When the comforts of civilization begin to dull our senses, we must never forget that in the beginning, there was war. And war. And more war. Long before there were empires, there were humans consumed with greed and the hunger for power. Resources, territories, information—these were the forms of sustenance upon which we preyed. Today, we call such habits vices. Oh, how arrogant we have become! Are we not still impelled by those primordial emotions? Is the advent of war so far-fetched? But alas, for you to truly understand, we must dive deeper into this land’s half-forgotten past.
There was a time when might was the only law that humankind knew. Fearsome clans roamed throughout the land, seeking amenable grounds within which they could take root and opposing forces against whom they could test their mettle. Given the irregularity of nature’s bounty, certain regions appealed more than others, and dominion over such coveted territories became the spark that ignited the earliest inter-clan wars. These fierce, internecine affairs tended to conclude only when one side had decimated their competition into oblivion, and many clans of story were rendered extinct during this period.
The victors of war, having claimed their territories, often made truces with surrounding locals, offering protection in exchange for access to the yields of agriculture. Over time, certain communities emerged as more dominant than others, either due to numbers or sheer talent, and their rapid expansion would force smaller, neighboring communities to either collapse into their fold or be devastated. When the dust settled, humankind found itself divided into the five major territories that we are familiar with today. And was the bloodshed over? With our lands obtained and our bellies filled, were we finally content?
06/01/2023 June is for Juggin
We made it y’all, another month of OTA, and fresh off the press we have another promotion ready. Leaving behind the opening bonus sadly, we welcome the jugggggg! June is for juggin AKA working hard, so we are making it a double rewards month for every mission completed! Yes we said it's double rewards, now you all can really get into the thick of those builds if you work hard enough. And who knows what you might uncover in the process. AND all jobs are free to enroll no quest EXCEPT ANBU(Black Ops) roles.
Here you will find a guide explaining how your character enters the universe, and how their ranks will affect your beginning!
Shinobi
All new characters may start off as a Samurai or Non-Nin as well, but you should be wary of the consequences (primarily for Non-Nin). Starting off as a Non-Nin means you are on your own in the world, while everyone else travels in groups; especially when in a hostile environment.
Ryo
All new characters have a set amount of 'starting ryo,' which goes all across the board:
All new characters start with one free release (even Taijutsu primaries).
All new characters start with 1000 EXP to which they can spend on techniques. It should be noted that starter characters can only start off with c-rank and below. This rule is only applicable to fresh characters (i.e those starting with the initial 1000 EXP). If this isn't a fresh character, and you're simply revamping or scrapping, you're free to do whatever (technique rank wise), presuming you have the EXP to facilitate it.
Starting Items
Genin start with two C-ranked or lower Primary Weapons. Genin start with three C-ranked or lower Secondary Weapon packs. Genin start with three C-ranked or lower Accessory Slots. Chuunin start with two B-ranked or lower Primary Weapons. Chuunin start with three B-ranked or lower Secondary Weapon packs. Chuunin start with three B-ranked or lower Accessory Slots. Jounin start with two A-ranked or lower Primary Weapons. Jounin start with three A-ranked or lower Secondary Weapon packs. Jounin start with three A-ranked or lower Accessory Slots.
Genin - Genin are the lowest of ninja skill levels, possessing a knowledge of all the basic ninja skills. Shinobi of this rank are allowed lower ranked missions normally, unless a higher ranked ninja acts as their 'chaperon' for tougher tasks. Genin are put in four-man cells with typically a Chuunin or Jounin sensei in order to learn teamwork and experience true ninja life under the supervision and protection of an elite shinobi. Once the Genin has successfully undertaken their village's required amount of missions, they can be sponsored by their sensei for the Chuunin Exam.
May perform up to 'D' & 'C' ranked missions! Additionally,
Genin may begin with Jutsu, Weapon and Items 'C' ranked and lower.
May carry up to two (2) Main Weapons on their person, without any extensions, at any given time!
May carry up to three (3) Secondary Weapon Packs on their person, without any extensions, at any given time!
May carry up to three (3) Accessories on their person at any given time!
May use up to 6 slots max
Chunnin - Chuunin are like knights of the village, with their skill levels high enough to allow them to become competent at specifics tasks such as field doctors or teachers. Formerly Genin who were promoted for displaying excellent intelligence, strategy and combat skills in the Chuunin Exams, Chuunin have the equivalent rank of military captain, exhibiting strong stamina, knowledge and inner wisdom. Having reached a level of maturity that primarily consists of leadership skills and tactical prowess, they are entrusted with mid to high ranked missions and below regularly.
May perform up to 'B' ranked missions! Additionally,
Chuunin may begin with Jutsu, Weapon and Items 'B' ranked and lower.
May carry up to three (3) Main Weapons on their person, without any extensions, at any given time!
May carry up to six (6) Secondary Weapon Packs on their person, without any extensions, at any given time!
