When the comforts of civilization begin to dull our senses, we must never forget that in the beginning, there was war. And war. And more war. Long before there were empires, there were humans consumed with greed and the hunger for power. Resources, territories, information—these were the forms of sustenance upon which we preyed. Today, we call such habits vices. Oh, how arrogant we have become! Are we not still impelled by those primordial emotions? Is the advent of war so far-fetched? But alas, for you to truly understand, we must dive deeper into this land’s half-forgotten past.
There was a time when might was the only law that humankind knew. Fearsome clans roamed throughout the land, seeking amenable grounds within which they could take root and opposing forces against whom they could test their mettle. Given the irregularity of nature’s bounty, certain regions appealed more than others, and dominion over such coveted territories became the spark that ignited the earliest inter-clan wars. These fierce, internecine affairs tended to conclude only when one side had decimated their competition into oblivion, and many clans of story were rendered extinct during this period.
The victors of war, having claimed their territories, often made truces with surrounding locals, offering protection in exchange for access to the yields of agriculture. Over time, certain communities emerged as more dominant than others, either due to numbers or sheer talent, and their rapid expansion would force smaller, neighboring communities to either collapse into their fold or be devastated. When the dust settled, humankind found itself divided into the five major territories that we are familiar with today. And was the bloodshed over? With our lands obtained and our bellies filled, were we finally content?
06/01/2023 June is for Juggin
We made it y’all, another month of OTA, and fresh off the press we have another promotion ready. Leaving behind the opening bonus sadly, we welcome the jugggggg! June is for juggin AKA working hard, so we are making it a double rewards month for every mission completed! Yes we said it's double rewards, now you all can really get into the thick of those builds if you work hard enough. And who knows what you might uncover in the process. AND all jobs are free to enroll no quest EXCEPT ANBU(Black Ops) roles.
Post by Uchiha, Shinji on Oct 15, 2022 2:57:45 GMT -6
Male
17
Jonin
Sunagakure no Sato
█ NAME
Uchiha, Shinji
█ ALIAS
ウちはおザ沙 [Uchiha Of The Sand]
█ Clan/Kekkei Genkai
Uchiha
█ Character Type
Ninjutsu Prime
█ Weight
180 lbs's
█ Height
5feet' 11inches
█ Hair Color
black █ Face Claim OC
PERSONALITY
Childhood Personality: Born a rare case of having a sixth sense having feeling like he can sense things out the norm he was a very prodigal one of the bloodline. He often was very quiet and observative opting to only speak when he was sure it was in his understanding to speak on said subject. Many would have considered him an very high functioning child seemingly beyond his years. He was very loyal, kind and interested in wanting to learn the way of bringing peace to a world he saw as not peaceful. However, sure enough he was not above being brash. He was head strong in the regard that he could do anything and everything. That also came with cost.
Teenage Personality: After experiencing traumatic experiences that more often than not is experienced during war time period he was raised in he started to become more and more reserved in the regard of not living with your heart on your sleeve as often times most Uchiha tend to do due to the strong bonds they form.
- Loyal - Intelligent - Stoic - Confident, but not cocky - PSTD from childhood
BIOGRAPHY
Every couple millennia a child is born almost out of prophecy. Like a reoccurring cycle of whatever juxtaposition, slightly straying from the previous course at some point. Normally a path as simple as good or evil. God or the devil. A path with a fork in it's road.
0-3 Born into one of the many noble families within the land of fire Shinji Uchiha was blessed with alternate upbringing being able to witness the end to a war, and the start to a legacy. His lineage started with a very powerful father named Uchiha, Rion and mother named Uchiha, Shinto the pair birthed three sons with eldest being Uchiha, Tut, and in-between Shinji and Tut there was Uchiha, Momochi. Unlike his brothers, Shinji was born during the decline of the warring state of the world people were starting to understand the value in cooperation.
When Shinji was just a child his parents could see he was clearly he would be the final part to their matriarch, his naturally large chakra pool along with his natural ability to learn anything placed in front of him his father placed him on a peddle stole higher than both his brothers. Uchiha, Rion wasn’t one to be shy about his opinions either, he felt his eldest sons were growing soft and he wouldn’t allow his entire family to fall to the same fate. So as a toddler, Rion spent the bulk of his time training his youngest son in the toughest conditions his body could handle. At times Shinto would come to him pleading that he should treat Shinji different because of how there elder sons feel about him. But the elder Uchiha never let up, he trained his youngest son who was barely old enough to walk as he was a fully matured shinobi from the day he could hold a kunai.
