When the comforts of civilization begin to dull our senses, we must never forget that in the beginning, there was war. And war. And more war. Long before there were empires, there were humans consumed with greed and the hunger for power. Resources, territories, information—these were the forms of sustenance upon which we preyed. Today, we call such habits vices. Oh, how arrogant we have become! Are we not still impelled by those primordial emotions? Is the advent of war so far-fetched? But alas, for you to truly understand, we must dive deeper into this land’s half-forgotten past.
There was a time when might was the only law that humankind knew. Fearsome clans roamed throughout the land, seeking amenable grounds within which they could take root and opposing forces against whom they could test their mettle. Given the irregularity of nature’s bounty, certain regions appealed more than others, and dominion over such coveted territories became the spark that ignited the earliest inter-clan wars. These fierce, internecine affairs tended to conclude only when one side had decimated their competition into oblivion, and many clans of story were rendered extinct during this period.
The victors of war, having claimed their territories, often made truces with surrounding locals, offering protection in exchange for access to the yields of agriculture. Over time, certain communities emerged as more dominant than others, either due to numbers or sheer talent, and their rapid expansion would force smaller, neighboring communities to either collapse into their fold or be devastated. When the dust settled, humankind found itself divided into the five major territories that we are familiar with today. And was the bloodshed over? With our lands obtained and our bellies filled, were we finally content?
06/01/2023 June is for Juggin
We made it y’all, another month of OTA, and fresh off the press we have another promotion ready. Leaving behind the opening bonus sadly, we welcome the jugggggg! June is for juggin AKA working hard, so we are making it a double rewards month for every mission completed! Yes we said it's double rewards, now you all can really get into the thick of those builds if you work hard enough. And who knows what you might uncover in the process. AND all jobs are free to enroll no quest EXCEPT ANBU(Black Ops) roles.
Medical ninja are shinobi who specialize in medical treatment treatment use of medical-oriented jutsu in order to heal others. Becoming a medic-nin requires high intelligence and excellent chakra control, something not all ninja can achieve. A medic-nin is trained to avoid getting injured in any way, as their demise would mean there would be nobody to heal the other members of their team. Medic-nin accompany other ninja on high ranking missions to increase the success rate of the mission and overall survival rate of the squad.
Amongst many wonderful healing jutsu, medics make use of the Mystical Palm Technique, a technique used to heal comrades and even used in advanced surgery. It allows them to make precise incisions and then doubles as a means to heal a wound. For more serious injures, multiple medic-nin could combine their efforts in order to use a portion of the patient's own bod, as a medium to help the healing process.
The knowledge of a medic-nin can be used for a variety of purposes - civilian use, becoming a veterinarian medical-nin that specializes in the treatment of ninken, using medicinal knowledge to create deadly poisons, becoming field medic-nin that, when on the battlefield, are equipped with Medical Pouches in order to carry medical supplies as well as their regular weapons. Both an art and an profession, medical specialists are sought out throughout the shinobi world.
Upon taking this profession, medics gain the medic bag - each medic gets a special bag they can upgrade throughout their time in their profession. This bag holds a superfluous amount of materials. The bag will come with 5 slots, that have a capacity of 50 for whatever said item.
II. RESTRICTIONS
1. This profession requires Administrative permission.
2. Medical jutsu (Souin included) are restricted solely to those who take on this profession. Furthermore, dropping this profession will result in the unlearning of all techniques related to both aspects of the medical art. This is non-negotiable.
3. Starting out, medical ninja will be somewhat limited in terms of what forms of jutsu they can perform. Genin-level medics will be restricted to: Medical Ninjutsu (Souin included), Universal Ninjutsu, Universal Taijutsu, and one Basic Elemental Release of their choice. Genin-level Medics will be unable to learn any advanced ninjutsu (releases, kekkei genkai, kekkei touta, or clans), advanced taijutsu, genjutsu or fuuinjutsu.
They will be able to expand their horizon, however, by achieving the level of Chuunin. Upon completing the Chuunin Exams and being promoted, the Medic will have full access to the rest of the shinobi arts (presuming they are viable candidates for the art in question).
While this may sound like a very tedious amount, it really isn't. All medics will receive a 200 EXP bonus per heal while in combat, in events, or on missions with their teammates. Naturally, these heals with need to be significant enough to warrant the reward. Healing a minor cut on someone's leg isn't going to suffice. These will need to be thorough and well-written, which isn't difficult at all.
