Post by Admin on Dec 26, 2022 10:02:16 GMT -6
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[nospaces] [attr="class","believeBG"] [attr="class","believeHead"] [attr="class","believeIcon"] [attr="class","believeBody"] Not everyone agrees upon the origin of the Kage Hebi, but a popular rumor seems to be common enough to be held as truth; during the times before refined ninjutsu and the birthing of the ninja arts by the Six Path Sage, a rather mad scientist that possessed an intellect ahead of his time began tampering with chakra and the alternation of humans to fit certain traits of the animal kingdom. Although many failed, a certain species seemed to consistently yield positive results for the doctor - snakes.[break][break] By splicing genes of humans with that of snakes, and letting one's chakra system assimilate the change and adapt to it, the name had successfully created a small family of 'snake people'. Unfortunately, rumors of his experiment broke free, and the town's angry mob burnt his dark mansion down, which house his laboratory and his subjects. it is said he burnt with all the creations, but some say a few escaped.[break][break] To this day, only a handful appear. But when they are, their power blooms full, and they remind the world of the supremacy of the snake. Amongst the Kage-Hebi is a strongly respected and defended belief that their origins were not from the hand of some curious brainiac, but from the God of Snakes themselves. Believing to be of royal blood, all bloodline members hold themselves in high esteem, and are not afraid to strike down those whom they feel have wronged them. It is said the worst thing to say to a Kage-Hebi would be regarding the "fable" of their origins - the scientific one, of course.[break][break] Regardless, origin does not matter, for the last Shinobi World War has leff the world in shambles. With the 'reset' button pressed on the world, the surviving Kage-Hebi have slithered back into the bright light of the sun, ready to face their new reality with the same tenacity that allowed them to survive all the madness before.[break][break] Because of their snaky nature, as well as the prejudice they've faced before, Kage-Hebi are not naturally inclined towards group settings.[break][break] Restrictions [break][break] 1. Kage-Hebi require Administrative permission to play. [break][break] I. PREDATOR - Due to their unique bodies, the Kage-Hebi have an innate ability to soften the damage from blunt-force trauma by quickly making the impacted area more malleable than natural. And while they aren't able to eliminate the force entirely, they're able to substantially hinder the damage caused by the attack in question (this does not work on slicing or piercing abilities).[break][break] II. SILENT PREDATOR - One of the most lethal aspects of a snake is the fact that you never hear them coming; you never know they're there until it's too late. Calling upon their more "primal" instincts, the Kage-Hebi can enter a state of "absolute" stealth. With this, they can silently move closer to a target (up to 3 meters) without being noticed. Due to the strain this puts on the body, it can only be used once every three turns.[break][break] III. VENEMOUS - Kage-Hebi are renowned for their snake-esque physiques, including the variety of poisons that snakes have at their disposal. While the kage-hebi cannot use them all, due to their human DNA, they have acquired the ability to develop three new very unique poisons exclusive solely to their clan. These poisons can be applied via a bite, or by inflicting damage with a weapon that has been coated in the substance.[break][break] This unique poison slowly corrupts a victim's chakra flow, severely dampening the power of their ninjutsu (reducing all enemy ninjtusu-based damage by one tier while doubling the chakra cost [ a mid costing technique would cost x2 Mid, et cetera ].[break][break] Nidokueki: The complete opposite of shodokueki, Nidokueki focuses more so on crippling a victim's body. From the moment the poison enters the victim's body, the suffer a 25% mobility loss. This drain continues for three additional turns (after the implant), until the victim enters a state of full paralysis for one full post.[break][break] Sandokueki: Arguably the strongest poison that the Kage-Hebi have at their disposal, this specific poison can actually be launched toward the victim. This poison is incredibly corrosive, capable of melting through even the toughest of steel (one post; half a post for lesser substances [wood, flesh, et cetera]). However, due to how corrosive this poison is, the Kage-Hebi can only employ it three times per thread. Using it once more will result in the user being unable to perform this poison conjuration until they are healed (by a PC medic); likewise, using it two times over their limit will result in the user's immediate death.[break][break] These three unique poisons retain their lesser kin's property, in the sense that the only cure known is the Kage-Hebi's blood. Medical techniques (such as remove poison) take twice the effort (double chakra) to remove them.[break][break] Saragi no Mai (Snake Pit Dance)[break] Rank: D[break] Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)[break] Type: Supplementary[break] Handseals: -[break] Chakra Consumption: Mid (storage cost), Low (recovery cost)[break] This technique allows the user to "store" their weapon within their body. At will, the user is able to regurgitate the weapon from their mouth or summon a snake from their mouth with the weapon inside said snake. Best of all, this technique also allows the user to retrieve their weapon from any distance by transforming it into a snake and letting it slither back to its owner.[break][break] Note: Only one primary weapon may be designated to be affected by this technique at any given time. Damage to the user's body does not damage the weapon.