3 - 7 As time passed their family grew in power, Shinji’s elder brothers both had reached the plateau of their Sharingan just as their father did. Although the older brothers drifted far away from the family they hadn’t been back to visit the compound since Momochi was offered the title Hokage, whenever he attempted to come back and retrieve his younger brother for quality time his father would never let them because he felt like they’d taint him to be just like them. But of course he never told Shinji this, he made it appear as if they had no care in the world for him.
Once the village was fully created around the time Shinji was 6 years old. Momochi was able to convince his mother and father to come to the village. But of course this wouldn’t be the best situation for Rion, he wasn’t a man of peace, he never learned to appreciate quite nights. And he felt like his training for Shinji was going to waste, and of course he wasn’t the only one. He had a brother named Mitsuki who felt exactly the same. The duo plotted for a while, rounding up any Uchiha from any village who would listen to his preaching of his sons being too weak too lead. Once he gathered enough support he returned to the compound his son provided for their family, Their mother was there alone. Rion felt it was time to sever all ties with his sons, and what better way to do it rather than murdering their mother in cold blood.
As her lifeless body dropped to the floor Shinji’s eyes appeared in the doorway bright red filled with one tomoe accompanied by tears. He screamed at the top of his lungs before his father placed him in a trance causing him to lose his consciousness. He placed a very powerful Genjutsu on him to ensure he’d replace his own image with another memory: his eldest brothers image so he wouldn’t know the truth for as long as he lived.
Fleeing the village Rion and Mitsuki took a small group of Uchiha from the Konohagakure and set up there own village. They begun to train as if they were getting ready for war, they forced the adolescent Uchiha to continue to progress. Rion wanted his son, Shinji to be stronger, badder, and more sinister than he was so he would do anything in his power to ensure this reality. He spent hours training, or rather torturing his son into becoming the perfect killing machine.
7 – 11 Training under his father molded Shinji into an interesting battle focused individual, he wasn’t really allowed to show emotion outside of his killer intent. His fathers small village was growing, and he managed to gain more followers who believed his sons were leading the Uchiha down a path of weakness. Shinji watched in silence most of the time as his father gave longed winded speeches about how great their clan was and how no one compared to their greatness. Without another opinion the young Uchiha couldn’t hope but to foster a little hate for his elder brother especially his eldest brother Tut who killed his mother in his eyes. The hate manifested within his heart further jading him from the idea that his brothers really loved him.
Around the Shinji’s 11th birthday things within the small village took a turn for the worst as war broke out, but this was no average war it was only one man. Shinji’s older brother Momochi, although he was a lot different than the last time Shinji had seen him. He challenged his father to a battle to the death, he said he was going to end this coup before it get any bigger and avenge his older brother death with this fight. The two went to war destroying the village, and scaring the landscape with marks that would last for the ages. In the end eyes full of blood Momochi stood over top of his fathers dying body and said “You will never see again.” Before he ripped his eyes from his head unluckily Shinji was there to witness this reality once again once of his parents taken away by one of his brothers. Mitsuki showed up to the battlefield and teleported Shinji away from the battle field was his own special jutsu, he knew he couldn’t let his brothers prize possession be ruined by those two. This infuriated the Hokage as he was close to being able to see Shinji again.
12 – 16 Mitsuki dedicated his life to getting revenge for his brothers death while he trained his youngest nephew just as his father did. They spent years on the road his uncle was a known assassin for hire so that was how they made a living, he trained his nephew to the best of his abilities while doing so the duo became pretty good at what they do.
After a few years passed they had became known by outside the land of fire as well, Mitsuki and Shinji was offered a job to kill the Kazekage and of course he took it without thinking much. Shinji had grown enough to become an asset on the battlefield, and he felt like he had the leverage to take on such a foe. But oh was he wrong, the Kazekage ended up meeting them outside of the village walls before they were even within a 100 miles of the village in the middle of the desert. There was a heated battle between the three where Mitsuki ended up losing his life as he was in the short bingo book that existed. But luckily his older brother had put a POV out for him so she didn’t kill Shinji instead she was able to subdue him and take him back to her village.
After losing what seemed like his whole family the Kazekage tried her best to reconnect the young Uchiha with his family but he would never budge. He insisted that he’d rather stay within the walls of the wind because he didn’t trust his family in the least bit. She herself was weary at first but then felt the fact she had someone with the power of that Kekkei Genkai within her village would be a useful tool. The Uchiha had showcased over the next sixth months that he was capable of being a Jonin ranked member of Sunagakure. Despite the mentality of Shinji due to his upbringing, his father and uncle did one right thing: raise a warrior.
