When the comforts of civilization begin to dull our senses, we must never forget that in the beginning, there was war. And war. And more war. Long before there were empires, there were humans consumed with greed and the hunger for power. Resources, territories, information—these were the forms of sustenance upon which we preyed. Today, we call such habits vices. Oh, how arrogant we have become! Are we not still impelled by those primordial emotions? Is the advent of war so far-fetched? But alas, for you to truly understand, we must dive deeper into this land’s half-forgotten past.
There was a time when might was the only law that humankind knew. Fearsome clans roamed throughout the land, seeking amenable grounds within which they could take root and opposing forces against whom they could test their mettle. Given the irregularity of nature’s bounty, certain regions appealed more than others, and dominion over such coveted territories became the spark that ignited the earliest inter-clan wars. These fierce, internecine affairs tended to conclude only when one side had decimated their competition into oblivion, and many clans of story were rendered extinct during this period.
The victors of war, having claimed their territories, often made truces with surrounding locals, offering protection in exchange for access to the yields of agriculture. Over time, certain communities emerged as more dominant than others, either due to numbers or sheer talent, and their rapid expansion would force smaller, neighboring communities to either collapse into their fold or be devastated. When the dust settled, humankind found itself divided into the five major territories that we are familiar with today. And was the bloodshed over? With our lands obtained and our bellies filled, were we finally content?
06/01/2023 June is for Juggin
We made it y’all, another month of OTA, and fresh off the press we have another promotion ready. Leaving behind the opening bonus sadly, we welcome the jugggggg! June is for juggin AKA working hard, so we are making it a double rewards month for every mission completed! Yes we said it's double rewards, now you all can really get into the thick of those builds if you work hard enough. And who knows what you might uncover in the process. AND all jobs are free to enroll no quest EXCEPT ANBU(Black Ops) roles.
Hyouka has two sides, the business and the friendly. Which side you catch is often determined by why or who you're looking for. As a Senju, she has the clan's reputation to live to, and speaks as little as she can while upholding utmost politeness. She designates herself to a wallflower and tries to excuse herself from or pass by events as stealthily as possible. One can tell she is portraying this image by what she is wearing: She almost always wears formal clothes as long as she is not sleeping, bathing or on a mission.
Let her play, however, and you'll notice someone impulsive, playful, curious, as if trying to release what was suppressed from her younger days. Barring missions where she is in standard uniform, she often wears a short blue dress and black jacket (depending on the weather).
Even her food preferences seem to be different on both ends of the spectrum. She expresses her like for tofu when she speaks as a Senju, but when by herself she likes to try different things, usually meats.
BIOGRAPHY
Hyouka was born as a Senju and thus grew up having to meet a lot of expectations. But, like most children, Hyouka wanted to play. So she ran. However, having a Senju in charge of your education also meant that someone with that legendary talent was also on your tail every time. Her chances of getting out were simply too slim unless she was fast.
So, Hyouka took the first way out: Become faster.
Then her tutor started using Ninjutsu to catch her, so Hyouka just became even faster to outrun the Ninjutsu.
This cycle continued and for years she spent many days trying unsuccessfully to run away. That running game of tag was her playing. She grew into a ninja whose greatest talent was just speed. Overwhelming speed. Going through the ranks, she utilized that speed to simply dash in, take whatever thing or whoever's head needed taking, and left. She lived like that and got herself through the chuunin rank easily.
She was sometimes called the fastest in the village. But it was just that; speed alone didn't determine the winner of a fight. In a one-on-one fight, it was enough to just blitz the opponent before they could put up any defenses. In a real situation, the opponent can put one up long before she comes calling.
However, everyone in the Senju family in her village knew that when one truly investigates her background, she seemed to be hiding even more potential left untapped. Thinking of her as a late bloomer, pressure mounts once again to draw this out as peaceful days come to an end.
> hyoka; Hyouka <
MADE BY ★MEULK
last edited Nov 19, 2022 21:30:02 GMT -6 by Hyouka
Primary Weapons - Jian Rank: C Type: Primary / Sword / Melee Description: The jian is a double-edged straight sword, with one-handed versions having blades varying from 45 to 80 centimeters (17.7 to 31.5 inches) in length. The weight of an average sword of 70-centimeter (28-inch) blade-length would be in a range of approximately 700 to 900 grams (1.5 to 2 pounds). There are also larger two-handed versions used for training by many styles of Kenjutsu.
