When the comforts of civilization begin to dull our senses, we must never forget that in the beginning, there was war. And war. And more war. Long before there were empires, there were humans consumed with greed and the hunger for power. Resources, territories, information—these were the forms of sustenance upon which we preyed. Today, we call such habits vices. Oh, how arrogant we have become! Are we not still impelled by those primordial emotions? Is the advent of war so far-fetched? But alas, for you to truly understand, we must dive deeper into this land’s half-forgotten past.
There was a time when might was the only law that humankind knew. Fearsome clans roamed throughout the land, seeking amenable grounds within which they could take root and opposing forces against whom they could test their mettle. Given the irregularity of nature’s bounty, certain regions appealed more than others, and dominion over such coveted territories became the spark that ignited the earliest inter-clan wars. These fierce, internecine affairs tended to conclude only when one side had decimated their competition into oblivion, and many clans of story were rendered extinct during this period.
The victors of war, having claimed their territories, often made truces with surrounding locals, offering protection in exchange for access to the yields of agriculture. Over time, certain communities emerged as more dominant than others, either due to numbers or sheer talent, and their rapid expansion would force smaller, neighboring communities to either collapse into their fold or be devastated. When the dust settled, humankind found itself divided into the five major territories that we are familiar with today. And was the bloodshed over? With our lands obtained and our bellies filled, were we finally content?
06/01/2023 June is for Juggin
We made it y’all, another month of OTA, and fresh off the press we have another promotion ready. Leaving behind the opening bonus sadly, we welcome the jugggggg! June is for juggin AKA working hard, so we are making it a double rewards month for every mission completed! Yes we said it's double rewards, now you all can really get into the thick of those builds if you work hard enough. And who knows what you might uncover in the process. AND all jobs are free to enroll no quest EXCEPT ANBU(Black Ops) roles.
Post by Kiyomi Tenma on Oct 19, 2022 20:09:00 GMT -6
FEMALE
26.
JOUNIN.
KONOHAGAKURE.
█ NAME Kiyomi Tenma █ ALIAS Konoha's Jade Dragoness █ Clan/Kekkei Genkai Shouton Release (Crystal Style)/ Fuuton Release (Boil Style from Bijuu) █ Character Type Nin Prime █ Weight 140lbs's █ Height 5' 10" █ Hair Color Black (Multi-shaded blue roots since becoming a Jinchuriki) █ Face Claim Kuvshinov Ilya - Black
PERSONALITY
Despite her name being that of a fruit, Kiyomi is far from ’sweet’ and acting reminiscent of her namesake would be insulting to her own intellect. Though she is a ninja, she is a woman who follows her own rules, and anyone who doesn’t like it will simply have to deal with it; This same mindset generally coinciding with how she treats tasks, taking her own morals above the decision of anyone else’s (especially those of high wealth) and discriminating against the rich because of her poor upbringing. These same traits also cause her to surprise others after first meeting her, as they expect her to be as delicate as her features suggest... quickly learning that this is far from the truth. Giving her the nickname of a “Merciless Angel”.
While some onlookers may deem Kiyomi’s personality as that of a robin hood stereotype, it's more so a personal feeling and much less a political philosophy or statement. She has little but contempt for higher authority, and seems to only respect those who treat her with equal respect, going so far as to call a Daimyo out on their manner of speaking to her; demanding they treat her as an equal. Is it wrong for her to dream of a world where every person holds equal value, even if such a thing is unlikely to happen?
Kiyomi often refuses to rely on anyone but herself in risky situations, though she is more than happy to use said things when stuck in a bind not even she can escape from. (Of course she wouldn't admit it. . . Not even to herself). She also contradicts herself in the fact that she wishes to be rich(er), partly because it assures her that she need never worry about feeding herself or clothing herself or any of the menial things that she will never take for granted compared to most of the world. Another part of her simply wishes to spread her wealth to those she sees struggling to survive so that poverty can be eradicated. . . another one of her inauspicious dreams and goals.