AppearanceNon-Mission Gear: Shinji when lounging about the village normally sports white shorts, with a different variety of tops in various colors. His headband rest around his neck tied. He has black sandals that wrap up around the ankle. He normally can be seen without or with his sand gourd depending upon the events.
Mission Gear:
differences: cloak is solid red, deep red. The stripes on his shoulders of his cloak are white instead of black. There is no clan insignia to tell he is from the Uchiha. Still has the wrapped sandals around the ankle. Headband is still tied around the neck. He has a wrap around flak jacket like interior on both sides with his storage packs. His hair is long black mane coming down to the middle of his back free flowing, as his tufts of hair near the side of his face is pulled into ponytail sideburns much like Indra. The Gourd of Sand rested against his back with a custom kanji like seal drawn across the gourd, fasten to his person via a strap.
MADE BY ★MEULK
last edited May 28, 2023 15:55:09 GMT -6 by Uchiha, Shinji
Uchiha: I. ADVANCED TRAINING, THE BODY - Having mastered their Sharingan, the Uchiha clan member learns to better incorporate their predictions with actual movements. Synchronizing their evolved sight with more concise and specific movements, the Uchiha clan member achieves a higher state of speed and agility (their current speed and hand seals speed stats increase by 1). While this doesn't make the Uchiha impossible to hit, they are relatively more dexterous than your typical shinobi.
II. ADVANCED TRAINING, THE MIND - Along with excelling in taijutsu, Uchiha clan members specialize in ninjutsu and genjutsu based combat. Through vigorous training, the user has elevated themselves to an unparalleled level of harmonizing their dojutsu with a variety of genjutsu in their arsenal. Because of this, they are capable of locking their opponents in any genjutsu they currently know via eyesight alone (i.e their opponent looking them in the eyes). Also, all Genjutsu are performed for a tier less than their actual cost.
III. PERFECT MIMICRY - One of the Uchiha's clans most feared powers is the ability to copy nearly any technique they see their opponent perform. However, without proper training, the user quickly forgets the technique shortly after being used. To eliminate this weakness, there are those of the clan who strive to strengthen their memorizing abilities above all else. The user can permanently memorize any viable technique (non-kekkei touta; non-kekkei genkai) they copy.
It should be noted that this mastery allows the user to copy a technique, even if they do not currently have the elemental release. However, simply copying the technique does not open the path to the rest of the tree (essentially, the user can only use the elemental technique they copied). Regardless of mastery, the Sharingan user will never be able to copy and memorize Kinjutsu.
Raiton: Static Focus: Master of lightning based chakra, shinobi who favor the art of raiton are capable of using their body's own electrical current as a weapon. Once every two turns, masters of this level may "jolt" any number of victims they come in contact with, numbing the effected area for a post. This unique ability costs no chakra; however, using it again before the "cooldown" has reset will result in the user paralyzing their body entirely for two posts.
Post by Uchiha, Shinji on Oct 17, 2022 21:04:19 GMT -6
Weapon Armory
Primary Weapons - tab
Secondary Weapons - Ninja Wire Rank: D Type: Secondary / Ranged Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 100 Ryo per pack
Accessories & Items -
World Recorder Rank: A Type: Universal Accessory / Self
Special: Allows the player to record unique locations, such as hidden villages, gates, special event areas, etc. with the use of their chakra. Locations are remembered until they are somehow changed (like hidden village gates, for example). Each recorder takes up one (1) accessory slot.
Description: Given the extreme topographical changes suffered by the world as a result of the Great War, things are no longer as they used to be. However, with the World Recorded equipped, the shinobi will never have to be worried about getting lost again!
Cost: 30,000 Ryo
Recorded Locations: Ishi no Toride Sunagakure Bedouin Refuge
Post by Uchiha, Shinji on Oct 17, 2022 21:05:01 GMT -6
Weapon Armory
Uchiha: Partially Activated Sharingan: One Tomoe Rank: C Range: - Type: Supplementary Handseals: - Chakra Consumption: Low per turn active.[/spa]
This is the first variation of a partially developed Sharingan eye. The clan member’s pupil will turn red and develop one of the wheel swirls. The perception of one’s surroundings is slightly enhanced, though the one tomoe Sharingan yields minimal to no real benefit.
Note: This variation of the Sharingan is capable of piercing c-rank Genjutsu and below, predicting rudimentary Taijutsu (c-rank and below), and comprehending movements that are 3 the speed of their movements.
Partially Activated Sharingan: Two Tomoe Rank: B Range: - Type: Supplementary Handseals: - Chakra Consumption: Low per turn active.
