When the comforts of civilization begin to dull our senses, we must never forget that in the beginning, there was war. And war. And more war. Long before there were empires, there were humans consumed with greed and the hunger for power. Resources, territories, information—these were the forms of sustenance upon which we preyed. Today, we call such habits vices. Oh, how arrogant we have become! Are we not still impelled by those primordial emotions? Is the advent of war so far-fetched? But alas, for you to truly understand, we must dive deeper into this land’s half-forgotten past.
There was a time when might was the only law that humankind knew. Fearsome clans roamed throughout the land, seeking amenable grounds within which they could take root and opposing forces against whom they could test their mettle. Given the irregularity of nature’s bounty, certain regions appealed more than others, and dominion over such coveted territories became the spark that ignited the earliest inter-clan wars. These fierce, internecine affairs tended to conclude only when one side had decimated their competition into oblivion, and many clans of story were rendered extinct during this period.
The victors of war, having claimed their territories, often made truces with surrounding locals, offering protection in exchange for access to the yields of agriculture. Over time, certain communities emerged as more dominant than others, either due to numbers or sheer talent, and their rapid expansion would force smaller, neighboring communities to either collapse into their fold or be devastated. When the dust settled, humankind found itself divided into the five major territories that we are familiar with today. And was the bloodshed over? With our lands obtained and our bellies filled, were we finally content?
06/01/2023 June is for Juggin
We made it y’all, another month of OTA, and fresh off the press we have another promotion ready. Leaving behind the opening bonus sadly, we welcome the jugggggg! June is for juggin AKA working hard, so we are making it a double rewards month for every mission completed! Yes we said it's double rewards, now you all can really get into the thick of those builds if you work hard enough. And who knows what you might uncover in the process. AND all jobs are free to enroll no quest EXCEPT ANBU(Black Ops) roles.
The most innate and basic of all Samurai abilities, this technique acts as the base to all of the armored warriors chakra related abilities. Although samurai don't use handseals and jutsu, they nonetheless have learned to bypass seals as a medium for their chakra, using instead in its raw form and manipulating it to their bidding, usually in the form of an offensive weapon. As the Samurai grows more experienced with this technique, their creations become grander and grander.
Note: This is the basis for all Naideshou Gonyuu techniques. The samurai must learn this in order to possess any of the other sub-techniques. The chakra used to coat their weapon via this knowledge can serve as a buffer between the sword and outside techniques which would require contact to activate (a samurai could slap a small fireball away without detonating it via their sword).
Sorekiri (Weapon Deployment)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: -
Chakra Consumption: Low
Now that the samurai has gotten familiar with creating bladed chakra weaponry with and without the assistance of a base, they are able to propel their creations into a straight, linear form. Fast moving and dangerous, the chakra cutters rely their size, shape, strength and power entirely on how well the Samurai has honed and trained their chakra manipulations skills. Only one projectile may be fired per swing.
Bourei (Weapon Creation)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Mid
This variation to the Chakra Form Manipulation grants the samurai the ability of creating a chakra weapon out of thin air, whenever combat has rendered them without their normal armament. Taking the shape of weapon whatever the samurai desires, the user's pure chakra maintains the weapon as long as there is enough chakra to fuel it.
Note: The maximum size of the weapon(s) the samurai may create is 3 meters, which can extend to a length of 8 meters.
Dainamikku Entori (Dynamic Entry) Rank: D Range: Close (0m ~ 5m) Type: Offensive Handseals: - Stamina Consumption: Low
This technique is essentially nothing more than the user performing a jumping kick into their opponent’s face. By focusing chakra into their feet, the user can quickly and effectively spring toward an unsuspecting victim and land their assault. This is best used with a distraction, such as a thrown kunai, so that the user can take advantage of the target’s blind spot.
Dainamikku Akushyon (Dynamic Action) Rank: D Range: Close (0m ~ 5m) Type: Offensive Handseals: - Stamina Consumption: Low
Another relatively basic technique, the user will first flip towards their opponent (for flare; this is not necessary) and then proceeds to assault them with a flurry of punches and kicks (for a maximum of five). While somewhat more advanced than its counterpart, Dynamic Entry, these blows are hardly threatening in the grand scheme of things.
Note: Like most techniques that involve multiple hits, presuming the target is hit by the first attack, the subsequent four will automatically connect.
Konoha Tsumuji Senpuu (Leaf Coiling Whirlwind) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Stamina Consumption: Mid (1 Low per shinobi)
A tandem jutsu, this involves two Goken style users performing the Leaf Whirlwind upon a single target. Due to the combined force of this technique, the chances of physical injury are drastically higher than the traditional Leaf Whirlwind when performed by a single shinobi.
Note: This technique has a 50% chance to break a victim’s bones where struck. This technique can only be performed by two people.
Konoha Reppuu (Leaf Gale)
Rank: D
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Stamina Consumption: Low
This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying on their back as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
1100 EXP Deduction
last edited Oct 19, 2022 18:14:47 GMT -6 by Divine