With that said, you will not receive a heal bonus for team missions where you fight NPC's controlled by yourselves. The key word is significant. You cannot control all variables and get a reward for healing an injury caused in a scenario where you control all variables.
iryou-nin - MASTERIES.
I. intuitive chakra control
Dedicating their lives to the medical arts, the user has refined the method of chakra control. Because of this, the cost of all chakra related techniques have been reduced by a single tier (Highs become Mids, Mids become Lows, etc.)
II. BRILLIANTLY EFFECIENT
Taking the practice of chakra control even further, the user has learned to mitigate all additional chakra costs from "sustained" techniques. Techniques retain their original costs, but will not cost more than this amount regardless of the number of times it has been upgraded, limited to one tree of the user's choice..
III. eXTENSIVE SURGERY
After spending so many years tending to the sick and curing illness, a medic adopts other unique skills – namely, the ability to transplant and perform low and high risk surgeries. With this, the user is capable of transplanting organs; they can also implant foreign DNA into a subject (this is the only surgery that has a high chance of failure, resulting in the subject’s death and destruction of the sample); they can even attach limbs to other bodies.
IRYOU-NIN - TECHNIQUES
NINjutsu
Shousen no Jutsu (Mystical Hand Technique) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Mid Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue.
Note: This technique is capable of healing a small or moderate amount quickly, such as a single injured appendage, (in the time of one post) after damage has been received. However, larger scales of damage require more extensive periods of time (for a maximum of three posts). The level of “damage” sustained should be judged to the best of your capabilities, and if needed, confirmed by a Moderator.
It should also be noted that the healing effect of this technique can only be facilitated through the hands.
Horisageru no Karada (To Delve Into the Body) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 15 Chakra Consumption: Mid A highly precise Medical ninjutsu, the user channels chakra into their hands and then places them both on the patient's solar plexus. The chakra pulses through the body in several waves, taking all important information about the condition of the body and relaying it to the user. In this way a Medical ninja is capable of instantly understanding what is wrong with the body, although not necessarily what is needed to fix the problem.
Chakra no Mesu (Chakra Scalpel) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 3 Chakra Consumption: Mid to cast, Low to sustain Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed handseals, the medic will focus chakra to their hands, creating a distinct, colored hue of chakra. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Developed for surgery, it has since taken a unique aspect in battle.
Note: The damage inflicted by this technique is enough to severely injure internal organs and slice muscles for 50% reduction in functionality. Internal bleeding is somewhat steep near the more primary organs, and will result in the death of the victim in ten posts if no treated.
Chakra Ijou (Chakra Transfer) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 5 Chakra Consumption: Low - Massive Chakra Exhaustion is a dangerous thing for shinobi to have to face. Medical Ninja developed a way to fix that problem. By touching the center of the patient's chest with both hands, the user is capable of sending or receiving chakra directly into or from the patient's chakra circulatory system, allowing the system to process the chakra and receive it as if the chakra were the person's own. While the user maintains their touch on the patient's body, the amount of chakra per turn varies on the user’s will.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Mid Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient transdermally. Targeting the liver and kidneys, the medic can filter the patient’s blood rapidly, filling the bubble with the dangerous toxins which can be discarded once the procedure is complete.
Naite no Jutsu (Dead Hands Technique) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: 2x Mid; 2x High (optional) Although most Medical Shinobi utilize this technique for combat, Naite no Jutsu may also be used to help the user combat things like cancerous growths by simply killing the cancerous cells. While active, the user is capable of causing massive cellular destruction of an area of one inch per second per rank of the technique. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, black hue.
Note: This technique works in the opposite manner as Shousen no Jutsu. Immediately touching an area can result in “killing” the appendage and thusly making it unable to be used. However, charging this ability (for a maximum of three posts and offering 2x High) can provide the user will a one-hit kill, regardless of where they touch the victim.
Doku Kiri (Poison Mist Technique) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: High Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling a dense cloud of purple poisonous gas from their mouth at high speeds (in a 10x10 meter area in front of them). This poison serves as a very potent paralytic (capable of stunning a victim for two posts). This can serve as cover to escape and as an offensive technique against their opponent, or as a trap when luring opponents your way.
Note: The user is affected by this mist.