This is the second variation of a partially developed Sharingan eye. The clan member’s pupil will turn red and develop two of the wheel swirls. With two tomoe, the user can perform minor jutsu copying, perceive movements with even greater clarity, pierce even stronger Genjutsu, and view formations of chakra.
Note: This variation of the Sharingan is capable of piercing B-rank Genjutsu and below, and is capable of predicting adept Taijutsu (b-rank and below), and comprehending movements that are 5 levels higher than their speed level.. For an increment of one Mid worth of chakra, the user can copy any technique of b-rank and below; this cannot be applied to Kinjutsu, Advanced Releases, or other Kekkei Genkai.
Fully Activated Sharingan: Three Tomoe Rank: A Range: - Type: Supplementary Handseals: - Chakra Consumption: Mid per turn active.
This is the final form of the “normal” Sharingan. The clan members pupil will turn red and develop three of the wheel swirls in both eyes. In this form, the clan member can read Genjutsu, Taijutsu, and Ninjutsu, learn how the skill is done and then copy it to be used then or later.
This level of the Sharingan permits a great deal of agility, allowing them to better conserve and direct their attacks based on an impressive level of perception. Three tomoe Sharingan allow seamless copying and interpretation of a wide array of jutsu. At this level, the Sharingan can perform Genjutsu and hypnosis if eye contact is made and the ninja has access to the appropriate Genjutsu training.
Additionally, keep in mind that the Sharingan’s ability to be used effectively is dependent on visibility and sight range.
Note: This variation of the Sharingan is capable of piercing all a-rank Genjutsu and below, and is capable of predicting advanced taijutsu (a-rank and below), and comprehending movements that are 7 levels higher than their speed level. For an increment of one Mid worth of chakra, the user may copy any viable technique of a-rank and below; this cannot be applied to Kinjutsu, Advanced Releases, or other Kekkei Genkai.
Sharingan Shisu (Copying Wheel Eye Hypnosis) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: None (for basic) / 3 (for advanced) Chakra Consumption: Mid (for basic) / High (for advanced)
This is a broadly categorized Genjutsu that utilizes the Sharingan as the source for the ability. The Genjutsu uses no handseals and can be used in one of two ways. In both instances, the jutsu requires direct eye contact.
On a most basic level, this ability allows the user to influence the actions of a Ninjutsu-using opponent, influencing their decisions and allowing the user to make it appear as though they are copying jutsu faster than the enemy can actually plan and act.
On a more advanced level, usage of this technique can create very distinct and impressive illusions. These can be visible where the Sharingan-user can modify aspects of the enemy’s perception, allowing them to perceive the Uchiha ninja dying, or create bunshin-like illusions in their stead.
Note: For the more advanced use of the Genjutsu, used for full illusions, the handseals are required in addition to eye contact. In addition, after performing the handseals, the victim will be caught in the illusion after they make eye contact (regardless of how long later it happens). This “charge” is only viable for the duration of the thread.As stated, this is a passive technique granted by having the Third Eye and beyond active.
Magen • Kyouten Chiten (Demonic Illusion • Mirror Heaven and Earth Change) Rank: S Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: - Chakra Consumption: High
Magen Kyouten Chiten is a Genjutsu technique unique to the Uchiha bloodline Sharingan holders. Using the copy and counter functions of the Sharingan eye, the Uchiha clan member can stop sensory spell cast on their body and reverse it back on their opponent.
Note: As stated, this is a passive technique granted by having the Third Eye and beyond active. This ability only works on single-target genjutsu. Furthermore, the Uchiha must be the intended target of the genjutsu in question. This ability does not work on Tsukuyomi.
Sogensenshi (Chakra Nature)
Rank: B
Range: -
Type: Supplementary
Handseals: -
Chakra Consumption: -
A passive ability granted to a wielder of the Sharingan, this grants the user clarity of their target(s)’s chakra nature. The Sharingan user can see the person in question’s chakra is a fiery aura around their body, which seamlessly transitions in color to represent the elements he or she may possess (even advanced releases).
Note: As stated, this is a passive technique granted by having the Second Eye and beyond active. It costs no chakra. Once an Uchiha reaches this level they're eyes have gained the ability to see chakra through solid constructs. Now their abilities aren't on par with the Hyuga, but they're able to see CHAKRA through solid constructs.
