When the comforts of civilization begin to dull our senses, we must never forget that in the beginning, there was war. And war. And more war. Long before there were empires, there were humans consumed with greed and the hunger for power. Resources, territories, information—these were the forms of sustenance upon which we preyed. Today, we call such habits vices. Oh, how arrogant we have become! Are we not still impelled by those primordial emotions? Is the advent of war so far-fetched? But alas, for you to truly understand, we must dive deeper into this land’s half-forgotten past.
There was a time when might was the only law that humankind knew. Fearsome clans roamed throughout the land, seeking amenable grounds within which they could take root and opposing forces against whom they could test their mettle. Given the irregularity of nature’s bounty, certain regions appealed more than others, and dominion over such coveted territories became the spark that ignited the earliest inter-clan wars. These fierce, internecine affairs tended to conclude only when one side had decimated their competition into oblivion, and many clans of story were rendered extinct during this period.
The victors of war, having claimed their territories, often made truces with surrounding locals, offering protection in exchange for access to the yields of agriculture. Over time, certain communities emerged as more dominant than others, either due to numbers or sheer talent, and their rapid expansion would force smaller, neighboring communities to either collapse into their fold or be devastated. When the dust settled, humankind found itself divided into the five major territories that we are familiar with today. And was the bloodshed over? With our lands obtained and our bellies filled, were we finally content?
06/01/2023 June is for Juggin
We made it y’all, another month of OTA, and fresh off the press we have another promotion ready. Leaving behind the opening bonus sadly, we welcome the jugggggg! June is for juggin AKA working hard, so we are making it a double rewards month for every mission completed! Yes we said it's double rewards, now you all can really get into the thick of those builds if you work hard enough. And who knows what you might uncover in the process. AND all jobs are free to enroll no quest EXCEPT ANBU(Black Ops) roles.
The Ninsou, or Ninja Monks, are a group of shinobi, ex-shinobi, former mercenaries, and specially selected civilians serving within a large monk temple, usually located within the countryside of a Nation. Unlike Hidden Villages however, these temples do not operate as militaristic hubs and instead focus on special situations outside of the ninja world, such as dealings with the Daimyo and even other undiscovered portions of the world. As with normal monks, there are several levels of rank a ninja monk can attain, though they tend to focus strictly on spreading peace, and protecting that which they have been entrusted to protect. Ranging from the Daimyou's command to other national duties, the work of a Monk is never over.
Ninsou, as their name implies, are agents of peace who epitomize a core belief in order and let their faith in that belief guide them through their lives. They carry uncanny strength and skill, and come from many walks of life. However, one thing is for certain - they will die to protect the life of the Daimyo and the Temple of their land. Though Daimyo are political entities, history has shared a good relationship between the country's leader and the neutral Temples that reside within and harness the country's natural elemental power. That's right - while Temples are devoted to the power of chakra and its elemental use, no two Temples will ever be the same. However, their joining requirements tend to involve the same set of criteria.
Because of the tragedies left in the wake of the Warring States period, many of the coveted ancient temples have been temporarily lost. However, some still remain, standing strong and representing their country's power:
Dai Yaketa Hai no Jiin - The "Great Temple of Burnt Ash" is a holy worship of the Path In Flame, representing passion and creativity, devoting themselves to Katon as their primary release, as well as the sole focus of their training. This temple resides in the Fire Country, and is under the direct service of the Daimyo of Hi no Kuni. It still holds fragile ties to the Senju Clan, though the relationship has been strained since the emergence of Hidden Village system.
Subetekasen no Garan - The "All Rivers Temple" is a holy worship of the Path Under Water, representing acceptance and humility, devoting themselves to Suiton as their primary release, as well as the sole focus of their training. This temple resides in the Water Country, and is under the direct service of the Daimyo of Mizu no Kuni. It still holds strong ties to the Hozuki Clan, and prides itself on curbing the more vicious predilections of its water-formed associates.
Anteishitakyōfū no Ie - The "Steady Gale House" is a holy worship of the Path Through Wind, reprinting the removal of obstacles, devoting themselves to Fuuton as their primary release, as well as the sole focus of their training. This temple resides in the Wind Country, and is under the direct service of the Daimyo of Kaze no Kuni. They've maintained a volatile stand-off with various non-ninja outcasts throughout the great desert, and have become exceptionally efficient at repelling frequent attempted raids.