Sosei no Jutsu (Resuscitation Technique) Rank: B Range: Close (0m ~ 5m) Type: Supplementary Handseals: 10 Chakra Consumption: High A tricky Medical Ninjutsu that has, nonetheless, saved many lives, Sosei no Jutsu works by channeling chakra directly to the heart of the patient, causing it to beat. This chakra disregards numbing effects, since the chakra causes the heart to beat against its' own will. Aside from that, when a person dies, their brain stays active from one to ten minutes before perishing. If the heart can be restarted, then the patient can be saved. With a two-person medical team, one Ninja may perform this technique while the other focuses upon treating the symptoms of death. If worked correctly, a patient who would otherwise be dead may be saved and, potentially, be brought back to life. If the brain has already ceased activity, then this technique will not work.
Note: This technique must be used within three posts of the user’s heart ceasing to beat.
Ranshinshou (Chaotic Mental Collison) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: 2 Chakra Consumption: High Ranshinshou is an advanced Medical Ninjutsu technique that allows for the severe disruption of the medic's victims. Changing the chakra in their hand into an odd electric-like pulse, the medic successfully mimics and creates an electric field to disrupt their targets nervous system. Because the brain and body communicate using electrical impulses, the medic uses the field to disrupt their targets ability to move. What results in commands to move one body part being relayed to another, making it near impossible for them to move.
Note: This technique essentially renders the victim incapable of properly moving (you’re essentially just a flailing ball of limbs whenever you try to move) for a total of three posts.
In’yu Shoumetsu (Yin Healing Wound Destruction) Rank: A Range: Close (0m ~ 5m) Type: Defensive Handseals: - Chakra Consumption: Low – Massive By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit; in other words, they can begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent; this results in an almost instant-healing of wounds. The larger and more complex the wound is, however, the more chakra is needed to heal it.
Note: The chakra cost is equivalent to the technique being countered. The user must be able to see the attack coming and have enough time to prepare in order for this technique to be effective. Techniques with high-impact capabilities will still cause a severe amount of internal injury.
Nai Ningen (Dead Human) Rank: A Range: - Type: Supplementary Handseals: 15 Chakra Consumption: 3x High to cast, Low to sustain A powerful Medical Ninjutsu that forces the target into a deep sleep. While within this sleep, their bodily functions are reduced to the bare minimum necessarily to keep an individual alive. The smallest sliver of a heartbeat, the shortest intake of breath, all are reduced to the point that it is nearly impossible to tell that the one suffering from the technique is actually alive at all. Such is the case that, when the technique is performed, only those who have a mastery over the Medical Arts will be capable of telling if the afflicted target is alive.
Note: In order to bring a patient out of this state, a medic (any medic will do) will need to perform this same technique.
Shikon no Jutsu (Dead Soul Technique) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 10 Chakra Consumption: 2x High Shikon no Jutsu is an advanced Medical Ninjutsu technique that uses a dead body to create the illusion of another living person. The medic can either animate a normal dead person, or alter the appearance of the dead person to resemble another. To do the second version, the ninja first changes the appearance of the dead body to resemble the person to be portrayed. Then using this jutsu they make the heart beat again, allowing them to control the actions of the dead body.
Note: This reanimated body can only move a maximum of fifty meters away from the user.
Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration) Rank: S Range: Close (0m ~ 5m) Type: Supplementary Handseals: 30 Chakra Consumption: Massive Chikatsu Saisei is an advanced medical Ninjutsu technique. The technique allows the medical ninja to use the hair, or any other body part of the one injured as a medium to reconstruct damaged body tissue. The extent of the damage will control how difficult and long the procedure is. The injured person will be placed in the center of a square marked with rites for the procedure. One medical ninja will sit at each corner to provide precise chakra control to help in the cell conversion process. Another medical ninja will sit at the lead to guide the process. Due to its lengthy nature, the medics must remain uninterrupted or the technique will fail.
Note: By default, it takes one medic 5 turns for healing to be completed, plus 1 turn to prepare the seal. For each PC medic that knows this jutsu and assists in healing, the turn maximum goes down by one; procedure can never go less than a full turn. Able to fix almost any wound, as long as the target is still alive. PC medics can choose to split the chakra cost.