Katon: Housenka no Jutsu (Mythical Fire Phoenix Technique) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 5 Chakra Consumption: 1x Mid
Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a series of fireballs (up to a maximum of four). The ninja can also simultaneously hurl a projectile which is covered in these flames, masking them. To the opponent the attack appears to be only the balls of flame, as they do not see the hidden threat within the flames. These flames can cover different projectiles like shuriken, kunai and senbon.
Note For every extra 1x Mid, the user is capable of increasing the number of Fireballs by 3 per Cast.
Goukakyuu no Jutsu (Great Fireball Technique) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 6 Chakra Consumption: 2x Mid
Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames, the user can bring their hand to their mouth to control it.
Raiton: Sutangan no Jutsu (Limb Stunning Technique) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: Mid
The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place!
Note: If used on a person’s head, they will be knocked out for a single post. Limbs are numbed for a whole turn. Stunning effect cannot be stacked. The user must touch the victim with their hand to achieve the desired effects.
Mekurumeku (Blind Flash) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 5 Chakra Consumption: Low
A basic yet effective Raiton technique, the user focuses a bit of chakra all over their body, letting the lightning gather and then quickly exploding, effectively providing a blinding light that leaves all within the range blind. Useful for disorientation and quick get-aways.
Chidori (One Thousand Birds) Rank: A Range: Close (0m ~ 5m) Type: Offensive Handseals: 3 Chakra Consumption: High
One of the rare techniques within the shinobi world involving both shape and nature manipulation, Chidori is a Raiton based ninjutsu developed for the purpose of ensured assassination purposes. Activating the body to focus chakra to the hand, the user's hand become enveloped by an electrical force. This force is their chakra altered in nature to an electrical current. By altering the shape of the force, similar to an electrical discharge, they can decide the power and range of the attack. After concentrating all the chakra into the arm, the user rushes forward in order to use the power of the thrust from the chakra to pierce any object with the extended forearm. Due to the high speed, the force emits a sound like a thousand birds chirping which gave the technique its name.
Note: Pierces through barriers 'A' rank and below, and instantly paralyzes the victim's body upon impact for the remainder of the turn it was used, presuming the strike doesn't kill the victim. This technique will remain active for one full post after being cast, before it needs to be recast.
Chidori Nagashi (Thousand Birds Current) Rank: A Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: High
The first variation of Chidori involves the displacement of the concentrated electrical currents all across the user's surroundings. Instead of merely focusing the electrical force to a specific point on their body, the user is now able to extend it outside of their body in general and through objects which they are holding. This allows the user to create a protective zone of electricity around their perimeter, which can shock and immobilize their foes, presumably by attacking their nervous system. When using this attack on a great number of enemies at once, it can effectively double as an instant defence. The body of the person touched by the Chidori will misinterpret the lightning nature as "electrical signals from the nerves", making its muscles contract. This causes the body to involuntarily go stiff, while at the same time receives damage. Best of all, this attack can also be channelled through the ground to increase the range of the attack.
Note: This technique is capable of paralyzing multiple opponents simultaneously (up to a maximum of three) for one full turn. Despite being raiton based, this technique is somewhat slower than the rest, making it relatively easy to evade it (more so due to the fact it simply covers the ground). This technique can also be applied to a weapon in order to dramatically increase its cutting strength. The user must first cast chidori in order to use this technique. This technique requires chidori to be used prior to the activation of this technique.
Chidori Eisou (Thousand Birds Sharp Spear) Rank: A Range Close (0m ~ 5m), Mid (5m ~ 10m) Type Offensive Handseals - Chakra Consumption: High
The second variation of Chidori involves a similar extension of the original charge, but this time, in a more concentrated, linear fashion. On a whim the user is able to shape their Raiton Chakra to form an extending spear of pure lightning, aiming to pierce whatever it is they are aiming at. The best part? This spear takes on Chidori's characteristics, including its ability to cut through anything which stands in its path, allowing the lightning sword to strike its target with ease. Finally, this variation is similar to Chidori Nagashi in that it causes the target to go numb from the excessive electrical charge. This technique requires chidori to be used prior to the activation of this technique.
Note: this technique has piercing power similar to level 6 strength, and move at level 5 speed when extended.
Raikiri (Lightning Edge) Rank: S Range Close (0m ~ 5m) Type Offensive Handseals 3 Chakra Consumption: 3x High
Though little has changed in execution, the power of Chidori is now increased even further, no longer able to be withstood by normal means. The penetrative power of the Chidori is increased tremendously, but so too is the chakra cost and the toll it takes on the body. It is a more refined and powerful version of Chidori, Raikiri is capable of piercing through nearly any substance (up to the full length of the user's arm). Presuming the strike is not fatal, this technique paralyzes the opponent for a full turn. On top of this, once learned all Chidori sub-jutsu can be performed under the power of Raikiri.
