When the comforts of civilization begin to dull our senses, we must never forget that in the beginning, there was war. And war. And more war. Long before there were empires, there were humans consumed with greed and the hunger for power. Resources, territories, information—these were the forms of sustenance upon which we preyed. Today, we call such habits vices. Oh, how arrogant we have become! Are we not still impelled by those primordial emotions? Is the advent of war so far-fetched? But alas, for you to truly understand, we must dive deeper into this land’s half-forgotten past.
There was a time when might was the only law that humankind knew. Fearsome clans roamed throughout the land, seeking amenable grounds within which they could take root and opposing forces against whom they could test their mettle. Given the irregularity of nature’s bounty, certain regions appealed more than others, and dominion over such coveted territories became the spark that ignited the earliest inter-clan wars. These fierce, internecine affairs tended to conclude only when one side had decimated their competition into oblivion, and many clans of story were rendered extinct during this period.
The victors of war, having claimed their territories, often made truces with surrounding locals, offering protection in exchange for access to the yields of agriculture. Over time, certain communities emerged as more dominant than others, either due to numbers or sheer talent, and their rapid expansion would force smaller, neighboring communities to either collapse into their fold or be devastated. When the dust settled, humankind found itself divided into the five major territories that we are familiar with today. And was the bloodshed over? With our lands obtained and our bellies filled, were we finally content?
06/01/2023 June is for Juggin
We made it y’all, another month of OTA, and fresh off the press we have another promotion ready. Leaving behind the opening bonus sadly, we welcome the jugggggg! June is for juggin AKA working hard, so we are making it a double rewards month for every mission completed! Yes we said it's double rewards, now you all can really get into the thick of those builds if you work hard enough. And who knows what you might uncover in the process. AND all jobs are free to enroll no quest EXCEPT ANBU(Black Ops) roles.
As their name implies, Craftsmen are your traditional smithies, but in a more sophisticated matter. Adapting to the harsh realities of the shinobi world, Craftsmen have now become artisans of war, known for their skills in making weaponry as well as wielding it. Although their trade began with many of their best weapons and armors being sold to the ninja villages of the world in order to maintain sustenance, the Craftsmen soon discovered they could wield the very creations they made just as good, if not better, than those whom employed them. As such, throughout time and after many betrayals, the Craftsmen learned to fend for themselves.
Now a days they still offer their services, but for a price - and they're willing to fight to the death to defend the metallic masterpieces they can create.
Upon taking this profession, craftsmen gain the crafters bag - each crafter gets a special bag they can upgrade throughout their time in their profession. This bag holds a superfluous amount of materials. The bag will come with 5 slots, that have a capacity of 50 for whatever said item.
II. RESTRICTIONS
1. This profession is available to all, provided a 'C' rank (easy difficulty) quest is completed.
2. As an added incentive for their trade, every time a craftsmen successfully repairs another player's item for them, they will be granted 100 EXP. This bonus is subject to moderator approval.
3. Note that when selling generic, non-special custom equipment back to the shop, the price for it is automatically based on other items of its type. For example, a 'C' rank sword is generally worth 5,000 ryo, and (without the mastery) you could sell it for 50% of that. Unique, chakra-enhanced creations cannot be sold in normal stores.
4. When crafting generic equipment (e.g. ones that are already included in the index), no extra steps need to be taken. However, any enhancements, enchantments, and unique items must be approved by moderators. For simple enhancements, this may mean getting an approval in your crafting thread; for complex changes and new items entirely, this will mean submitting them to Customs.
takumi - MASTERIES.
I. junior craftsman
These craftsmen have left behind their apprenticeship and now search only for the next challenge. At this level, newly-crafted equipment which have not been used in combat can be sold back to shops at 75% of their retail value, rather than the normal 50% others receive.
At this first professional stage of takumi arts the craftsman will begin to truly perfect the more tedious parts of their craft. This begins an innate craftsman ability known as Meikou no Gikou or Skilled Artisan's Technique. For every five (5) of a specific item that is crafted and/or repaired, the post requirement for that specific item is reduced by 25%. This 'ability' can stack three (3) times, for a total of 75% reduction. However, each stack will only unlock with each mastery tier achieved. Meaning Junior Craftsmen have to stack to a limit of 25% reduction after five (5) jobs. Senior Craftsman can stack to 50% reductions after ten (10) jobs. Master Craftsman may stack to 75% reduction after fifteen (15) jobs.