Cost: 5,000 Ryo
Secondary Weapons - Hikari (Light Bomb) Rank: C Type: Tool / Area of Effect Range: 0 - 10 meters Special: 1 per pack Description: Flash Bombs are supplementary combustibles used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters.
Cost: 500 per Pack
Kunai Blades Rank: B Type: Secondary | Melee Special: 1 per pack Description: These are kunai-like blades wielded by shinobi for melee purposes when their Main Weapon's fail them. They have the general appearance of kunai with similar bases, but the blades instead are curved, elongated and single-edged, giving them similar appearance and function to swords. Each of the blades has a small hole right near its long, bandaged hilt, which at its edge sports a larger versions of the standard ring all kunai have.
Cost: 5,000 Ryo per pack
Ninja Wire Rank: D Type: Secondary / Ranged Special: 20 ft. of wire per pack. Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 100 Ryo per pack
Ninja Wire Rank: D Type: Secondary / Ranged Special: 20 ft. of wire per pack. Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 100 Ryo per pack
Exploding Note Rank: D Type: Tool / Area of Effect Range: 0 - 5 meters Special: 10 per pack Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 100 per Pack
Kunai (Throwing Knife) Rank: D Type: Secondary / Melee + Ranged Special: 2 per Pack. Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
Kunai (Throwing Knife) Rank: D Type: Secondary / Melee + Ranged Special: 2 per Pack. Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
Shuriken (Ninja Star) Rank: D Type: Secondary / Ranged Special: 5 per Pack. Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack
Accessories & Items - Two-Way Transceiver Rank: A Type: Universal Accessory / Self Special: Unlimited range. Receiver must also have the same item, as the frequencies are not compatible with a normal Radio. Each device takes up one (1) accessory slot. Description: The Two-Way Transceiver (otherwise known as the Two-Way Radio) is capable of keeping a shinobi in contact with others no matter the distance. It is a compact headset device, with a knob to change frequency and a button near the earpiece to communicate. Because of its duplex feature it is host to a variety of channels, both public and private, handy for secret operations. A durable and practical design ensures that it will hold up to water and high altitudes while also remaining inconspicuous. Cost: 30,000 Ryo
Breath Mask Rank: A Type: Universal Accessory / Self Special: Rank of mask determines the amount of time a user can spend underwater before needing to resurface and recharge the device. It takes a whole turn/post of being outside of the water in order for the apparatus to recharge. Additionally, mask is designed to keep out aerial objects that may harm the user, such as generic poisons and micro-fragments, equal to one rank lower than the rank of the mask. Each mask takes up one (1) accessory slot.
A: 8 turns
Description: With this accessory, the ninja is able to breath underwear for short periods of time. The apparatus appears to be a very small mask, and covers only the nose and mouth of the user. Although, it is quite hard and sturdy, and usually comes in a deep black color. Cost: 30,000 Ryo
World Recorder Rank: A Type: Universal Accessory / Self Special: Allows the player to record unique locations, such as hidden villages, gates, special event areas, etc. with the use of their chakra. Locations are remembered until they are somehow changed (like hidden village gates, for example). Each recorder takes up one (1) accessory slot. Description: Given the extreme topographical changes suffered by the world as a result of the Great War, things are no longer as they used to be. However, with the World Recorded equipped, the shinobi will never have to be worried about getting lost again! Cost: 30,000 Ryo
{Spoiler}Kawarimi no Jutsu (Body Replacement Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 0 Chakra Consumption: Low Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themself with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. The technique can only be used once per turn. Henge no Jutsu (Transformation Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Low, Low (upkeep) Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanime object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themself into an object of average, small, or miniature size. This means that one cannot Henge into a bijuu, summon, or other gigantic object. Bunshin no Jutsu (Clone Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Low (per clone) Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themselves. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other ninjutsu. These clones can be easily distinguished by opponents with doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area around themselves with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will disperse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold chakra to perform jutsu, nor can they physically harm an opponent. Kakuremino no Jutsu (Cloak of Invisibility Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep) Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised. Nawanuke no Jutsu (Rope Escape Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of chakra to free their bindings and effectively escape.