Duplication Centrifuge[break] Rank: S[break] Type: Medical [break] Special: A specially designed machine that can hold up to 6 organic preservation vials. At maximum, 3 duplications can occur at the same time, provided enough preservation vials are inserted. This machine , though small, is capable of scientific feats the world has never seen. The duplication centrifuge can be used in many different ways, though it’s chief use for the duplication of substances such as poisons, medicines, and even DNA. Though it has the technology to perform these feats, a skilled medic with specific skills for duplication is the only person capable of producing these results.[break][break] Cost: 100,000 ryo[break][break]
Hikaemihon Ninpou: Nisshitsu (Duplication Ninja Art: Essence)[break] Rank: S[break] Range: - [break] Type: Supplementary [break] Handseals: -[break] Chakra Consumption: -By utilizing a Duplication Centrifuge, the user can clone a sample of poison, medicine, or any other similar substance, even those normally unique to clans and bloodlimits. The centrifuge cycle takes 1 week OOC time or 30 posting rounds, after which, up to 3 samples placed inside the machine will double (provided an equal amount of empty vials were placed inside to hold the clones).[break][break]
Hikaemihon Ninpou: Yobousesshu (Duplication Ninja Art: Inoculation)[break] Rank: S[break] Range: - [break] Type: Supplementary [break] Handseals: -[break] Chakra Consumption: -Special: An advanced medical ninjutsu developed by Kurotsuchi Hotaru, this technique enables the user to create temporary vaccines to common poisons and other potentially damaging substances. The user must have a sample of whatever poison they wish to guard against in order to create an inoculation. Once injected, the subject will receive a temporary immunity to the parent chemical for 1 thread, event, or similarly spanned period of time. Additionally, multiple samples may be combined into the same ‘vaccine’ for portability provided they are from the same clan or blood limit. The centrifuge cycle takes 1 week OOC time or 30 posting rounds, after which, up to 3 samples placed inside the machine will double provided an equal amount of empty vials were placed inside.[break][break]
Hikaemihon Ninpou: Deokishiribokakusan (Duplication Ninja Art: DNA)[break] Rank: S[break] Range: -[break] Type: Supplementary [break] Handseals: -[break] Chakra Consumption: Massive (optional)By utilizing a Duplication Centrifuge, the user can clone a sample of DNA, from any source, living or dead, so long as it has been preserved properly. The centrifuge cycle takes 1 week OOC time or 30 posting rounds, after which, up to 3 samples placed inside the machine will double provided an equal amount of empty vials were placed inside. Again, the user must have a sample of DNA, and the proper medical training and equipment in order to perform this procedure.[break]
Note: For each massive incorporated into the process, one day will be subtracted from the process time (with the absolute lowest being 24 hours).
Kishou Tensei (One's Own Life Reincarnation) Rank: S Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: All Remaining Chakra Remaining This technique results in the immediate death of the user after they have performed the technique. Furthermore, they must have at least one Massive worth of chakra left in order to perform this jutsu. The medic performing this technique may borrow chakra from however many shinobi wish to share their reserves; however, only the caster of this technique will lose their life.
MADE BY ★MEULK OF GS
last edited May 19, 2023 14:44:35 GMT -6 by Uchiha, Shinji
Medical ninja are shinobi who specialize in medical treatment treatment use of medical-oriented jutsu in order to heal others. Becoming a medic-nin requires high intelligence and excellent chakra control, something not all ninja can achieve. A medic-nin is trained to avoid getting injured in any way, as their demise would mean there would be nobody to heal the other members of their team. Medic-nin accompany other ninja on high ranking missions to increase the success rate of the mission and overall survival rate of the squad.
Amongst many wonderful healing jutsu, medics make use of the Mystical Palm Technique, a technique used to heal comrades and even used in advanced surgery. It allows them to make precise incisions and then doubles as a means to heal a wound. For more serious injures, multiple medic-nin could combine their efforts in order to use a portion of the patient's own bod, as a medium to help the healing process.
The knowledge of a medic-nin can be used for a variety of purposes - civilian use, becoming a veterinarian medical-nin that specializes in the treatment of ninken, using medicinal knowledge to create deadly poisons, becoming field medic-nin that, when on the battlefield.
Upon taking this profession, medics gain the medic bag - each medic gets a special bag they can upgrade throughout their time in their profession. This bag holds a superfluous amount of materials. The bag will come with 5 slots, that have a capacity of 50 for whatever said item.
II. RESTRICTIONS
1. This profession requires Administrative permission.
2. Medical jutsu (Souin included) are restricted solely to those who take on this profession. Furthermore, dropping this profession will result in the unlearning of all techniques related to both aspects of the medical art. This is non-negotiable.
