRange: Close (0m ~ 5m)
Type: Passive / Takumi Hijutsu
Handseals: -
Chakra Consumption: -
[/b] In their base form, these weapons hold no special properties - they are merely on par with overview weapons. The outcome rank depends upon the crafting material used. Crafting and repair time is specified in Takumi no Jutsu (Crafting Technique).[/i][/ul]
Yawarakai Buki Seisaku (Soft Weapon Crafting)
Rank:
SRange: Close (0m ~ 5m)
Type: Passive / Takumi Hijutsu
Handseals: -
Chakra Consumption: -
[/b] In their base form, these weapons hold no special properties - they are merely on par with overview weapons. The outcome rank depends upon the crafting material used. Crafting and repair time is specified in Takumi no Jutsu (Crafting Technique).[/i][/ul]
Ken Buki Seisaku (Fist Weapon Crafting)
Rank:
SRange: Close (0m ~ 5m)
Type: Passive / Takumi Hijutsu
Handseals: -
Chakra Consumption: -
[/b] In their base form, these weapons hold no special properties - they are merely on par with overview weapons. The outcome rank depends upon the crafting material used. Crafting and repair time is specified in Takumi no Jutsu (Crafting Technique).[/i][/ul]
Fukugi Buki Seisaku (Secondary Weapon Crafting)
Rank:
SRange: Close (0m ~ 5m)
Type: Passive / Takumi Hijutsu
Handseals: -
Chakra Consumption: -
[/b] In their base form, these weapons hold no special properties - they are merely on par with overview weapons. The outcome rank depends upon the crafting material used. Crafting and repair time is specified in Takumi no Jutsu (Crafting Technique).[/i][/ul]
Happai Buki Seisaku (Explosive Weapon Crafting)
Rank:
SRange: Close (0m ~ 5m)
Type: Passive / Takumi Hijutsu
Handseals: -
Chakra Consumption: -
[/b] In their base form, these items hold no special properties - they are merely on par with overview explosives. The outcome rank depends upon the crafting material used. Crafting and repair time is specified in Takumi no Jutsu (Crafting Technique).[/i][/ul]
Gaisou Seisaku (Armor Crafting)
Rank:
SRange: Close (0m ~ 5m)
Type: Passive / Takumi Hijutsu
Handseals: -
Chakra Consumption: -
[/b] In their base form, these protectorates hold no special properties - they are merely on par with overview protectorates. The outcome rank depends upon the crafting material used. Crafting and repair time is specified in Takumi no Jutsu (Crafting Technique).[/i][/ul]
Tate Seisaku (Shield Crafting)
Rank:
SRange: Close (0m ~ 5m)
Type: Passive / Takumi Hijutsu
Handseals: -
Chakra Consumption: -
[/b] In their base form, these protectorates hold no special properties - they are merely on par with overview protectorates. The outcome rank depends upon the crafting material used. Crafting and repair time is specified in Takumi no Jutsu (Crafting Technique).[/i][/ul]
Futai Seisaku (Accessory Crafting)
Rank:
SRange: Close (0m ~ 5m)
Type: Passive / Takumi Hijutsu
Handseals: -
Chakra Consumption: -
[/b] In their base form, these accessories hold no special properties - they are merely on par with overview accessories. The outcome rank depends upon the crafting material used. Crafting and repair time is specified in Takumi no Jutsu (Crafting Technique).[/i][/ul]
Kugutsu Seisaku (Puppet Crafting)
Rank:
SRange: Close (0m ~ 5m)
Type: Passive / Takumi Hijutsu
Handseals: -
Chakra Consumption: -
[/b] The outcome rank depends upon the crafting material used, which will also determine other aspects of the puppet. Like normal puppets, these will have to be accepted in Customs. Crafting and repair time is specified in Takumi no Jutsu (Crafting Technique). If this technique is used to add slots, the amount of slots added and the time it takes also depends upon the crafting material used. 'D' rank adds one slot, up to 'S' rank, which adds 5 slots. A maximum of 15 extra slots can be added to any puppet.[/i][/ul]
Seijihan Kouyou (Offensive Enhancement)
Rank:
SRange: Close (0m ~ 5m)
Type: Supplementary / Takumi Hijutsu
Handseals: 5
Chakra Consumption: High per enhancement
[/b] Offensive boosts are not based on so-called "rank damage," since offensive weapons are capable of killing in their own right regardless of rank. Instead, these upgrades make changes to structure, size, or design of the equipment in question to increase their base lethality. For example, the craftsman could add a serrated edge to a blade, a spike to the end of a hammer, a container for holding poison, or what have you. Enhancements are up to your imagination, so long as they are within reasonable limits and given approval by a moderator.
The number of enhancements capable of being added to a weapon depends upon the weapon's base rank, as written in Takumi no Jutsu (Crafting Technique). Each enhancement takes a total of one (1) post to complete.[/i][/ul]
Hikogawa Kouyou (Defensive Enhancement)
Rank:
SRange: Close (0m ~ 5m)
Type: Supplementary / Takumi Hijutsu
Handseals: 5
Chakra Consumption: High per enhancement
[/b] Defensive boosts are not based on so-called "rank defense," since even an 'A' rank shield could be broken by the right 'C' rank technique. Instead, these upgrades make changes to structure, size, or design of the equipment in question to increase their base durability. For example, the craftsman could increase the thickness of a piece of armor or add a plate to gloves to deflect throwing weapons. Enhancements are up to your imagination, so long as they are within reasonable limits and given approval by a moderator.
The number of enhancements capable of being added to a weapon depends upon the weapon's base rank, as written in Takumi no Jutsu (Crafting Technique). Each enhancement takes a total of one (1) post to complete.[/i][/ul]
Nousatsu Takumi Kisei (Enchanted Crafting Knowledge)
Rank:
SRange: Close (0m ~ 5m)
Type: Supplementary / Takumi Hijutsu
Handseals: -
Chakra Consumption: High
[/b] Only one enchantment can be placed upon a single equipment under normal circumstances; it takes one (1) full post to completely infuse a single stone. Enchantment does not translate to technique, but rather to ability - it allows the item to tap into the granted release. At that point, the craftsmen (or player the item is made for) should submit the item and its new specific abilities to Customs.[/i][/ul][/ul][/s][/ul][/ul][/spoiler][/ul][/ul][/ul]