Note: Ineffective against complex, electronic, or unique binds. Kinobori no Waza (Act of Tree Climbing) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep) Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique has a dual purpose, since it is the perfect way to increase skills with chakra control - if the stream of chakra is too weak, the user will loose their footing; if the stream is too strong, the user will be pushed away from the surface. Suimen Hokou no Waza (Act of Water Surface Walking) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep) Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of chakra from the bottom of their feet and using this repellent force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of chakra that needs to be focused changes constantly, but it helps to build chakra control in the user. After much practice, it is even possible to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
{Spoiler}Shunshin no Jutsu (Body Flicker Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: - Chakra Consumption: 2x Low Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Fuubaku Houjin (Exploding Seal Method Formation) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: 1x Low Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes, opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags.
Kai (Release) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: 1x Low + Cost of Genjutsu Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Soushuuha (Manipulate Advancing Blades) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: 1x Mid per five Soushuuha is a Ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles (a maximum of five), like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually.
Kage Bunshin no Jutsu (Shadow Clone Technique) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 1 Chakra Consumption: Halves the user’s chakra Kage Bunshin is an advanced, forbidden Ninjutsu technique, which grants the user the ability to create a tangible clone. The normal Bunshin technique creates a copy of the ninja that lacks any substance. However, Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance, to the point the clone can utilize any jutsu the original ninja knows, and spawns with any equipment the user has one them at the time of the summoning. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Note: This technique is only capable of being learned by Chuunin or above. Up to a maximum of five [5] clones can be created. Please note that the user’s chakra is divided evenly among however many clones they create. Upon being destroyed, whatever remaining chakra the clone has is given back to the user. Despite having an extended range (virtually limitless), these clones must be created within five meters of the user.
{Spoiler}Hien (Flying Swallow) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: High to cast, Mid to sustain.
By consciously feeding their chakra into any bladed weapon, the user will manage to extend the length of the weapon by providing an extra extension of visible chakra. This creation will yield an extremely sharp edge that functions like the normal blade itself. By seeing only the user's bladed weaponry, the opponent may miss the Hien and misjudge how far they need to move to avoid an incoming strike. As a result, even if they manage to avoid the metal portion of the blade, the chakra portion may cut into them as well.
Note: The maximum length of these chakra blades is six inches.
{Spoiler} Suiun Suishi no Jutsu (Water Transport Dispatch Formation Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 5 Chakra Consumption: 3x Low (per Column)
Suiun Suishi no Jutsu is a Ninjutsu utilizing the Water Element. The user will first perform a series of handseals, and then cause a large column of water to rise from a nearby water source. Due to the moderate volume of liquid controlled by this technique, it is the preferred method of fighting nearby fires.
Note: Each Column is roughly ten feet tall and four feet in width (all directions)
Kokuun no Jutsu (Black Clouds Techniques) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra Consumption: 2x Mid
Kokuun no Jutsu is a Ninjutsu technique which utilizes the Water Element. After forming the necessary hand seals, a black mist will emit from the body and rise into the sky. Black clouds will then form, releasing a flammable rain of oil onto his\her targets.
Note: Water is not necessary beforehand to perform this jutsu. The "clouds" that form about are roughly twenty feet in all directions from the epicenter (caster) and can be increased by up to ten meters per expenditure of 1x Mid.
Mizu Bunshin no Jutsu (Water Clone Technique) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 3 Chakra Consumption: 2x Mid (per clone base cost) (this is not returned in anyway, this is the cost to form it.)
Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it cannot travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.
Note: Each clone costs 2x Mid to create, and the amount of Chakra given to each Clone is dependent on how much the user wishes to spend Extra to give it. Each Clone starts with 2x Mid, and are limited to basic attacks/weaponry attacks (taijutsu/kenjutsu allowed and other weaponry styles) Suiton based elemental Jutsu and Suiton based elemental channeling. The clones are required to stay within 25 meters of the caster at all times otherwise they disperse.
Mizurappa (Water Trumpet) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: 2x Mid
Mizurappa is a Ninjutsu technique utilizing the Water Element. After forming the necessary handseals, the user will expel a strong jet of water at their opponent. This jet is easily capable of swamping up to three targets, pinning them against any surface with its pressure.
Note: Water is not necessary beforehand to perform this technique.