Note: Other than its penetrative strength, this technique also has a high probable cost that paralysis will occur to those struck by the full onslaught of this technique. This technique has piercing power similar to level 8.
Kaminari Ookami (Thunder Wolf) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 10 Chakra Consumption: High
Utilizing the Lighting Element the user will charge an electrical current into their hand. Using this charged and condensed amount of lightning, the user will send out a wolf made of lighting to attack their target. Unfortunately the wolf pulls lightning from the user’s palm limiting the techniques range.
Note: If wolf is able to bite into an opponent, the electricity can paralyze the foe either in just the limb itself or spreading through the body depending on the length of contact. This technique has a strength level comparable to level 4 strength, and level 4 speed
Danpen Inazuma (Shooting Thunder) Rank: C Range: Close (0m ~ 5m), Mid (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid
Meant more as a reactionary technique than a main avenue of offense, this jutsu allows the user to essentially shoot out small lightning bolts from a free hand to anyone within a small range. This requires no seals to conjure, and can be shot out from one’s appendage during the most heated of combat. The damage is light and the bolts shoot off in a relatively straight line, at rapid speeds.
Note: This technique has a strength level comparable to level 1, and it moves at level 3 speed
Futon- Daitoppa (Great Breakthrough) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 3 Chakra Consumption: 1x Mid
Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary hand seals, the user blows a single strong current of wind from their mouth, shaped like a cone. This technique carries an enormous amount of force and is capable of leveling anything it hits.
Kaze Dangan (Wind Bullet) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 4 Chakra Consumption: 1x Mid
Kaze Dangan is a Ninjutsu technique that utilizes the Wind Element. The user performs a set of hand seals, ending with Tiger, and holds it. A construct of condensed wind, bullet-shaped and -sized, forms at the tip of the fingers. By aiming at the opponent as if using a gun, they can fire this streamlined pellet at high speeds.
Note: The bullet travels in a linear path after being fired. Proper aiming is required, so opponents farther away are less likely to be hit. This technique was created by Addy.
Note: While this technique does give off a tremendous amount of force, its power is somewhat exaggerated (i.e "leveling anything it hits"). At best, this technique has been shown capable of punching through - snapping in half - a massive, hollow tree branch, similar to the size of those found in the Forest of Death.
Jiton:
Sabaku Fuyuu (Desert Suspension) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 4 Chakra Consumption: Mid, Mid (upkeep)
Sabaku Fuyuu is a Ninjutsu technique which utilizes the Sand Element. After performing the necessary Handseals, the user creates a cloud-shaped platform of sand in front of them. The platform is sturdy enough for the user to stand upon them, providing a means of transportation - it can levitate at the user's command.
Note: The platform can be no larger than 2x2x2 meters, and can support no more than two people at one time. If the user is on top of the platform it can continue moving for any distance so long as they continue to feed it chakra, but if they are manipulating it from afar it can only travel a maximum of 5 meters away. with one person it moves at speeds similar to level 4 speed, and level 3 defense.
Suna Juugan (Sand Bullet) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 6 Chakra Consumption: High, Low x2 (optional)
The user forms a small marble-sized sphere made of sand and compresses it to increase its hardness. The user holds out their hand and launches the sphere at an opponent with such speed that if it hits, it is capable of knocking them back up to 1 meter and dealing massive blunt-force trauma to the area. Additionally, the user is capable of redirecting the same sphere after it hits to mow down multiple targets within Range.
Note: The bullet can only travel in a straight line once it has been launched. For a Low x2 amount of chakra, the user can redirect it, but this is only partial manipulation - after the redirect, it still flies in a straight line toward its new target. These bullets do not penetrate like normal bullets. is technique forms around the user around level 6 speed, and has level 2 defense/durability
Gokusa Maisou (Sand Prison Burial) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: High
the user loosens the ground beneath a target and catches them in a maelstrom of quicksand. If the enemy does not escape they will be swallowed, sinking deep underground. Then, the sand glued onto their limbs applies pressure on their whole body, so they cannot even twitch a finger. The pressure resulting from being buried at such an extreme depth would surely kill any normal human, if not from suffocation, than from the fact that all their bones would break.
Note: Only earth and sand can be manipulated for use with this technique, not metal, rock or any other hard substance. The burial area is a 3 meter sphere with the victim in the center. It takes one complete turn for the captured victim to be swallowed. This technique forms around the the target a speeds similar to level 3, and has the crushing/restraining power of level 5 stength.