[break][break] Jatai no Daija (Snake Scent)[break] Rank: C[break] Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)[break] Type: Supplementary[break] Handseals: 1 (hold)[break] Chakra Consumption: Low to cast and sustain[break] Snakes are wonderful sensors, able to locate things within their surroundings through changes in temperature, as well as the intermingling of orders within the micro-cells in its mouth, and finally, vibrations created across the air as received by their tongues. As such, the user’s birthed with the snake blood have learned to hone this ability, able to spot disturbances in their surroundings at all times.[break] Note: This ability can actively track targets up to thirty meters away. However, sensing becomes severely inhibited when the user is within ten meters of considerable amounts of either Hyouton (Ice), Futton (Boil), Katon (Fire) or Youton (Lava).[break][break] Gen’ei-Hebi (Snake Heat Tracking)[break] Rank: C[break] Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)[break] Type: Supplementary[break] Handseals: 1 to activate and deactivate[break] Chakra Consumption: Low to cast and sustain[break] Pit vipers, pythons, and some species of Boa possess the ability to “see” the radiated heat from a warm-blooded animal through special sensors located between the nostril and eyes. Like many Kage-Hebi techniques, this ability is based off of these snakes. With this, they can see heat and via activating an infrared sight. This helps in tracking targets in the dark, or when they are hidden by physical objects.[break][break] Note: This heat-vision essentially replaces the user’s standard vision. This means that the Kage-Hebi will be incapable of seeing things which lack heat.[break][break] Udehebi (Arm of the Serpent)[break] Rank: C[break] Range: Close (0m ~ 5m), Mid (5m ~ 10m)[break] Type: Supplementary[break] Handseals: -[break] Chakra Consumption: Mid to cast, Low to sustain[break] This technique is an add-on to the Nan-Kaizou technique all Kage-Hebi are known to possess. When a Kage-Hebi extends its limb, they are able to transform said extended limb into a large anaconda-like snake. This grants the users extended limbs extra durability due to being a large snake while at the same time enhancing the extended limbs strength.[break][break] Note: Only one limb may be transformed at a time. This technique was created by Yuri. this technique has durability similar to level 2 defense and biting power similar to level 3 Strength, and level 3 speed[break][break] Senei Jashu (Hidden Shadow Snake Hands)[break] Rank: C[break] Range: Close (0m ~ 5m)[break] Type: Offensive[break] Handseals: -[break] Chakra Consumption: Mid[break] Senei Jashu is a signature Kagehebi Nintaijutsu technique which allows the clan member to manifest a bundle of quick-striking snakes that extend from the user’s sleeves. The Kage-Hebi extends their arm and shoots out snakes to attack a target, having them move at impressive speeds and strike with their fangs. Though basic, this variation has been known to subdue even the strongest of foes with a single snake bite.[break][break] Note: By default, the user can summon up to six snakes from their sleeve. Likewise, these snakes can infect a target with the Kage-Hebi’s Tier 2 poisons. this technique has durability similar to level 2 defense and biting power similar to level 3 Strength and level 3 speed[break][break] Jagei Jubaku (Snake Authority Spell)[break] Rank: C[break] Range: Close (0m ~ 5m), Mid (5m ~ 10m)[break] Type: Offensive[break] Handseals: -[break] Chakra Consumption: Mid[break] Using their snake charming abilities, the Kagehebi can extend large snakes from their sleeves by way of the Senei Jashu, enveloping the target in a flurry of snakes which will coil around the them and bind of impact instantly. The further addition of the user's murderous intent can weaken their target's resolve, and only a giant burst of chakra such as the Gates may break free of the snake's hold, which constricts onto the victim's skin as if the reptiles were comprised of pure iron; digging into the skin and biting, a most horrendous way to expire.[break][break] Note: Only one snake may be conjured per sleeve (a maximum of two). biting power similar to level 3 Strength and level 3 speed[break][break] Nan-Kaizou (Soften Modification)[break] Rank: B[break] Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)[break] Type: Supplementary[break] Handseals: -[break] Chakra Consumption: 1 limb: Low; 2 – 4 limbs: Mid; Whole Body (torso): High[break] Nan Kaizou is one the most essential Kage-Hebi Nintaijutsu technique, as it allows a ninja to make their body extremely malleable, much like a snake. It was originally developed for spying activities, but perfected in the hands of the Kage-Hebi and their natural snake-infused blood. When used the clan member can stretch and twist their body at any angle, allowing them to surprise their opponents, spy on situations normally out of reach, and react much like a snake would. The only drawback is that while malleable, their bodies are highly susceptible to damage in this form as their bone structure is no longer ‘normal’.[break][break] Note: The maximum distance the user may stretch their body is twenty meters.[break] Jatai no Sasori (Venom Fangs)[break] Rank: B[break] Range: Close (0m ~ 5m)[break] Type: Offensive[break] Handseals: 5[break] Chakra Consumption: Mid[break] Snakes are one of the most venomous creatures of the animal kingdom, an important attribute for survival and dominance. In the case of the Kage-Hebi, this trait has not been overlooked. With intense training, the clan member can learn to produce a uniquely strong poison which can be added to their clan jutsu in order to leave their victims helpless.