Mizu no Muchi (Whip of Water) Rank: C Range: Close (0m ~ 5m) Type: Offensive, Supplementary Handseals: 5 Chakra Consumption: 1x Mid (creation/activation) 2x Low Upkeep
Mizu no Muchi is a Ninjutsu technique that utilizes water to create a whip. The ninja can also send an electric current through the whip to electrocute their opponent. The whip will function in the normal fashion, such as allowing the ninja to whip the crap out of little kids.
Note: The user does not need to possess the Raiton element to generate the electric current.
Mizukiri no Yaiba (Sword of Draining) Rank: C Range: Close (0m ~ 5m) Type: Offensive. Handseals: 4. Chakra Consumption: 2x Mid (activation), 2x Low Upkeep
Mizukuri no Yaiba is a Ninjutsu technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade.
Daibakuryuu no Jutsu (Great Exploding Current Technique) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: 3x Mid (Activation) 1x Mid Upkeep (per turn after initial) Daibakuryuu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the necessary handseals, a vortex of water will form, sucking anything on the surface above it down into the depths below. Note: Daibakuryuu no Jutsu starts at it's full strength and slowly loses it once the user releases their "control" over it, and after a total of four posts have passed it subsides. One the first post it is at full strength and capable of sucking in objects as large as a medium sized summon. Second post, it loses 25% of it's power and weakens. Third, it drops to 25% and on the final post it consumes itself.
Takitsubo no Jutsu (Waterfall Basin Technique) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 7 Chakra Consumption: 2x High
Takitsubo no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja will first perform the necessary handseals to create a large volume of water, which when given any real sense of height, will coming crashing down like a waterfall upon anything and everything around it.
Note: Water is not necessary beforehand to perform this technique.
Hahonryuu (Destruction Torrent) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10) Type: Offensive, Defensive Handseals: 8 Chakra Consumption: 1x High (Activation), 2x Mid Upkeep
Hahonryuu is a Ninjutsu technique utilizing the Water Element. To use this technique, the user will form the necessary handseals and then generate a whirling vortex of water in his palm. This technique can then, when pointed toward a target, fan out in a large volume of water capable of slamming into multiple targets.
Note: Water is not necessary beforehand to perform this jutsu.
Suijinheki (Water Encampment Wall) Rank: B Range: Close (0m ~ 5m) Type: Defense Handeals: 4 Chakra Consumption: 1x High
Suijinheki is a Ninjutsu technique utilizing the Water element. The ninja will first do a string of hand seals and then proceed to blow out a jet of highly pressurized water from their mouth, in order to act as a water barrier from an incoming attack.
Mizudeppou no Jutsu (Water Gun Technique) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 3 (if tier three mastery is not active; none if it is), and the user must form a gun-like figure with the hand. Chakra Consumption: 1x High
Mizudeppou no Jutsu is a Ninjutsu technique utilizing the Water Element. After forming the necessary handseals (depending on the situation), the user then forms a finger-gun and fires a droplet of water at the ended target with tremendous force. This can bullet can easily pierce through a human body.
Note: Water is not necessary beforehand to perform this jutsu. This technique can be performed by Water Clones without handseals, as their bodies are made entirely out of water.
Mizuame Nabara (Starch Syrup Capture Field) Rank: B. Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Defensive, Supplementary Handseals: 10 Chakra Consumption: 3x Mid
Mizuame Nabara is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel a sticky liquid from their gullet. This liquid can cover approximately 20 square meters. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the ninja focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance.
Note: Water is not necessary beforehand to perform this jutsu.
{Spoiler}Kaze Bakudan (Wind Bomb) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 2 Chakra Consumption: 1x Mid, 2x Mid (optional)
Kaze Bakudan is a Ninjutsu technique which utilizes the Wind Element. After performing two hand seals the user creates a highly condensed ball of wind, about the size of a baseball, in the palm of their hand. It can be thrown, and upon contact with a solid object will detonate in a concussive explosion one meter in diameter.
Note: If the user chooses instead to give up Mid x2 worth of chakra, they can create two bombs - one in each hand. The explosion is the most powerful at the site of detonation. This technique was created by Addy.
Kaze Dangan (Wind Bullet) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 4 Chakra Consumption: 1x Mid
Kaze Dangan is a Ninjutsu technique which utilizes the Wind Element. The user performs a set of hand seals, ending with Tiger, and holds it. A construct of condensed wind, bullet-shaped and -sized, forms at the tip of the fingers. By aiming at the opponent as if using a gun, they can fire this streamlined pellet at high speeds.