Kaminari no Dōkutsu Tenmetsu - The "Flashing Thunder Caverns" is a holy worship of the Path Of Lightning, representing focus and determination, devoting themselves to Raiton as their primary release, as well as the sole focus of their training. This temple resides in the Lightning Country, and is under the direct service of the Daimyo of Kaminari no Kuni. Members of this temple have little interaction with the outside world, and typically prefer deep contemplation and study as opposed to conflict.
Nadare Nindera - The "Avalanche Shinobi Temple" is a holy worship of the Path Below Earth, representing strength and vigilance, devoting themselves to Doton as their primary release, as well as the sole focus of their training. This temple resides in the Earth Country, and is under the direct service of the Daimyo of Tsuchi no Kuni. They have old ties to the Land of Summons, and often serve as the voice of reason in 'otherworldly' debates. - The "Avalanche Shinobi Temple" is a holy worship of the Path Below Earth, representing strength and vigilance, devoting themselves to Doton as their primary release, as well as the sole focus of their training. This temple resides in the Earth Country, and is under the direct service of the Daimyo of Tsuchi no Kuni. They have old ties to the Land of Summons, and often serve as the voice of reason in 'otherworldly' debates.
Upon taking this profession, Ninja Monks gain the ninsou bag - each monk gets a special bag they can upgrade throughout their time in their profession. This bag holds a superfluous amount of materials. The bag will come with 5 slots, that have a capacity of 50 for whatever said item.
II. RESTRICTIONS
1. Only those of a Good alignment can become a part of the Ninsou, and must show their inner nature to the Ninsou by performing a Good natured deed.
2. In order to become a Ninsou, one must be taught by another, either a PC or NPC one, which can be found in the temples of each country — or if you’re lucky, you could find a Shamon to teach you.
3. Unlike all other professions and technique trees, the jutsu of the Ninja Monk can only be learned by actually training each technique within the temple. Training posts will be graded like all others, and the awarding of Ninja Monk techniques is done by staff. There are no quick ways to pass through the ranks, and the learning of each technique comes hand in hand with Ninsou devoted rp.
4. Those who become Ninja Monks effectively sever their connection to their Ninja Village (if they start as shinobi), though their status is still considered 'good'. Rogue Ninja are given new identities, and must leave behind all former ties, including familial relationships. In order for a shinobi to become a Ninja Monk at all, they MUST recieve IC permission from their Kage.
5. Ninjutsu Primary monks can perform Ninsou techniques with charge times as opposed to Handseals. Taijustu Primary monks may learn any rank of technique within their elemental release regardless of normal restrictions (for double the Handseals of techniques above B Rank).
ninsou - MASTERIES.
I. junior monk
The first level of mastery within the Ninsou, those who've reached the level of junior monk are capable of changing the hearts of those they encounter. Once per thread, the user is capable of randomly changing their opponents character alignment. Though the opponents actions cannot be controlled, their actions must reflect the change in their alignment immediately via RP. In order for this ability to take effect, the user must gain IC knowledge of their opponents alignment, and understand the nature of their target. Once changed, the target can (through having the relevant experiences naturally) change their alignment back, or to something different on their own.
II. senior monk
After true dedication has been shown to the way of the Ninja Monk, the user achieves the rank of Senior Monk, and has attained a level of unparalleled personal calm. Their inner serenity is so profound, that they are capable of simply ignoring injuries, and show no signs of stress or fatigue no matter how severe their injury or overall physical/mental state. Genjutsu which cause fear can be laughed off. Mental invasion by other parties can be psychically sidestepped (they must still be aware of it, however).
This does not make Senior Monks immortal; injuries severe enough still kill and removing an arm will still stop them from punching you with it. However, so long as they can survive an onslaught, they are capable of functioning as if they are in perfect mental and physical health.
III. elder monk
True wisdom is gained at the rank of Elder Monk, with lifetime service resulting in a true sign of mastery. The Elder Monk is so in tune with the world around them, that ALL non-Ninsou elemental techniques the user knows (from the release of their respective temple) can be performed for a cost of x1 Low, regardless of the jutsu's stated cost.