Sabaku Rou (Desert Prison) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Defensive Handseals: 9 Chakra Consumption: High, Mid x2 (upkeep)
The user launches their sand at an opponent, whether they be on the ground or in the air. The sand quickly envelopes them, forming into a perfectly airtight sphere that traps the enemy. Because of the user's immense control over the sand, they are capable of fine-tuning the size to fit the opponent they wish to secure.
Note: The user must know Sabaku Kyuu in order to use this technique. This technique can pursue at speeds comparable to level 6 and maintains the durability of level 5 defense.
Ryuusa Bakuryuu (Quicksand Waterfall Flow) Rank: S Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 15 Chakra Consumption: Massive, High x2 (optional)
the user claps their hands, creating a massive amount of sand from preexisting elements, in the form of a wave. This wave moves forward in the same manner as a tidal wave, covering and "drowning" any person in the vicinity. Not only does this attack do a lot of damage by itself, but it covers the surrounding terrain in sand, allowing the user to consecutively use this technique or use the sand for other techniques.
Note: It takes one turn from the time of handseal completion to the time when the wave rises from the ground, as sand is being created. Only a small amount of sand is required for use to begin the technique. If the user sacrifices a High x2 amount of chaka, they are capable of reusing the sand to form another wave; this can be done continuously, so long as they have the chakra to sustain it. this sand wave can measure up 30x30x20, and moves at speeds comparable to level 3
Minorikouseki (Mineral Harvest) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 3 Chakra Consumptions: Mid, 2x High (optional)
devised as an answer to the demand of the user's need for iron powder or gold dust. While many of the Jiton based techniques will suffice using a small or moderate amount of iron powder or gold dust, there are those (often those which mimic the Saton-based assaults) which require a much large quantity. Being heavier than sand, carrying this absurd amount of substance around simply isn't practical. So, they have learned to call it from the planet, itself. After performing the necessary Handseals, the user will place their palm upon the ground and emit a very large, powerful electromagnetic pulse from their body. This will pull the iron and gold minerals from the earth, drawing it to the user for their use.
Note: The version of this technique which requires a Mid worth of chakra creates enough Iron Powder or Gold Dust to carry out any and all Jiton or Saton techniques of C-Rank and below. The version of this technique which requires a 2x High amount of chakra gives the user enough Iron Powder or Gold Dust to use any and all techniques in their arsenal, from E - S Rank. Though the pull of this technique exceeds ten meters, the derived minerals must emerge within several feet of the user. It should be
Noted that this technique can only be used on rock/metal surfaces. the iron sand doesn't appear instantly either, it rises from the taking a total of 10 seconds before you can create enough iron to use S rank Techniques.
Universal Ninjutsu:
Shunshin no Jutsu (Body Flicker Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: - Chakra Consumption: Low
Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Kai (Release) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Low
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Kawarimi no Jutsu (Body Replacement Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 0 Chakra Consumption: Low
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themself with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. The technique can only be used once per turn.
Henge no Jutsu (Transformation Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra Consumption: Low, Low (upkeep)
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanime object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themself into an object of average, small, or miniature size. This means that one cannot Henge into a bijuu, summon, or other gigantic object.
Bunshin no Jutsu (Clone Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra Consumption: Low (per clone)
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themselves. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other ninjutsu. These clones can be easily distinguished by opponents with doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area around themselves with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will disperse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold chakra to perform jutsu, nor can they physically harm an opponent.
Kinobori no Waza (Act of Tree Climbing) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Low, Low (upkeep)
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique has a dual purpose, since it is the perfect way to increase skills with chakra control - if the stream of chakra is too weak, the user will loose their footing; if the stream is too strong, the user will be pushed away from the surface.
Suimen Hokou no Waza (Act of Water Surface Walking) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Low, Low (upkeep)
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of chakra from the bottom of their feet and using this repellent force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of chakra that needs to be focused changes constantly, but it helps to build chakra control in the user. After much practice, it is even possible to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
Post by Uchiha, Shinji on Oct 21, 2022 20:47:12 GMT -6
Finished
Total Current EXP- 5000
Used Exp - 760
Remaining exp- 4240
Stats
Base Stats -
Nin Prime 2 Ninjutsu 1 Taijutsu 2 Chakra. 1 Stamina 1 Speed 2 Strength 1 Defense 2 Intelligence Level 2 Hand Seals 4 per sec 4 slots. Taijutsu restricted to B-ranked and under. Universal Taijutsu restricted to B-ranked and under.