Example: Joe crafts four (4) katana and/or repairs one (1) katana; it will now take him 25% less time to craft and/or repair katana. Note that when determining post requirements, if there is a decimal it is rounded down, but a crafting requirement can never go lower than one (1) post. It is the craftsman's responsibility to keep track of these reductions in their character biography, with links for proof!
II. senior craftsman
These craftsmen are often high-profile blacksmiths with their own unique methods, earning them no small amount of praise and recognition for their creative genius. At this level, lore surrounding the craftsman's achievements has become so incredible that they are able to open their own shops. This allows them to make a considerable amount more money on items, as they are free to set their own prices for all stock.
Note that having a store is not the same as selling to a store. When opening your own and selling crafted equipment there, another player will need to buy it from you before you are reimbursed for the retail value. However, unique, chakra-enhanced creations can be put into these player-owned stores. Only selling items to our indexed, NPC-run shops will give instant gratification as far as ryo goes, even though value is more restricted.
III. master craftsman
These craftsmen have truly dedicated their lives and souls to the art. They are given a degree of respect and admiration often reserved only for the most accomplished of warriors, and it is from these men and women that legendary items are born. At this level, the craftsman gains the capability to place multiple enchantments within a single equipment, up to a maximum of two, so long as they have the materials to do so.
More interestingly, Master Craftsmen gain access to the mysterious Reliquary, where a special crafting material can be searched for in a player- or moderator-run quest. Regardless of method, successful finding of the Shizai will need to be approved by a Head Moderator.
anbu - PERKS.
I. the reliquary
The Reliquary keeps legends; it is a menagerie and a collection and a house of shadows holding items so rare their very existence is little more than myth. The Relic weapons of the world are said to have the very material used in their construction safely guarded here, though exactly who or what guards them is a mystery that leaves answers only in the blood of those unsuccessful adventurers who braved its enormous halls, and failed. Finding The Reliquary is said to be nearly impossible, but a few old Masters still tell tales of being suddenly transported before its massive golden entrance and debating whether or not to go inside and claim its many rewards.
Its dangers and treasures are immense. But those Master Craftsman wishing to find only the rarest and most powerful and durable of materials in order to create weapons of "Relic" status must find their way here, and survive, in order to make it possible.
Shizai (Raw Material) Rank: S. Type: Craftsman Accessory Object Length: Varies. Object Width: Varies. Special: The highest level crafting material available; the Reliquary seems almost as if it pulls these items into existence through sheer force of will, even though it is not a living thing. The item in question can be used to craft the highest ranked items and weapons, and in the hands of a Master Craftsman, can be utilized to give their creations a multitude of properties. From unbreakable armor to blades that can pierce through multiple opponents with ease, Shizai can be quested for repeatedly (and will need to be, as each quantity obtained through questing is only enough for a single item or creation). However, each time it will take a uniquely different form. It can be virtually anything, from a dragon's fang to the skull of a long dead god, and once found, the value of such items is said to be incalculable. Each piece of Shizai takes up one (1) accessory slot. Cost: --.