Note: The bullet travels in a linear path after being fired. Proper aiming is required, so opponents farther away are less likely to be hit. This technique was created by Addy.
Kamikaze (Hair Wind) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 2 Chakra Consumption: 2x Mid
Kamikaze is a Ninjutsu technique that utilizes the Wind Element. The user performs a set of hand seals and then generates a gently spinning pillar of wind. Although this cannot harm an opponent, it is capable of increasing the offensive power of all Fire Element techniques within range by double through the constant fanning.
Daitoppa (Great Breakthrough) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 3 Chakra Consumption: 1x Mid
Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary hand seals, the user blows a single strong current of wind from their mouth, shaped like a cone. This technique carries an enormous amount of force and is capable of leveling anything it hits.
Note: While this technique does give off a tremendous amount of force, its power is somewhat exaggerated (i.e "leveling anything it hits"). At best, this technique has been shown capable of punching through - snapping in half - a massive, hollow tree branch, similar to the size of those found in the Forest of Death.
Fuusajin (Dust Wind) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive, Defensive Handseals: 3 Chakra Consumption: 1x Mid
Fuusajin is a Ninjutsu technique which utilizes the Wind Element. After performing a set of hand seals the user channels their chakra into their limb or weapon. When it is swung, it produces a current of wind that picks up dirt and dust, covering the surrounding area. The initial blast is capable of knocking over opponents that are hit with it, and the debris may serve to inhibit proper vision until it settles.
Shinkuu Gyoku (Vacuum Sphere) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: 1x Mid
Shinkuu Gyoku is a Ninjutsu technique which utilizes the Wind Element. After performing the requires hand seals, the user inhales and then exhales up to three penetrating bullets made of wind.
Kamaitachi (Cutting Whirlwind) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: 2x Mid, 1x Mid Upkeep
Kamaitachi is a Ninjutsu technique which utilizes the Wind Element. After performing a set of hand seals, the user swings either their arm or a weapon, producing a blast of wind imbued with their chakra. Once an opponent is caught by this wind a tornado will raise them into the air, keeping them imprisoned with its fast gusts. It then begins to cut them with slicing currents.
Note: Only one opponent can be trapped at a time.
Shinkuu Taigyoku (Vacuum Great Sphere) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 5 Chakra Consumption: 1x High
Shinkuu Taigyoku is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary hand seals, the user inhales deeply and then expels a concussive bullet from their mouth. The bullet is slightly larger than the average person's head, and upon making contact with a solid object will explode.
Note: The user must know Shinkuu Gyoku in order to use this jutsu.
Dai Kamaitachi (Great Cutting Whirlwind) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 10 Chakra Consumption: 1x High
Dai Kamaitachi is a Ninjutsu technique which utilizes the Wind Element. After performing hand seals to channel their chakra into their arm or a weapon, the user executes a swipe that produces a cone of wind. This wind does intense cutting damage to anything within range, including people and the surrounding area.
Note: The user must know Kamaitachi in order to use this jutsu. While the winds have been shown capable of cutting clean through trees, they can be stopped by more resilient materials, such as iron and bone.
Kami Oroshi (Godly Winds From the Mountain) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 7 Chakra Consumption: 1x High
Kami Oroshi is a Ninjutsu technique which utilizes the Wind Element. After performing the required hand seals, the user will produce a one meter wide whirling vortex of wind that is capable of drilling through wood and rock. The drill moves at a fast pace, but in a straight line from where the user let it loose.
雨氷の太刀 Uhyou no Tachi (Glazed Ice Longsword) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: 1x High to cast, Mid sustain Description: The user releases ice from their hand over a 4 handseal charge period which covers their weapon's blade in a nearly transparent case of ice. This casing is approximately 1 meter long and shaped like the blade of a double-edged sword.
Note: It boasts a level 5 durability and strength and is vulnerable to high heat and blunt force, requiring less than usual effort to break.