[attr="class","explorerbox"]This is the symbiotic relationship between the Jinchuuriki and the Bijuu in its most simple form. In many cases, users may go on not even knowing what power they possess inside of themselves. Still, this user boasts and augmented chakra supply. While the Bijuu's chakra rests deep inside, the actual understanding and ability to use it is limited here. [break][break]
Ultimate Defense - Shukaku's will grant their Jinchuriki multiple benefits as a host, even in its dormant state Shukaku protects its host with its ultimate defense, being the one-tails Jinchuuriki enables the user to have a unique bond with the sand. Forged from the Ichibi’s will, this moderate-sized clot of sand reacts to any and all form of danger, immediately shielding the Jinchuuriki. Being a creation of the Bijuu, rather than the user, this shield actives against attacks even the user cannot see (whether it be because of speed, or simply the attack being invisible). This defense is not impenetrable but it's equal to level 5 defense, however despite how quick, it can be bypassed by strength or speed exceeding +6 of your average shinobi; furthermore, high-impact and incredibly powerful techniques are able to overpower the sand and strike through the user's defense.[break][break]
Sand Skin - The One Tails Jinchuriki also gain an extra layer of skin comprised of whatever material they choose to use as a medium for their Jiton technique. This layer of skin isn't noticeable by any doujutsu because it takes on the same visual properties of the host's natural skin, it can be broken or cracked but it'll always fix itself over time. This layer of skin gives them an +1 to their natural defense stat. [break][break]
Jiton Release - The host has access to the Jiton tree without it requiring it to take up a slot, and it doesn't require the user to take up any of the needed releases. [break][break]
Chakra Increase - Users Natural Chakra pool is +4.
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[attr="class","explorerheader"]▸ PERSONALITY ◂
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[attr="class","explorerbox"]Shukaku is characterized as a wild and short-tempered individual, and often speaks in a bombastic and incoherent manner, giving it the demeanor of a drunken madman. It uses "ore" (オレ) when referring to itself. In its first full appearance, Gamakichi describes it as "pretty funky". prior to its introduction, Shukaku relishes the opportunity to kill anyone in sight, even more so during a full moon. Like all tailed beasts, Shukaku has shown a strong desire to preserve its own life, to which it will grant its jinchūriki the power to control sand as well as allowing them to transform into it in a state of need and blood-lust.
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[attr="class","explorerheader"]▸ Forms ◂
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[attr="class","explorerbox"]Cloak Form 1: Educated Host & ↑[break][break]
This transformation centers around the Jinchuuriki surrounding themselves with a fiery orange coat of chakra. This occurs when the Jinchuuriki begins to tap into a direct supply of volatile chakra that the Bijuu provides its user; it is incredibly dangerous in the sense that this chakra is as alluring as it is addicting, which can lead to the Bijuu overwhelming the user. This form grants the user increased feats of speed and strength (+3 that of your average shinobi). Entering this state also gives the user access to powerful wind bombs, which the user can fire accurately up to thirty meters, and detonate upon contact in a five meters explosion. With the increased bond with the Biju the user is capable of controlling natural sand just as he would his own & all sand technique are up x2 there normal size.[break][break]
Cloak Form 2: Enlightened Host & ↑[break][break]
Considered a full transformation, form two occurs when the Jinchuuriki takes on the the more animalistic characteristics of their bijuu. This state increases the Jinchuuriki's size, as well as engulfing them in the Ichibi’s volatile energy, adding a layer of very protective chakra around their body to shield them from some of the most capable of physical attacks. Boasting even more strength and speed than the previous incarnation at +4 for both, only the most capable of shinobi are able of sustaining this form.[break][break]
In this for, the user gains access to the tailed-beast ball. Furthermore, the user gains access to even more powerful wind bombs. While the range is not increased, the explosive radius of the chakra-forged wind constructs has increased to ten meters. Using the tailed-beast ball equates to a Massive-cost jutsu, while the wind bombs equate to two High-cost jutsu. This transformation cost x1 Massive, and x1 High per turn to sustain[break][break]
One-Tail Form: Perfect Host -[break][break]
Only The final and most powerful transformation that the Jinchuuriki may undergo. This occurs when the individual is able to tap into the full and natural form of the Ichibi by reaching an unparalleled state of symbiosis with the beast. Instead of tapping into the smaller version of the beast's figure, the individual can opt to take on the full scale and appearance of the Ichibi's natural form. The Jinchuuriki gains substantial speed, well beyond most summons (considering it's size). It also gains a much larger and far more destructive version of the Tailed beast Ball (x3 High cost). This form costs 2 x Massive to form x1 High per turn to sustain.[break][break]