II. EQUIPMENT
Crafting Tools Rank: D, C, B, A, S Type: Craftsman Accessory Special: Rank of tools determines the type of creation a Craftsman can forge. Tools need not be attained sequentially by rank; if you can afford S-rank tools buy them, you do not need to purchase D thru A-ranks first. Each set of tools takes up three (3) accessory slots. Description: Various tools used for the different tasks that involve forging. Numerous, these tools are heavy and cumbersome unless carried properly. Regardless, without them, a craftsman is essentially nothing. Cost: 1,000 / 10,000 / 25,000 / 50,000 / 100,000 Ryo per set
Tool Box Rank: B Type: Craftsman Accessory Special: Consumes one (1) accessory slot, and holds an entire set of tools. Description: This large box holds all of the Craftsman's tools neatly in one place, making travel a possibility. Equipped with an added sling, it can fit across the shoulders and be held at the back. This large bag, when worn, may slow down the user's movement, but is able to keep a craftsman's tools very safe! Cost: 35,000 Ryo
Crafting Materials Rank: D, C, B, A, S Type: Craftsman Accessory Special: Crafting material used for making, repairing, or enhancing something; each piece of material takes up one (1) accessory slot. Each time one of these methods is performed, material of equal rank must be used. Material is good for one creation, repair, or enhancement! Note that 'S' rank material cannot be used to make relic-level items, only normal 'S' rank items. Description: Material used for crafting. Cost: 500 / 2,500 / 5,000 / 10,000 / 20,000 Ryo
Crafter's Cradle Rank: B Type: Craftsman Accessory Special: Consumes one (1) accessory slot, and holds up to five (5) pieces of material up to 'A' rank. Description: The cradle is as it sounds, a cradle-like holder for all materials to be transported easily and without making a mess. Ideal for the Craftsman choosing to take their business on the road. Cost: 35,000 Ryo
Enchantment Stone Rank: A, S Type: Craftsman Accessory Special: A special stone which can hold a particular chakra nature transformation according to its rank. Each stone takes up one (1) accessory slot. Stone must be in direct contact with the chakra source for at least one (1) turn in order for the enchantment to be inscribed. Each stone can only hold up to one enchantment at a time, and upon infusing it into a crafted item or weapon, is permanently consumed. 'A' rank version can absorb basic elementally recomposed chakra (basic releases and genjutsu); the 'S' rank version can absorb more complex transformations (advanced releases). The source uses a total of High x2 chakra during the process. Description: A small stone no larger than one's fist, it appears as non-unique in the eyes of the inexperienced. This stone is useless on its own, but in the hands of the craftsman, becomes the essential ingredient towards enchanting their craft. By applying the stone for a prolonged period of time to a direct source of chakra, the stone will absorb a portion of it. Its signature is inscribed within the stone on special seals, at which point it is prepared to be used in the process of enchantment. Cost: 15,000 / 30,000 Ryo
takumi - TECHNIQUES
TAKUMIjutsu
Takumi no Jutsu (Crafting Technique) Rank: S Range: Close (0m ~ 5m) Type: Passive / Takumi Hijutsu Handseals: - Chakra Consumption: - As the beginning of all craftsmanship, the user is taught to understand the basics of crafting as well as the processes it requires. Through this training, they are able to then craft more specific creations, becoming legendary smithies in their own right. In effect, this technique opens up the entire craftsmen tree to the user.
Note: To craft a specific item type, the user will also need to know the technique related to that type (e.g. sword). The rank of the equipment created is determined by the rank of the material used. Likewise, the rank the equipment is going to be will determine how many posts it takes for the craftsman to create or repair it and how many enhancements it can hold. 'D' rank takes 2 posts and holds no upgrades, 'C' rank takes 4 posts and holds 1 upgrade, 'B' rank takes 6 posts and holds 2 upgrades, 'A' rank takes 8 posts and holds 3 upgrades, and 'S' rank takes 10 posts and holds 4 upgrades.
Surudoi Buki Seisaku (Blade Weapon Crafting) Rank: S Range: Close (0m ~ 5m) Type: Passive / Takumi Hijutsu Handseals: - Chakra Consumption: - This crafting technique is like a blueprint, reminding the craftsman the exact method they were taught to handle a type of equipment. In this case, it informs the user how to produce and repair bladed main weapons (e.g. swords and knives).
Note: In their base form, these weapons hold no special properties - they are merely on par with overview weapons. The outcome rank depends upon the crafting material used. Crafting and repair time is specified in Takumi no Jutsu (Crafting Technique).
Donki Gikou (Blunt Weapon Crafting) Rank: S Range: Close (0m ~ 5m) Type: Passive / Takumi Hijutsu Handseals: - Chakra Consumption: - This crafting technique is like a blueprint, reminding the craftsman the exact method they were taught to handle a type of equipment. In this case, it informs the user how to produce and repair blunt main weapons (e.g. hammers).
Note: In their base form, these weapons hold no special properties - they are merely on par with overview weapons. The outcome rank depends upon the crafting material used. Crafting and repair time is specified in Takumi no Jutsu (Crafting Technique).