The young kunoichi also has diverse views on men, with a mixture of distrust (an attitude hardly limited to the male gender) and contempt, with a decent helping of 'willingness to prey on what she sees as their weaknesses'. This obvious distrust originating from her relationship with her father, reinforced by daily interactions with other men whose only desire was to use her body in perverse ways. Leading young Kiyomi to define herself as a woman who doesn’t need any men in her life; her opinion of men having yet to be improved.
Dealing with villagers and fellow ninja eyeballing her svelte frame understandably gets entirely tiresome. Kiyomi, however, isn't above using her sexuality to control and influence people around her. Manipulating them to get food, clothes, or even money, without ever sleeping with them; she’s smarter than people think.
Kiyomi could honestly count the number of individuals who she trust with her life on one hand, with such a number being generous. Her past and profession teaching her that she could only truly rely on herself and her need to be independent tends to make her keep others at a distance so they don’t tie her down. Not letting anyone define or limit her other than herself; Hell, even her arguably closest friends just don’t ‘get’ Kiyomi, which is how she likes it. Brushing off attempts to get close to her with snide of sarcastic remarks, which often come out more hurtful and aggressive than she intends but she doesn’t mind; it gives people a taste of what she can dish out. On the other hand, those friends she does hold close should not be trifled with or she will fight as hard for them as she would for herself.
Determination is Kiyomi’s middle name and if something is obstructing her path, she will do whatever it takes to overcome such a set back. Having literally dragged herself up from the lowest of poverty to where she stands now, the sky is the only limit. Whatever it takes, she will keep going, and, whatever obstacles life throws into her path she will either learn from them, or find a way to overcome them. . .
One thing everyone can agree upon is that Kiyomi is in possession of a dangerously sharp tongue, with most of her conversations resembling verbal fencing matches. This also carries over to combat where she will constantly taunt opponents in an attempt to infuriate or otherwise distract them so she can gain the upper hand. Though there are a few subjects that are absolutely verboten (mainly her mother) and these will earn the offender a rapid rise in her irritation. Of course she will never admit to it, naturally, and most things slide off her back easily enough anyway!
Kiyomi knows that due to the great power she possesses people will often look to her for growth and advice and as a beacon of comfort. She has grown accustomed to it where at first she would shoo them away at a moments notice. Now she is more than willing to help other ninja who may need guidance in an effort to strengthen the village as a whole, after all a chain is only as strong as it's weakest link.
Despite all of this beauty and politics, Kiyomi is first and foremost a prodigy. She is incredibly gifted, despite what her father might have her believe, and has never been one to slouch on her studies or training. Learning and retaining things quickly and perfecting them with practice at a ridiculous rate when compared to her peers, one of her most prominent traits however is the ability to think and strategize in the heat of battle. Seemingly always having a plan before facing an opponent. Often time sending in a clone to fight in her stead while she observes and studies her opponent, saving her from severe injury and causing her opponents to second guess who they're up against. Being a 'tactical and analytical genius' from what other say and capable of leading a victory plan against opponents who outrank herself and her allies; it's safe to say Kiyomi didn't become a jounin by being a pushover.
BIOGRAPHY
TRIGGER WARNING: Mentions of Physical, Emotional and Mental Abuse, Patricide, and Cult Dealings.
THE MAKINGS OF GREATNESS
A tale that starts as commonly as any other, of two shinobi of Konohagakure finding a love in their youth which teased to withstand the sands of time. Her mother, a respected kunoichi and her father, much the same, were happy to have bore the fruit of their love after several years of attempted conception. Seemingly as normal as it gets, right? But everything that glitters isn't gold. . .
Kiyomi's father, Akira, was a man associated with the secret cult of Konohagakure; a corrupted religious entity that would attempt to control the village from the shadows. Hitomi, her mother, was blissfully unaware of this and her dear husband Akira never informed her, simply because he knew she would never accept what he was. So he devised a plan with the higher members of the cult to enhance his station within their ranks.
He would offer his first born child to be the promised host of the six tailed bijuu, and swear her future loyalty to the cult. Akira even offered to be the one to seal the beast within his own daughter and after much debate, they accepted his offer. To have the child of a loyal, high ranking member of their 'organization' handling that kind of power was far too good of an opportunity to pass up... and they knew he would be able to get the job done.
