Post by Admin on Dec 27, 2022 13:20:26 GMT -6Ryuuchishi Order of the dragon Name: Ryuuchishi [ Order of the Dragon ]. Type: Dragons. Slots:These illustrious creatures are particularly keen on who they associate with, preferring not to allow their great power to be wielded by reckless children or incompetent, would-be usurpers. Because of this, only shinobi possessing the rank of Chunnin are worthy of their time. However, even then, being as solitary as they are only three people may possess access to this contract at any given time. Taijutsu Primaries do not possess the spiritual strength needed to command these mighty beasts. Unlike other summons, the user may only summon one of these creatures per activation of the summoning ritual. 1. 2. Origins: Like many of the more prominent summons, such as the Gakido no Yagi and the Gosha no Chorui, the Ryuuchishi exist in one of the sub-planar realms of existence, far away from the reaches of standard mortals. In this realm, known as Shizenkaijumon (Seven Gates Realm), the dragon kind are in supreme control. While there are countless other astral and spectral creatures who call this legendary realm home, its vast and nearly limitless bulk is separated into seven territories, each ruled by one of the noble dragon families. While generally governed with reason and peace, there are many wars which erupt along clashing borders between the ruling families. History: Aside from the many rumors, legends and myths circulating throughout the world, there is very little known about the beginning of the Ryuuchishi. Some say that they were simply a mutation of a mad scientist hoping to combine birds and snakes, while others believe that they are the personification of the deities who created the universe and all of its many mysteries, from the awkward relics populating the planet to the seemingly infinite list of jutsu. The truth of the matter is that the Ryuuchishi came from rather humble beginnings. Though many of their records were lost in the First Dragon Wars, there are some of the legendary wyrms, so ancient, that they actually remember the beginning orders ushered in by Ouja, the First Dragon. Originally one of the more powerful snakes of the Kyodaija [ Giant Snake Order], Ouja possessed an enormous wealth of strength and wisdom; he was mostly known for his bright, liquid gold color that seemed to radiate brighter than sun when even the faintest rays of light touched his scales. Over countless battles, it wasn't long before he was widely considered the strongest snake of the Kyodaija, with only his twin brother-- a monstrous white leviathan --opposing the claim. Eventually, the siblings came to blows over who would rule the order. It was a long and gruesome fight that lasted nearly a century, but in the end it was Ouja who emerged victorious. However, rather than delivering a fatal blow to his jealous brother and fully asserting his control over the Kyodaija, Ouja relented and abandoned the order, leaving his brother (who would later go on to become the Hakuja Sennin) in control. For thousands of years later, Ouja wandered the world in search of enlightenment. It wasn't until the mighty snake's death that his soul was able to transcend the boundaries between this world and the Shizenkaijumon, which transformed his spirit and gave him a new body. No longer a snake, Ouja was mighty king of the sky, with all of his brethren's strength-- their speed, their ferocity and strength --and none of their weaknesses. Possessing a power so unimaginably great, his children were created from his blood; each and every species of dragon can trace their origins back to Ouja, and it seems all possess one or more characteristic which made him the greatest ruler that Shizenkaijumon has ever known. Racial Breaker — Resolve of the Ryuuchishi Description: Though all dragons do not possess a distinct affinity for fire, their roots are undoubtedly submerged in hottest and most potent of it. Over the countless years these creatures have been alive, they have all but become immune to fire and heat; no matter the strength or manifestation (be it lava or even plasma), dragons are completely unhindered by all forms of extremely high temperatures. Juniors Name: Doju. Classification: Junior. Rank: E. Chakra Consumption: Low. Statistics: Offense (0). Defense (0). Speed (0); High x2. Description: Small and lovable, Doju is a small dragon whelp that loves nothing more than good company. The weakest dragon that you could ever possibly summon, Doju is roughly one foot long and half as wide; this cute pup can't even produce so much as an ember of flame. On the contrary, if he tries hard enough, he can make a small ring of smoke that harmlessly fizzles out after several seconds! Equipment This small baby dragon has no equipment. Techniques Memory Bank Type: Supplementary. Cost: - Description: Despite being a nothing more than a dragon whelp, Doju already possesses their legendary memory. He is capable of permanently remembering any information that he is told or reads, and relaying it to the user at a later date. Seniors Name: Fusa. Classification: Senior. Rank: A. Chakra Consumption: High Statistics: Offense (1). Defense (1). Speed (5); Massive x2. Description: Fusa is, without a doubt, the fastest dragon in existence as she can push speeds up to 100 MPH. Twenty feet long and ten feet wide (not including her wings, which are roughly eight feet long each), she can cater a handful of shinobi without hindering her powerful flight capabilities. With her bones and body structure meant solely for speed, she is rather susceptible to injury from any real sense of an attack. Even if it's something as simple as running into an object while she's flying, that would be more than enough to cause her severe injury and shatter more than a handful of her fragile bones. Fusa is meant to serve solely as a method of quick and effective transportation. Equipment Passenger Harness Rank: C. Type: Supplement. Limit: - Description: A simple harness fastened to Fusa's back, this is used to ensure that her rider's are safely secured to her back during high-speed flights and ace-maneuvers. This harness possesses multiple tethers, allowing a total of six people to fully secure themselves to her back. Additional passengers will need to use a different method (chakra to the feet) to ensure their own safety. Techniques Adept Swimmer Type: Supplementary. Cost: - Description: Though she possesses no real defensive qualities or offensive capabilities, Fusa is arguably the greatest form of transportation a mortal can ever find. While being able to fly at neck-break speeds, she can also submerge herself up to fifty feet beneath large bodies of water, swimming with speeds equally as impressive as she flies. Name: Fusaju. Classification: Senior. Rank: A. Chakra Consumption: High Statistics: Offense (3). Defensive (2). Speed (3); Massive x2. Description: Fusa's older brother, Fusaju is another dragon geared more so toward transportation. Slightly larger than his sister, coming in at twenty-five feet long and twelve feet wide (not including his wings, which are ten feet long each), Fusaju's body is perfect for the demands of deep-sea travel though he can fly, as well (though not nearly as fast as he can swim). While not able to move nearly as fast as his sister, his ability to withstand the crushing depths of an ocean are unparalleled. Fusaju also possesses the very unique ability to protect his riders in a small bubble of chakra during these moments. Equipment Passenger Harness Rank: C. Type: Supplement. Limit: - Description: A simple harness fastened to Fusaju's back, this is used to ensure that his rider's are safely secured to his back during deep sea traveling. This harness possesses multiple tethers, allowing a total of six people to fully secure themselves to his back. Additional passengers will need to use a different method (chakra to the feet) to ensure their own safety. Techniques Deep Sea Diver Type: Supplementary. Cost: - Description: This represent's Fusaju's ability to dive a seemingly limitless depth into large bodies of water. With his body geared for this type of traveling, he can move at a moderately fast pace while submerged (even at his deepest, which is rumored to be the bottom of the ocean floor). Deep Sea Diving Passengers Type: Supplementary. Cost: Low to cast and sustain. Description: Fusaju can innately produce a small egg of chakra to protect his passengers from the crushing depths of the oceans. This "egg" is roughly three meters in diameter, giving those inside some room to comfortably move around while traveling. Water Spew Offensive: Offensive. Cost: High to cast, mid to sustain. Description: Fusaju can emit a constant stream of highly pressurized water from his mouth, capable of piercing through steel up to two feet thick. This stream is roughly one meter wide and can accurately extend up to twenty meters away before harmlessly fanning out into a spray (light downpour) of liquid, up to an additional ten meters away. This stream can be directed in a slashing manner, as well, and can "cut" its target rather than stab. Water Canon Offensive: Offensive. Cost: High. Description: Fujasu can collect a large orb, roughly two meters in diameter, of raw chakra and water at his mouth. He can then accurately fire this orb up to twenty-five meters away, where it will explode into a torrent of force and concussive waves (which expands in all directions up to five meters from the point of impact). The force from this explosion can easily break a person's bones, though a direct hit is quite capable of killing a fully matured human. Name: Oodama. Classification: Senior. Chakra Consumption: x2 High. Rank: A. Statistics: Offense (4). Defense (4). Speed (2); Massive x2. Description: The first of several dragons used primarily as a method to destroy one's enemies, Oodame is a monstrous gold and beige dragon. Coming in in nearly thirty-five feet tall, twenty feet long, and fifteen feet wide, this harbinger of destruction is not one to be trifled with. Unlike his other friends and kin, Oodama's elemental affinity is actually attuned to the lightning element. However, his large size greatly limits his speed, making him one of the slower creatures of this magnificent order. Equipment This mighty wyrm has no equipment Techniques Heroic Strike Type: Offensive. Cost: x2 Mid. Description: By channeling all of his might into either of his arms, Oodama can deliver a mighty strike to a single target. Due to his sheer size, this blow allows him to utterly decimate most modernized defenses. The addition of chakra into the equation simply doubles the effectiveness of the attack, making even some of the most powerful ninjutsu barriers quiver beneath it. Lightning Array Type: Offensive. Cost: High. Description: One of Oodama's more powerful assaults, he can emit a rather large beam of raiton directly from his mouth. This beam is roughly five meters in diameter and can be accurately fired up to twenty-five meters away. Despite being raiton based, this beam possesses enough heat to set most materials and substances on fire (wood, flesh) and melt concrete. This ability takes a full post to charge, in which Oodama must remain still as he charges the raiton blast. White Wash Type: Supplementary. Cost: High. Description: While not nearly as deadly as his Lightning Array, Oodama's White Wash technique allows him to essentially release a massive EMP up to half a kilometer in diameter. This completely fries any and all electronic devices (including the user's) for a total of ten posts. Raiton Synthesis Type: Defensive. Cost: High. Description: Due to his incredibly strong bond with the raiton element, Oodama can instantly neutralize any and all raiton based ninjutsu he comes in contact with for a small increment of his chakra. This includes entirely unique forms of the element being manipulated, such as chidori and chakra no yoroi. Sage Name: Oyabun. Classification: Sage. Rank: S. Chakra Consumption: Massive. Statistics: Offense (4). Defense (3). Speed (3); x3 Massive. Description: Known by his kin as the Dragon King, Oyabun is leader of the Shizenkaijumon Council and considered to be the strongest dragon in all existence. Though dramatically smaller than his long time rival, Kuragari, his physique is nonetheless impressive. Oyabun's standard height is no more than twelve feet, being nearly four times the girth of a standard human man. His wings, while powerful, are not suited for sustained flight; instead, they are used to facilitate incredibly steep leaps into the air and or dramatically slow falls (no matter the height) via controlled gliding. Many find it odd that a creature as small as Oyabun leads a race of such potent creatures, yet his power is nonetheless respected and revered throughout the lands. Equipment Beyond a standard martial arts gi and meditation beads, this mighty wyrm has no equipment Techniques Transformation, the Great Spear Type: Supplementary. Cost: x2 High. Description: Like the fabled monkey king, Enma, Oyabun is capable of transforming himself into a massive great spear that is capable of alternating its length at his, or his wielder's, will. It is said that this "spear," like Enma in his staff mode, is made completely from the rarest of diamonds and thus possesses a cutting and piercing strength rivaling that of the legendary Kusanagi. Oyabun can retain absolute control of his body while in this form, allowing him to fly and float as he pleases; he can also extend a single appendage from any point of the spear at any given time. Dragon's Roar, the Wyrm's Bane Type: Passive. Cost: - Description: Considered to be a rare trait even among dragons, and credited to Oyabun's successful control over their realm, he possesses a rare ability to command and control all other dragon summons. With the ability to strip them of their will to battle, this unique trait only arises every other millennium in notably powerful dragons. Likewise, while transformed into the Great Spear, this allows him to deal triple damage to all other kinds of dragons. Dragon's Roar, the Wyrm's Feast Type: Supplementary. Cost: x2 High to cast, Mid to sustain. Description: The second half of the trait known among the dragon kind as the Dragon's Roar, Oyabun also possesses the ability to significantly increase combat effectiveness of his followers. While this ability is activated, all dragon based summons will boast increased statistics (1 additional point to all categories) so long as they're within 100 meters of his being. Likewise, this ability also effects the summoner, doubling their physical attributes (to the equivalent level of a taijutsu primary). This does not stack with other increasing effects, and will automatically overpower and nullify any others that are currently active. Dragon Hide, Weapon Break Type: Supplementary Cost: Mid. Description: Possessing hands, unlike many of his kin, Oyabun is quite an avid practitioner of a variety of fighting styles. Over the many years he's been alive, he has learned to channel chakra into his hands in order to effortlessly snap any standardized weapon they come in contact with. Originally, this ability can only be used with one hand. However, for an additional increment of one Mid worth of chakra (per cast), he can produce this effect with both hands simultaneously. Ragnarok. the Reckoning Type: Offensive. Cost: x2 High. Description: By concentrating a rather large amount of katon-based chakra into his hand, Oyabun can then pierce through nearly any defense known to man. Though a one-shot maneuver (as in it can only be used once and then deactivates), his hand can cut through steel like a hot knife to butter. Even the most potent of ninjutsu based defenses seem incapable of keeping his fiery makeshift blade "out," and is widely considered one of the most effectively destructive techniques known in existence. This ability takes two full posts to charge, though Oyabun can move while he is doing so. deltra of gangnam style [googlefont=Montserrat]
One Day at a time
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Prelude -
When the comforts of civilization begin to dull our senses, we must never forget that in the beginning, there was war. And war. And more war. Long before there were empires, there were humans consumed with greed and the hunger for power. Resources, territories, information—these were the forms of sustenance upon which we preyed. Today, we call such habits vices. Oh, how arrogant we have become! Are we not still impelled by those primordial emotions? Is the advent of war so far-fetched? But alas, for you to truly understand, we must dive deeper into this land’s half-forgotten past.
There was a time when might was the only law that humankind knew. Fearsome clans roamed throughout the land, seeking amenable grounds within which they could take root and opposing forces against whom they could test their mettle. Given the irregularity of nature’s bounty, certain regions appealed more than others, and dominion over such coveted territories became the spark that ignited the earliest inter-clan wars. These fierce, internecine affairs tended to conclude only when one side had decimated their competition into oblivion, and many clans of story were rendered extinct during this period.
The victors of war, having claimed their territories, often made truces with surrounding locals, offering protection in exchange for access to the yields of agriculture. Over time, certain communities emerged as more dominant than others, either due to numbers or sheer talent, and their rapid expansion would force smaller, neighboring communities to either collapse into their fold or be devastated. When the dust settled, humankind found itself divided into the five major territories that we are familiar with today. And was the bloodshed over? With our lands obtained and our bellies filled, were we finally content?