Pouru Buki Seisaku (Polearm Crafting) Rank: S Range: Close (0m ~ 5m) Type: Passive / Takumi Hijutsu Handseals: - Chakra Consumption: - This crafting technique is like a blueprint, reminding the craftsman the exact method they were taught to handle a type of equipment. In this case, it informs the user how to produce and repair pole main weapons (e.g. spears).
Note: In their base form, these weapons hold no special properties - they are merely on par with overview weapons. The outcome rank depends upon the crafting material used. Crafting and repair time is specified in Takumi no Jutsu (Crafting Technique).
Yawarakai Buki Seisaku (Soft Weapon Crafting) Rank: S Range: Close (0m ~ 5m) Type: Passive / Takumi Hijutsu Handseals: - Chakra Consumption: - This crafting technique is like a blueprint, reminding the craftsman the exact method they were taught to handle a type of equipment. In this case, it informs the user how to produce and repair soft main weapons (e.g. whips and chain-whips).
Note: In their base form, these weapons hold no special properties - they are merely on par with overview weapons. The outcome rank depends upon the crafting material used. Crafting and repair time is specified in Takumi no Jutsu (Crafting Technique).
Ken Buki Seisaku (Fist Weapon Crafting) Rank: S Range: Close (0m ~ 5m) Type: Passive / Takumi Hijutsu Handseals: - Chakra Consumption: - This crafting technique is like a blueprint, reminding the craftsman the exact method they were taught to handle a type of equipment. In this case, it informs the user how to produce and repair fist main weapons (e.g. gloves).
Note: In their base form, these weapons hold no special properties - they are merely on par with overview weapons. The outcome rank depends upon the crafting material used. Crafting and repair time is specified in Takumi no Jutsu (Crafting Technique).
Fukugi Buki Seisaku (Secondary Weapon Crafting) Rank: S Range: Close (0m ~ 5m) Type: Passive / Takumi Hijutsu Handseals: - Chakra Consumption: - This crafting technique is like a blueprint, reminding the craftsman the exact method they were taught to handle a type of equipment. In this case, it informs the user how to produce and repair all secondary weapons (excluding explosives).
Note: In their base form, these weapons hold no special properties - they are merely on par with overview weapons. The outcome rank depends upon the crafting material used. Crafting and repair time is specified in Takumi no Jutsu (Crafting Technique).
Happai Buki Seisaku (Explosive Weapon Crafting) Rank: S Range: Close (0m ~ 5m) Type: Passive / Takumi Hijutsu Handseals: - Chakra Consumption: - This crafting technique is like a blueprint, reminding the craftsman the exact method they were taught to handle a type of equipment. In this case, it informs the user how to produce and repair explosive items (e.g. bombs).
Note: In their base form, these items hold no special properties - they are merely on par with overview explosives. The outcome rank depends upon the crafting material used. Crafting and repair time is specified in Takumi no Jutsu (Crafting Technique).
Gaisou Seisaku (Armor Crafting) Rank: S Range: Close (0m ~ 5m) Type: Passive / Takumi Hijutsu Handseals: - Chakra Consumption: - This crafting technique is like a blueprint, reminding the craftsman the exact method they were taught to handle a type of equipment. In this case, it informs the user how to produce and repair armor (e.g. masks and chest plates).
Note: In their base form, these protectorates hold no special properties - they are merely on par with overview protectorates. The outcome rank depends upon the crafting material used. Crafting and repair time is specified in Takumi no Jutsu (Crafting Technique).
Tate Seisaku (Shield Crafting) Rank: S Range: Close (0m ~ 5m) Type: Passive / Takumi Hijutsu Handseals: - Chakra Consumption: - This crafting technique is like a blueprint, reminding the craftsman the exact method they were taught to handle a type of equipment. In this case, it informs the user how to produce and repair shields.
Note: In their base form, these protectorates hold no special properties - they are merely on par with overview protectorates. The outcome rank depends upon the crafting material used. Crafting and repair time is specified in Takumi no Jutsu (Crafting Technique).
Futai Seisaku (Accessory Crafting) Rank: S Range: Close (0m ~ 5m) Type: Passive / Takumi Hijutsu Handseals: - Chakra Consumption: - This crafting technique is like a blueprint, reminding the craftsman the exact method they were taught to handle a type of equipment. In this case, it informs the user how to produce and repair accessories (e.g. satchels).