So on the night Hitomi went into labor, they set their plan into motion. Akira had several shinobi keeping eyes on the roaming slug beast at all times, making things much easier for their task. The nurses assisting his wife were also members of the cult who'd had the baby ready for transport the second she was delivered, everything was perfect.
Everything except Hitomi's unexpected passing from birthing complications. . . something that would be kept from Akira until the job was done.
Transporting the child to the edge of the battle field, the medical ninja would watch on as the fierce battle raged. Until finally, Akira was able to seemingly get the upper hand, calling in the fuinjutsu masters of the cult who rushed to his side. Everything seemed to be going smoothly... Until their plans were sabotaged by Konoha shinobi who'd caught word of the cult and sightings around the tailed beast, promptly stopping the sealing of the bijuu before it had fully started.
But in that moment, amidst the chaos. . . Kiyomi opened her eyes for the first time. . . and found herself staring into the eyes of Saiken. A phenomenal first sight for a child chained to the winds of destiny. Sabotaged and ruined, Akira grabbed Kiyomi and escaped from the scene, but at the cost of his own leg being completely crushed in the battle against the tailed beast.
The fight cost many of the shinobi their lives, but the only entity that was seemingly conquered that day was the secret cult of Konoha... and the heart of Akira when informed of his wives death. It was then that he shifted into an almost different person, the loss of his wife and of his limb weighing heavy on his soul; and so he turned to the bottle for solace.
He became of husk of his former self, disgraced in the leaf and stripped of his position of leaf shinobi, Akira wasn't willing to do much of anything anymore. Something that didn't go unnoticed by his true friends and allies alike. Though they realized he had been through a great deal and decided not to fuel his anguish, they left him to his own devices . . .
CACOPHONY OF ANGUISH
Poverty is all that Kiyomi can remember about her childhood aside from a horrible father. A man who would rather support his own drinking habits than provide for his child, which cost them everything. . . With all their money gone and their home gone as well the family lived on the streets of Konoha, struggling to survive day by day. With nowhere to go and no one to turn to, Kiyomi quickly grew to detest her father.
He would constantly remind her that she was nothing, just a monster who was responsible for her own mothers death; a child he wished had never come into his life. Kiyomi was much too young to understand what he meant when he called her a failure, but his words did cut deep into her soul. A dagger of hatred jabbed into her back by the one person she had in this world.
It wasn't until she was around 4 that his sharp words transformed into physical abuse. Every time he'd gotten inebriated he vented his frustration on the child much to the chagrin of those aware of his temperament toward Kiyomi, yet they did nothing. . . It lasted until she was around 8 years old when she'd decided she'd had enough, becoming intolerant of her fathers abuse. Attempting to fight back however had her beaten worse than ever before, leaving the child on the cold floor while he grabbed another bottle and went to his room to rest after a long day.
This was when she made one of the biggest decisions of her life, something that she will never forget. Sneaking into his room in the middle of the night, her mothers old katana in hand, Kiyomi would plant it into her fathers chest over and over. For each time he'd hit her, each time he'd made her feel like she was worthless, for each time he'd made her life a living hell; she did this until he was a red stain on dirty white sheets.
She had taken back the power he'd stolen, and decided that she would leave him and his hatred in the past. So like a thief in the night she packed her bags and left the scene of her crime.
A NEW LIFE, A FRESH START
With her birth father gone, things seemed to be looking up for the youth, even if she had nowhere to go. The cult that was thought disbanded had secretly cleaned up the crime scene and convinced the public that Akira had died a substance related death. Perfect for her to continue her life, even if she had no idea this was the case. So now, 9 years old with no one to turn to, she decided she'd fend for herself on the streets... but the cult had other ideas in mind. They would track her down and place the young woman into foster care with a man named Hanzo and his wife Kasumi.
Kiyomi, however, had been scarred by her upbringing and didn't trust anyone. . . especially not any man. The couple did suggest that their 'daughter' find an outlet for her emotions, mainly focusing on her becoming a shinobi and she wasn't opposed to the idea. Unbeknownst to her, this was all part of the plan for the cult who'd assigned her parents to manipulate her with small suggestions. Now they'd keep a close eye on her to see her potential as their weapon. . . and boy did she have potential.