At this stage, an elder monks body automatically (but safely) expels foreign chakra sources (such as bijuu/relic/Kinjutsu based chakra buffs). The only exception to this is in the event the Elder Monk also possesses a pair of one of the Three Great Dojutsu (Rinnegan, Sharingan, Byakugan) or is a member of the Senju Clan.
It should be noted that an Elder Monk with one of the Three Great Dojutsu, or an Elder Monk from the Senju Clan, can safely harbor multiple bijuu if the necessary rituals are performed, though this is not a guarantee that it will be successful (the placement can still kill you), merely that it can be done, if you're lucky. If an Elder Monk can somehow gain both Senju DNA and the eyes of one of the Three Great Dojutsu, they will ALWAYS survive the implantation of Bijuu, no matter how many are sealed within them.
ninsou - TECHNIQUES
NINTAIjutsu
Senzoku no Sai (Gift of the Hermit Group) Rank: A Range: --- Type: Passive, Supplementary (Optional) Handseals: --- Chakra Consumption: ---, High per turn (Optional) This is a ninjutsu technique specific to the Ninja Monk. Meditation and the practice of stillness have allowed for beginning practitioners to get in touch with their own life force, and has conveyed a passive effect that cannot be negated by any known technique or seal. Monks who've learned this technique are able to manipulate small amounts of both the chakra created and naturally occurring element of their respective temple free of cost. Though this is not enough to cause any damage, it does allow for impressive displays of elemental wielding when coupled with great focus. With the passive version of the technique, incoming enemy attacks of the user's respective temple element are reduced by 1 Rank.
Note: By paying a High cost, the Ninja Monk can use this ability to simply become 'immune' to hazardous effects that would be caused by their naturally occurring element. The immunity aspect of the activated version of the technique does not apply to chakra based elements such as enemy attacks, but can work to prevent damage from extremes of weather or dangerous environments.
Injagurūpushidō-hō (Hermit Group Teaching Method) Rank: A Range: --- Type: Passive, Supplementary (Optional) Handseals: --- Chakra Consumption: ---, x3 Mid (Optional) The ninja monk is capable of altering the color and overall appearance of their respective temple element in conjunction with release techniques. In conjunction with the Gift of the Hermit Group technique, once learned, the user can cause their respective element to manifest within and empower all other Ninjutsu techniques they possess, coating them in an aura of their favored release at will. This increases the rank of such techniques by 1.
Note: For a cost of x3 Mid, the user can make elemental attacks of their respective temple element invisible to the naked eye (though this negates the rank bonus). Chakra sensing methods and Dojutsu, however, will still be able to see the element in question.
Sentō-Botoke (Fighting Buddha) Rank: A Range: --- Type: Supplementary Handseals: 6 Chakra Consumption: x2 High, Low upkeep The user is capable of temporarily countering the inherent weakness of their elemental nature of choice, causing it to exchange its elemental strengths and weaknesses for as long as it can be maintained. With this technique, elements that would normally overpower the Ninja Monk's nature of choice will empower them, though releases that once helped can now hinder.
Note:Once activated, this technique lasts as long as it's upkeep is paid, and causes all elemental release techniques of the user's chosen element to become stronger against elements they are normally weaker against (Fire is normally stronger against wind type techniques, and weaker against water type techniques. With 'Fighting Buddha, all Fire techniques performed would be stronger against water, and weaker against wind, if the user was a Fire Temple Monk).
Ichi (One) Rank: A Range: Far (10m+) Type: Passive, Supplementary (Optional) Handseals: --- Chakra Consumption: ---, High (Optional) The user is passively aware of nearby sources of their respective element, and can experience the full 'life' of this element as if they were one and the same. By simply being in the presence of their element, the Ninja Monk can 'see what it has seen', and gains knowledge of those who interact with their sacred chakra nature (For example, a monk from the Fire Temple could stand near a campfire, and would then know who had made it, how long ago it was created, who and what else benefited from the fire's warmth, etcetera, as if they were the fire and had been observing all that occurred since their creation). This extends to damage caused by their element, and/or the remains of their element present in their immediate area (as in the previous example, an extinguished campfire, or a ruin that had suffered fire damage, or ash from a body destroyed by an exploding tag, could all offer the same benefits as an active flame).
Note:For a cost of one High, the user can actively increase the range of this technique by an additional 10 meters. So long as they have the chakra, this can be repeatedly increased to quite an impressive range, though each 10 meter increase takes half a turn to complete.