3. Starting out, medical ninja will be somewhat limited in terms of what forms of jutsu they can perform. Genin-level medics will be restricted to: Medical Ninjutsu (Souin included), Universal Ninjutsu, Universal Taijutsu, and one Basic Elemental Release of their choice. Genin-level Medics will be unable to learn any advanced ninjutsu (releases, kekkei genkai, kekkei touta, or clans), advanced taijutsu, genjutsu or fuuinjutsu.
They will be able to expand their horizon, however, by achieving the level of Chuunin. Upon completing the Chuunin Exams and being promoted, the Medic will have full access to the rest of the shinobi arts (presuming they are viable candidates for the art in question).
While this may sound like a very tedious amount, it really isn't. All medics will receive a 200 EXP bonus per heal while in combat, in events, or on missions with their teammates. Naturally, these heals with need to be significant enough to warrant the reward. Healing a minor cut on someone's leg isn't going to suffice. These will need to be thorough and well-written, which isn't difficult at all.
With that said, you will not receive a heal bonus for team missions where you fight NPC's controlled by yourselves. The key word is significant. You cannot control all variables and get a reward for healing an injury caused in a scenario where you control all variables.
Souin - MASTERIES.
I. FLEET OF FOOT
As a more combat experienced medic, shinobi with this mastery are incredibly more agile than your average combatant. Having to maneuver in an out of the line of fire in order to ensure the safety of their patience, being able to outmaneuver attacks is just as important as being able to heal them. Because of this, medics at this level get an increase of +1 SPD.
II. HERCULEAN MIGHT
With refined chakra precision comes a greater force from its release. Able to pinpoint a precise amount of chakra at a single point within milliseconds, the user has effectively learned to double the effects of all Souin based jutsu (including the damage done to the surroundings, such as craters and the like) this gives a +2 strength bonus, to said attack. This does not stack with any other bonuses.
III. WHITE SEAL STRENGTH
At this level, the chakra precision is so great that the user can gather chakra into a singular point on their body. Small partitions of chakra are stored over a long period of time to a degree that the medic will not feel the drain. The user will gain one Infuin stack for every single IC post they make, with a maximum of twenty-five charges (all posts after this point do not add to the stack). Stacks are consumed by activating the seal with the proper techniques, listed below. It is the player’s job to keep track of their Infuin stacks. Failure to do so will result in administration handing out a default of ten charges.
SOUIN - TECHNIQUES
TAIjutsu
Chakra no Iko (Chakra Strength Gathering) Rank: S Range: -- Type: Passive Handseals: -- Chakra Consumption: x2 Mid The basics behind the Chakra Strength lies in gathering one's chakra at a fine point in their body while performing quick, volatile movements so that their strength is enhanced. By molding their chakra at the desired appendage, it glows a unique color, representing the presence of Chakra Strength. Users of this style should not be taken lightly.
Note: This technique serves as the basis for all Souin related techniques. up to +5 natural strength behind all techniques
Oukashou (Cherry Blossom Collision) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: -- Chakra Consumption: Mid Basic yet lethal, an immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. This technique can easily break multiple bones with a direct hit.
Kongouriki (Golden Thunder Power) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: -- Chakra Consumption: Mid The Golden Thunder Power comes in the form of any powered up punch or kick with enough chakra behind it to send the victim behind the strike flying (up to a maximum of five meters) even if blocked. Such a strike often results in added injury from the forced flight, as well as the strike itself.
Sangaiheki (Havoc Break) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: -- Chakra Consumption: Mid Utilizing their chakra-imbued strength, the Souin practitioner bends down, thrusting their hands into the ground. They grip at the earth and pull, ripping the ground from its confines (a chunk no larger than ten meters in diameter). This force extends ahead, like an upwards tidal wave, causing anyone standing on the area to be sent flying into the air. Can also be used defensively, if the earth is pulled up to block most attacks. Offensively, this technique is limited, as it cannot lift opponents into the air very forcefully--most of the chakra-imbued strength is utilized to rip the earth out, and not to hurdle enemies into the air. In general, it is used as a disruption more than anything; most shinobi will be able to land safely even after being flung by the earth.