Entering into the academy, it was clear that the young Tenma girl was indeed a prodigy. Naturally gifted in the shinobi arts, able to quickly pick up the academy techniques and maintain the top scores in her class for her stay there. Impressing both her foster parents and her superiors alike.
Kasumi told Kiyomi how much she reminded her of her mother, a woman she'd been 'good friends with' before her passing. Telling the 10 year old girl how her mother had died during her birth, but that she was an incredibly skilled kunoichi who she'd envied during her time in the village. This information came as a shock to Kiyomi but now she had something else to work toward. Honoring her mothers legacy.
Thankfully, Kiyomi managed to graduate the academy at the age of 11, and vowed to become an even stronger ninja than her mother and continue on the Tenma name. Joining a genin squad and dedicating any free time she'd had to training and missions, refusing to slow down for even a second and working twice as hard as before. Despite being genin, Kiyomi was quickly proving why many teachers and peers considered her a rare gem, and the chunnin exams would soon prove this. She WOULD become one of the strongest shinobi in Konoha, a promise she would rather die than break.
BIRTH OF THE DRAGONESS
The young girl and her team would take the exam when Kiyomi turned 12. There was a great fight and all of the young ninja were pushed to their limits, but eventually her genin team passed with flying colors. Earning the rank of chunnin and running home to tell her parents the good news, but then she overheard them talking.
While standing in the hallway of their bedroom she heard them speaking about her as if she were some sort of 'experiment' or 'pet'. She listened for as long as she could, hearing them mention her being the perfect choice for a Jinchuriki as well as something reminiscent cult speech.
Bursting through the door, Kiyomi would confront them demanding to know what they were talking about and naturally they would play dumb with her. It took an hour of prying and threats to inform the Hokage that they finally lamented, explaining to her that they were assigned to her by a village entity they couldn't speak on. That her father was also a member of this entity and that she would one day be as well.
Running off with tears in her eyes, Kiyomi would make her way into an alleyway reminiscent of her times on the streets. Clutching her legs in a hug, one she wished she could feel from her mother, she would drift off and dream of happier days. Upon awakening, she would venture home with the intention of collecting her things and leaving for good, but when she arrived her foster parents had vanished.
Their fate however was sealed in her mind as she found dried blood on the corner of the carpet. Maybe they'd been killed for saying too much? This was all so confusing, she had to get away, but she wouldn't forget about what they told her and what happened. She would find a way to discover these cult members and take them out of commission, but it would be a war of attrition.
Working hard as a chunnin for around 2 years, Kiyomi managed to avoid forming any new bonds while growing more powerful. Having learned of her natural affinity toward crystal release similar to her mother, and using it to further her versatility as a kunoichi. Her sensei made sure to tell her all he could about the crystal element but suggested she do some research and experimentation of her own, and she wouldn't dare refuse such an opportunity.
SPREADING HER WINGS
Now 14, Kiyomi took on the role of a squad captain to further her own training and experience. She would successfully train her genin team and prepare them for the chunin exams within a year, helping them to pass with excellent scores which peeked the interest of the Hokage. They found the young woman to be an excellent example of what it meant to be a shinobi and offered her a position in the ANBU forces.
Honored and feeling she was making her mother and village proud, the young Tenma would take this opportunity seriously. This is where she has gained more experience than she ever expected, becoming an elite shinobi of the village and performing hundreds, possibly thousands, of assassinations. Staying with the Anbu until the age of 24, a full decade, she found herself focused on her work and her skills. Having become a jounin at the age of 16 while continuing to work as shinobi black ops.
Over the years she found herself becoming more and more reserved, unwilling to reach out to fellow ninja other than for her job. It was if she'd put on a mask of emotional repression, a cold hearted machine akin to what the cult likely wanted from her. However she never stopped her investigation on the inner workings of the village, as well as truly coming to terms with the life she was given.