雨氷の太刀・壱の太刀・氷丘斬 Uhyou no Tachi: Ichi no Tachi: Hyoukyuuzan (Glazed Ice Longsword: First Blade: Pressure Ridge Slash) Rank: S Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m +) Type: Offensive Handseals: 10 Chakra Consumption: 1x Massive Description: Hyouka simply charges a massive amount of Ice release chakra into her sword over 10 handseals of time and swings it. This creates a sharp, thin stream of ice blue light that jets out of her sword tip as she swings, creating a long wave following her slash trajectory a maximum of 30 meters long. Wherever the wave passes, triangular chunks of ice grow out to form a scene similar to a pressure ridge. These ice chunks are of varying sizes, no longer than half a meter on any side.
Anything the wave cuts deposits tiny ice crystals that cover up the wound left by the attack.
Note: The slash wave has level 8 strength. All ice left behind in it's wake has level 1 durability. This technique has a one post cool down.
雨氷の太刀・弐の太刀・氷菓一閃 Uhyou no Tachi: Ni no Tachi: Hyouka Issen (Glazed Ice Longsword: Second Blade: Frost Blossom Flash) Rank: S Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m +) Type: Offensive Handseals: 10 Chakra Consumption: 3x High Stamina Consumption: 2x High Description: Hyouka sheathes her sword and prepares for 10 handseals of time. Then, she emits ice while unleashing her sword in a battojutsu draw, slashing a single target while dashing. This leaves a snowflake flower the size of Hyouka's palm on the target, which detonates after 2 seconds (or when broken), shooting ice fragments in all directions with a 5m effective radius.
Note: The initial slash has level 6 strength. The snowflake flower has level 4 durability. The ice fragments have level 4 strength.
雨氷の太刀・参の太刀・寒天惨殺 Uhyou no Tachi: San no Tachi: Kanten Zansatsu (Glazed Ice Longsword: Third Blade: Wintry Massacre) Rank: S Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m +) Type: Offensive Handseals: 15 Chakra Consumption: 2x Massive Stamina Consumption: 1x Massive Description: Hyouka charges for 15 handseals, injecting a large amount of Ice release chakra into her sword before unleashing it in a single battojutsu slash. Uncountable wire-thin waves of ice shoot out from Hyouka's position like an expanding hastily-woven net, slicing up everything within a 40 meter radius. These waves, when stopped or reaching the end of their range, freeze into icicles.
Note: The ice waves boast level 8 strength. The icicles have level 1 durability.
{Spoiler} Battojutsu Rank: D Range: Close (0m ~ 5m) Type: Supplementary Handseals: -- Stamina Consumption: Low [activate] - [maintain] This technique concentrates a kenjutsu practitioners focus. It allows them to steel their nerves by transferring a little bit of chakra all around there bodies. This chakra relaxes the user allowing for sudden or intricate movements to be done with little margin for error.
Dorokendageki (Draw and Strike) Rank: D Range: Close (0m ~ 5m) Type: Offensive Handseals: -- Stamina Consumption: Low The battojutsu practitioner subjugates their dominant hand with chakra. This allows the practitioner to commence their attack from any position, this particular technique allows the practitioner to first draw with increased speed, then thrust or slashe with the blade so fast that the effects of the hit are after the user sheathes.
Senju Hijutsu: Kōtei Genmitsuna Chōsa (Senju Secret Technique: Emperor's Rigorous Study) Rank: S Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m +) Type: Passive Handseals: --- Chakra Consumption: --- A passive technique that can be gained by the Senju, it is a ninjutsu which reflects their excellent chakra control and proficiency. With this technique, the chakra cost of techniques used multiple times in a single thread goes down by one tier (the user performs a technique that costs x1 Massive, the second time one uses the same technique, it's chakra cost becomes x1 High, the third time it costs x1 Mid, etc.). This only effects techniques used multiple times in succession within the same thread and is not cumulative, resetting for each battle. Using a different technique resets the chakra cost reduction as well.
Note: Regardless of reductions, the lowest cost paid for a technique will always be x1 Low. This passive effects all non-Senju related Ninjutsu techniques (doesn't work with Genjutsu or Taijutsu).
Nin Prime 2 Ninjutsu 1 Taijutsu 2 Chakra. 1 Stamina 1 Speed 1 Strength 1 Defense 2 Intelligence Level 2 Hand Seals 4 per sec 4 slots. Taijutsu restricted to B-ranked and under. Universal Taijutsu restricted to B-ranked and under.