Note: In their base form, these accessories hold no special properties - they are merely on par with overview accessories. The outcome rank depends upon the crafting material used. Crafting and repair time is specified in Takumi no Jutsu (Crafting Technique).
Kugutsu Seisaku (Puppet Crafting) Rank: S Range: Close (0m ~ 5m) Type: Passive / Takumi Hijutsu Handseals: - Chakra Consumption: - This crafting technique is like a blueprint, reminding the craftsman the exact method they were taught to handle a type of equipment. In this case, it informs the user how to produce and repair puppets. It also allows them to add additional slots to a puppet that's already been made.
Note: The outcome rank depends upon the crafting material used, which will also determine other aspects of the puppet. Like normal puppets, these will have to be accepted in Customs. Crafting and repair time is specified in Takumi no Jutsu (Crafting Technique). If this technique is used to add slots, the amount of slots added and the time it takes also depends upon the crafting material used. 'D' rank adds one slot, up to 'S' rank, which adds 5 slots. A maximum of 15 extra slots can be added to any puppet.
Seijihan Kouyou (Offensive Enhancement) Rank: S Range: Close (0m ~ 5m) Type: Supplementary / Takumi Hijutsu Handseals: 5 Chakra Consumption: High per enhancement While craftsmen are fully capable of adding mystical properties (such as chakra) to their crafted equipment, it is also well-known that they can modify weapons in more physical ways. By focusing their chakra into an item, whether newly-made by them or brought in from another source, they can mold parts of the material used to craft it into new additions, called enhancements (or upgrades). Needless to say, these upgrades tend to increase the offensive capability of equipment when done correctly.
Note: Offensive boosts are not based on so-called "rank damage," since offensive weapons are capable of killing in their own right regardless of rank. Instead, these upgrades make changes to structure, size, or design of the equipment in question to increase their base lethality. For example, the craftsman could add a serrated edge to a blade, a spike to the end of a hammer, a container for holding poison, or what have you. Enhancements are up to your imagination, so long as they are within reasonable limits and given approval by a moderator.
The number of enhancements capable of being added to a weapon depends upon the weapon's base rank, as written in Takumi no Jutsu (Crafting Technique). Each enhancement takes a total of one (1) post to complete.
Hikogawa Kouyou (Defensive Enhancement) Rank: S Range: Close (0m ~ 5m) Type: Supplementary / Takumi Hijutsu Handseals: 5 Chakra Consumption: High per enhancement While craftsmen are fully capable of adding mystical properties (such as chakra) to their crafted equipment, it is also well-known that they can modify equipment in more physical ways. By focusing their chakra into an item, whether newly-made by them or brought in from another source, they can mold parts of the material used to craft it into new additions, called enhancements (or upgrades). Needless to say, these upgrades are capable of increasing the defensive capability of equipment when done correctly.
Note: Defensive boosts are not based on so-called "rank defense," since even an 'A' rank shield could be broken by the right 'C' rank technique. Instead, these upgrades make changes to structure, size, or design of the equipment in question to increase their base durability. For example, the craftsman could increase the thickness of a piece of armor or add a plate to gloves to deflect throwing weapons. Enhancements are up to your imagination, so long as they are within reasonable limits and given approval by a moderator.
The number of enhancements capable of being added to a weapon depends upon the weapon's base rank, as written in Takumi no Jutsu (Crafting Technique). Each enhancement takes a total of one (1) post to complete.
Nousatsu Takumi Kisei (Enchanted Crafting Knowledge) Rank: S Range: Close (0m ~ 5m) Type: Supplementary / Takumi Hijutsu Handseals: - Chakra Consumption: High This technique encompasses the craftsman's unique ability to give equipment enchantments. By focusing their chakra on an Enchantment Stone that has already absorbed source energy, they are able to infuse it with the equipment in question, permanently granting it an enchantment in line with the source chakra.
Note: Only one enchantment can be placed upon a single equipment under normal circumstances; it takes one (1) full post to completely infuse a single stone. Enchantment does not translate to technique, but rather to ability - it allows the item to tap into the granted release. At that point, the craftsmen (or player the item is made for) should submit the item and its new specific abilities to Customs.
MADE BY ★MEULK OF GS
last edited May 19, 2023 14:43:00 GMT -6 by Uchiha, Shinji