Tsuuten Kyaku (Bruising Sky Leg) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: -- Chakra Consumption: High Using the monstrous strength gathered from their fine tuned chakra, the medic will raise their leg in a high arc, and bring it thundering down causing massive damage to whatever it impacts, creating a five meter crater in diameter. If one of these kicks or strikes were to connect, they would kill a normal ninja.
Note: By jumping in the air prior to bringing their leg down, the user can increase the diameter of the crater to ten meters.
Okami no Sora (Rising Sky Emperor) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: -- Chakra Consumption: Mid Yet another versatile aspect of the Medic's Chakura no Iko style is their ability to produce fine amounts of chakra, at once, for destructive reasons. In this case, the medic sends a healthy wave of chakra at their feet, that allows them an impressive forward leap (up to twenty-five meters). As they land, another chakra burst serves to cushion their landing, as the area around is slightly destroyed (in a five meter radius) by the sudden displacement of one's chakra to soften the landing.
Katainigiri (Giant’s Grip) Rank: A Range: Close (0m ~ 5m) Type: Supplementary Handseals: -- Chakra Consumption: High to cast, Low to sustain With a steady stream of precise chakra fed to their muscles, the medic is capable of a sudden boost to their lifting and throwing ability. Masters of this technique have been rumored to be capable of lifting and throwing large trees, boulders, and even buildings.
Note: The user has a lifting capacity equal to x15 their own weight, and can toss whatever object they are hold up to twenty-five [25] meters away.
Infuin Kai: Sozo Saisei (Yin Seal Release: Creation Rebirth) Rank: S Range: -- Type: Defensive Handseals: 5 Chakra Consumption: 15 infuin charges; 25 infuin charges (optional) After forming hand seals, the user releases a massive amount of chakra stored within their Infuin seal. Upon activation, the seal will spread out a few inches and begin to deliver a tremendous dose of healing energy to the user’s entire body in order to regenerate their bodies to peak fighting condition without expending any of their natural chakra pool.
The seal will then begin to deliver a constant stream of this regenerative chakra to the user’s entire body (at the cost of five infuin stacks per post), allowing them to shrug off amputation, impaling, and other massive blows that would otherwise kill any other shinobi. In essence, the user becomes nearly invincible for the duration of this technique, with the rare exception of a few modes of death like decapitation, extreme cranial trauma, or suffocation.
Note: This ability requires the Souin Tier 3 Mastery.
Infuin Kai: Ame-no-Ukihashi (Yin Seal Release: Floating Bridge to Heaven) Rank: S Range: Offensive Type: Close (0m ~ 5m) Handseals: 12 Chakra Consumption: -- Considered to be the ultimate Souin technique simply due to the amount of devastation it is capable of producing, Ame no Ukihashi unleashes the full might of the user’s stored chakra in one glorious assault. This is done be gathering the uniquely stored chakra of their Infuin seal into a single appendage, causing it to glow with a bright ethereal flame, and then strike their opponent (this can be a kick or punch or even a headbutt).
Well beyond a “finishing move,” it is said that this punch carries with it the power to decimate anything and everything in its path. Whether it be the obstacle in their path or an enemy unfortunate enough to be caught by the attack, Ame no Ukihashi promises to deliver the most catastrophic and deadly results a medic could hope to produce.
Note: After activating the seal, the user fills their fist with an enormous amount of stockpiled chakra, which takes one [1] turn to complete.
After charging, the user punches with all their might, releasing all of the pent up energy in a single attack. In terms of direct damage, this technique capable of piercing through most barriers (S-rank and below), including all phases of the imperfect Susano'o (note that this is not the perfect Susano'o, but the standard formation) with surgical precision.
Alternatively, this technique can be used to cause serious damage to nearby surroundings. When used on the earth, opposed to a target, this technique can produce a terrifying shockwave that spreads up to twenty-five meters [25] in all directions. This technique effectively collapses the earth in one massive heap, unsettling structures and blasting debris. Being at the center of it all, the user is exempt from the force of the blow.
As stated, this technique requires all of the user's stored Infuin chakra. Because of this, using Ame-no-Ukihashi will cancel the White Strength Seal the moment it is used. However, a bonus 20% damage will be given to this technique based on how many potential turns are expended (for a bonus 100% damage). This does stack with the Tier 2 mastery, Herculean Might, allowing for a maximum of (300% damage).
MADE BY ★MEULK OF GS
last edited May 19, 2023 14:46:01 GMT -6 by Uchiha, Shinji