[break][break] Note: Victims struck by this specific venom will bleed out in a total of ten posts, unless the wound is healed by a medic or find away to stop the bleeding. biting power similar to level 3 Strength and level 3 speed movements[break][break] Senei Ta-Jashu (Multiple Hidden Shadow Snake Hands)[break] Rank: B[break] Range: Close (0m ~ 5m), Mid (5m ~ 10m)[break] Type:[ Offensive[break] Handseals: 3[break] Chakra Consumption: 2x Mid[break] An advaced version of Senei Jashu, the Kagehebi now controls a massive amount of snakes at once in order to subdue their opponent. The user extends their hand in the direction of their target. A torrent of snakes erupt from their sleeves and fly forward quickly. Once extended the snakes can wrap around and bite into the target to hold and bind them.[break][break] Note: By default, the user can summon twelve snakes from their sleeve. The user must first know the Senei Jashu technique. Likewise, these snakes can infect a target with the Kage-Hebi’s Tier 2 poisons. Crushing power similar to level 5 Strength and level 5 speed movements[break][break] Souja Sousai no Jutsu (Twin-Snake Double Assassination Technique)[break] Rank: A[break] Range: Close (0m ~ 5m)[break] Type: Offensive[break] Handseals: 2 (one with each of the user and victim’s hand)[break] Chakra Consumption: High[break] This forbidden technique is a murder-suicide attack, killing both the user and the target. The user makes a one-handed seal with both their hand and the intended victim's. Two snakes are then summoned from the user's sleeve, biting both their wrists and killing them with deadly venom.[break][break] Note: The handseals for this technique must be formed with the user and the victim’s conjoined hand. biting power similar to level 6 Strength and level 6 speed movements[break][break] Mandara no Jin (Myriad Snake Net Formation)[break] Rank: S[break] Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)[break] Type: Offensive[break] Handseals: 12[break] Chakra Consumption: Massive[break] Using their ties to snakes, the Kage-Hebi will release a torrent of serpents from their mouth, bursting forth towards their target at high speeds as well as replicating in amongst itself. This wave will rise and rush towards their target, increasing in size and speed along the way. These snakes can also open their mouths to extend whatever type of main weapon the user is currently equipped with. Only a powerful enough wave of force can stop the network and destroy the snakes.[break][break] Note: The wall created boasts an impressive count of 1,000 snakes, though they aren’t large or impressive in size (roughly one meter long and three inches thick). These snakes cannot be controlled and travel in a straight line, and perish two posts after they’ve been created. The wall created is roughly ten meters high and twenty meters wide. biting power similar to level 3 Strength and level 8 speed movements[break][break] Yamata no Jutsu (Eight Branches Technique)[break] Rank: S[break] Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)[break] Type: Supplementary[break] Handseals: 8[break] Chakra Consumption: Massive[break] The iconic symbol of a Kage-Hebi's dedication to the path of the snake and their willingness to sacrifice the very things that make them human, Yamata no Orochi is a Nintaijutsu technique that uses the clan members fine tuned chakra control and their dominion over the power of the snake and their bodies in order to generate a gigantic, eight-headed white snake. Birthed from their mortal body, the snake grows rapidly and, due to its large size, can cause massive destruction within seconds. Finally, as a sign of mastery, the user himself can appear within any one of the eight mouths belonging to the snakes, allowing them to use whatever main weapon they have equipped order to strike their targets quickly and fatally.[break][break] Note: The size of this transformation is comparable to another large summons, and can be sustained for a total of three posts. 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last edited May 11, 2023 23:44:04 GMT -6 by Uchiha, Shinji
One Day at a time
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Prelude -
When the comforts of civilization begin to dull our senses, we must never forget that in the beginning, there was war. And war. And more war. Long before there were empires, there were humans consumed with greed and the hunger for power. Resources, territories, information—these were the forms of sustenance upon which we preyed. Today, we call such habits vices. Oh, how arrogant we have become! Are we not still impelled by those primordial emotions? Is the advent of war so far-fetched? But alas, for you to truly understand, we must dive deeper into this land’s half-forgotten past.
There was a time when might was the only law that humankind knew. Fearsome clans roamed throughout the land, seeking amenable grounds within which they could take root and opposing forces against whom they could test their mettle. Given the irregularity of nature’s bounty, certain regions appealed more than others, and dominion over such coveted territories became the spark that ignited the earliest inter-clan wars. These fierce, internecine affairs tended to conclude only when one side had decimated their competition into oblivion, and many clans of story were rendered extinct during this period.
The victors of war, having claimed their territories, often made truces with surrounding locals, offering protection in exchange for access to the yields of agriculture. Over time, certain communities emerged as more dominant than others, either due to numbers or sheer talent, and their rapid expansion would force smaller, neighboring communities to either collapse into their fold or be devastated. When the dust settled, humankind found itself divided into the five major territories that we are familiar with today. And was the bloodshed over? With our lands obtained and our bellies filled, were we finally content?