Shamon no Jutsu (Wandering Monk Technique) Rank: A Type: Defensive Range: Mid (5m ~ 10m) Handseals: 8 Chakra Consumption: Massive, High upkeep After performing the necessary Handseals, the user designates a five to ten meter area around them, and exerts a large amount of chakra in keeping with the release of their respective temple. This chakra suffuses a spherical perimeter that visibly changes appearance, as if the air is effected by the users release (Fire Release will cause the area to shimmer as if in a heat wave, Water Release will cause the area to appear as if faint bubbles are rising up, etc). Within this area, the only type of elemental release channeling that can occur must be of the same element as that possessed by the monk themselves.
Note: When performed, this area spreads out with the user at its center, and follows them as they move (so long as the movement is natural, I.e. No Shunshin), lasting as long as it's upkeep is paid. No technique of any other element besides the monk's primary release can be used by anyone caught within the area. Advanced releases are included in this, though the power of a Kekkei Touta is able to surpass even this technique's utility. Techniques created outside the area that enter into it later seem to vanish completely, though non-elemental ninjutsu, taijutsu, and Genjutsu can still be used by opponents.
Tenguishi (Tengu Stone) Rank: A Type: Passive, Supplementary (Optional) Range: --- Handseals: --- Chakra Consumption: ---, Massive (Optional) A staple of Taijutsu users, this ability takes the Gift of the Hermit Group to the next level. Once learned, the Monk learns to channel their respective temple element into all Taijutsu they perform. This is a passive effect, and can supplement both mundane movements, non-technique based melee, and fighting style techniques. By placing a massive amount of chakra into the principal behind the technique, a Ninja Monk is capable of attacking chakra-based constructs directly, coating their limbs in their primary element and causing enemy Ninjutsu and Genjutsu techniques to respond to the monk's elemental assault as if they were physical objects.
Note: When paying the massive cost, Fire Temple monks could attack an incoming Ninjutu or Genjutsu by 'burning away' the chakra itself; Water Temple Monks could 'drown' and thus crush the incoming jutsu, Earth Temple monks could 'ground' incoming attacks, Lightning Temple monks could 'paralyze' Ninjutu and Genjutsu, and Wind Temple monks could 'divert' the path of travel of chakra. Keep in mind, this technique is only effective in conjunction with the user's Taijutsu, and can only be used alongside Taijutsu/melee attacks and defenses. The maximum rank of enemy technique capable of being effected is equal to the cost of this technique plus the Taijutsu it is used with, if applicable.
Tengu Midareishi (Tengu Disorder Stone) Rank: S Type: Offensive Range: Far (10m+) Handseals: --- Chakra Consumption: x2 Massive, x3 High upkeep The only truly offensive technique within the Monk style, an advanced variant of the Tengu Stone, and considered a last resort for those pushed beyond their limit. The monk places an incredible amount of chakra into a single palm and thrusts it towards an opponent at the moment an enemy attack would normally hit them. With proper timing, the monk can cause any enemy attack to become overloaded with their own elemental chakra, reflecting the assault back towards their foe with added power in the shape of a large palm. This palm is comparable to other massive summons and techniques in size (20+ meters) and due to being composed of the enemies chakra, seeks to return to them almost of its own will.
Note: Only enemy attacks of SS Rank are immune to the overload effect; enemy techniques S Rank and below are converted into the element of the Ninja Monk's primary temple with the power of both attacks, homing in on the attacker. For a x3 High Cost, the individual fingers of the palm shaped elemental construct can be manipulated by the Monk to alter their course, allowing them to avoid further counter attacks and defenses implemented by the opponent. This normally only travels 10 meters, but by paying the upkeep cost it can travel even further, depending on its user's chakra reserves. Unlike most techniques of this caliber, the Ninja Monks unique training allows them to move freely while performing this technique, so long as their own palm remains directed towards the enemy.
It should be noted that in order to be effective, the incoming enemy attack must travel to within 2 meters of the Monks body to be reflected, otherwise the technique will fail completely. If this distance constraint allows an enemy technique close enough to cause the monk harm, they must be able to endure all associated injury to complete the technique.
MADE BY ★MEULK OF GS
last edited May 19, 2023 14:40:29 GMT -6 by Uchiha, Shinji