May carry up to four (4) Accessories on their person at any given time!
Jounin - Jounin, signifying elite, are ninja who are highly skilled in all jutsu skills and arts. Ninja attain the rank of Jounin through official appointment which varies by village and is given at the Kage's discretion. The Jounin generally serve as squad commander for mission operations, and are skilled at all of the shinobi arts. With all their wealth of knowledge, Kages often use them as squad commanders either for new Genin needing a positive direction, or for groups send on high-class secret missions. Virtually no task phases a Jounin elite, making them eligible for high-class missions and tasks deemed to be impossible by others.
May perform up to 'A' 'S' ranked missions! Additionally,
Jounin may begin with Jutsu, Weapon and Items 'A' ranked and lower.
May carry up to four (4) Main Weapons on their person, without any extensions, at any given time!
May carry up to nine (9) Secondary Weapon Packs on their person, without any extensions, at any given time!
May carry up to five (5) Accessories on their person, without any extensions, at any given time
Non - Ninja
Non-Ninja are average citizens agents within the shinobi world. Potentially powerful in their own right, they do not adhere to ninja customs and follow their own path instead. The way they fit into the world depends entirely on the player, they can be villagers or simple nomads, wandering the land.
Being a Non-Ninja is fun, but there are a few rules other players need to follow!
Originality and alternate worlds are encouraged as long as it flows with the site, which is why Non-Ninja are being formalized. This also has to do with rank transition, which is explained next.
If you're choosing to play a non-ninja or samurai, you shouldn't expect to receive any of the perks that ninja do. This means that you won't be able to learn any ninjutsu, genjutsu, or unique taijutsu (styles specialized for ninjas, such as the gates). You're essentially choosing to play a normal person or a samurai (who have their own specific techniques) on a ninja forum - if you wish to become a ninja, you can. However, samurai will need to unlearn all of their techniques and reallocate their EXP to ninja-based techniques.
Final Note
All non-ninja and non-samurai will be considered "chuunin" in rank solely in determining how much they can carry. Consider this as compensation for how limited you'll be.
Samurai
Generally speaking, Samurai will start out as Apprentices working their way up the ranks. However, very special cases (extremely powerful samurai) may be allowed to start at a higher ranking with administration's approval. The ranks for samurai are:
Apprentice Apprentices are the lowest of samurai skill levels, possessing only knowledge of the more rudimentary swordplay skills. Apprentice samurai are allowed to tend to the lower level missions, though spend the majority of their time sparring and honing their skills to further progress in power. Unlike the shinobi rank of 'genin,' apprentices are not issued "teams." Instead, they are a part of a rather large dojo (usually consisting of over 100 students simultaneously).
May perform up to 'D' and 'C' ranked missions! Additionally, Apprentices may begin with Techniques, Weapon and Items of C-rank and lower.
May carry up to two (2) Main Weapons on their person, without any extensions, at any given time!
May carry up to three (3) Secondary Weapon Packs on their person, without any extensions, at any given time!
May carry up to three (3) Accessories on their person at any given time!
Adept Adepts consist of the large majority of the samurai's military strength, with their skill levels high enough to allow them to become competent at specifics tasks such as field doctors or teachers. Formerly Apprentices who were promoted for displaying excellent intelligence, strategy and combat skills in the Trials of Blood and Iron, Adepts have the equivalent rank of military captain, exhibiting strong stamina, knowledge and inner wisdom. Having reached a level of maturity that primarily consists of leadership skills and tactical prowess, they are entrusted with mid to high ranked missions and below regularly.
May perform up to 'B' ranked missions! Additionally, Adepts may begin with Techniques, Weapon and Items 'B' ranked and lower.
May carry up to three (3) Main Weapons on their person, without any extensions, at any given time!
May carry up to six (6) Secondary Weapon Packs on their person, without any extensions, at any given time!
May carry up to four (4) Accessories on their person at any given time!
Master Master samurai are the elite forces of the Land of Iron's strength. Though relatively small in number, these samurai are considered unparalleled in their skill with a blade. Though they see less and less battle with each passing year, and fulfill a more general-like role (giving orders and overseeing the majority of all strategics), master samurai serve as the guardians for all lesser samurai ranks. As the only rank of samurai gifted with the honor of running their own dojo, their primary focus is to increase the knowledge of all those studying beneath them, so that they too may become equally as powerful when their time arises. Master samurai are only called to action in the most dire of situations, when their expertise is truly needed; they are capable of taking the highest and most dangerous ranked missions.
May perform any ranked mission! Additionally, Master samurai may begin with Techniques, Weapons and Items 'A' ranked and lower.
May carry up to four (4) Main Weapons on their person, without any extensions, at any given time!
May carry up to nine (9) Secondary Weapon Packs on their person, without any extensions, at any given time!
May carry up to five (5) Accessories on their person, without any extensions, at any given time!