Kiyomi would meditate often but found herself never truly letting go to confront the beast, the rage, that she held within. Constantly attempting to control her emotions even in life or death situations to avoid losing herself again, she retired from the ANBU, the jounin would seek to find her true purpose in life. Was it to kill at the request of her kage, or was there something she'd yet to experience yet? Too long had she been walking the path dictated by her upbringing, she would need to become her own person truly. Formed from free thought and not trauma.
Now more of a helping hand in most village affairs, Kiyomi has spent the last two years bidding her time. Doing all she possibly can to learn about the cult without joining as a double agent, but when the time comes for that she will be ready.
> Tobychu; KIYOMI TENMA <
MADE BY ★MEULK
last edited May 26, 2023 13:10:31 GMT -6 by Kiyomi Tenma
Doton (2440exp) 1 mastery points used Katon (2480exp) 1 mastery point used Suiton (660exp) 1 mastery point used Kenjutsu (1050exp) Shouton (1440exp) Fuuton (140exp)
{Here}Nodachi Rank: C Type: Primary / Sword / Melee Description: Known as a 'Field sword', the Nodachi is a large two-handed weapon, retaining the shape of the traditional katana, but boasting a much longer blade - sometimes up to five feet in length. Cost: 5,000 Ryo
Khopesh Rank: C Type: Primary / Sword / Melee Description: The khopesh has a one edged blade that pitches forward towards the point, the edge being concave on the lower part of the sword, but convex on top. This shape distributes the weight in such a way that it is capable of delivering a blow with the momentum of an axe, while maintaining the cutting edge of a sword. Finally, the hilt is typically hook-shaped. Cost: 5,000 Ryo
{Here}Ninja Wire Rank: D Type: Secondary / Ranged Special: 20 ft. of wire per pack. Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 100 Ryo per pack/ 5 packs
Exploding Pouch Rank: C Type: Tool / Area of Effect Range: 0 - 5 meters Special: 5 per pack Description: A variation on the exploding note, these pouches contain a myriad of ball bearings and other metallic projectiles that, when detonated, spread forth even more
Cost: 500 per Pac/ 6 packs
Kunai (Throwing Knife) Rank: D Type: Secondary / Melee + Ranged Special: 2 per Pack. Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack/ 10 packs
Shuriken (Ninja Star) Rank: D Type: Secondary / Ranged Special: 5 per Pack. Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack/ 10 packs
Fuuma Shuriken Rank: B Type: Secondary / Melee + Ranged Special: 1 per Pack. Description: Named after the famous clan, the Fūma Shuriken is a large, four-bladed shuriken possessing per-eminent sharpness and lethality. Its four blades can be collapsed for easy storage, leading to its nickname, the 'Shadow Windmill'. In its folded state, all four arms of the shuriken are folded together. When fully unfolded, the large shuriken can be thrown through the air causing great damage.
Cost: 5,000 Ryo per Pack/ 2 packs
Senbon (Throwing Needles) Rank: D Type: Secondary / Ranged Special: 10 per Pack. Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death.
Cost: 100 Ryo per Pack/ 10 packs
Kiri-Oni (Demon Claws) Rank: B Type: Secondary / Melee Special: 1 per Pack. Description: Claws are useful weapons for a ninja to have as backup mainly due to their reliability. Though difficult to hide, they are nonetheless effective as a secondary means of attacking. Kiri-Oni even come with modification options, such as ranged options, and even a conjunction system which mixes the power of certain poisons and dispensable items alongside the claw.
Cost: 5,000 Ryo per Pack
Chain Rank: B Type: Modification Special: A single 100 foot chain per pack; extensions come in measurements of 100 feet, for the same price during re-purchasing. Description: This modification allows the user to make their claw a projectile based weapon by having it shoot out and then be retracted by the chain. Highly dense, the metal was made to last. The claw itself shoots out roughly at the speed of two meters per second.
Cost: 5,000 Ryo for every 100 ft.
Gaseous Socket Rank: B Type: Modification Special: A single socket comes with the claws. Extra sockets cost the same during re-purchasing. Up to 3 sockets per claw. Description: Sockets essentially are pathways towards the Claw's modification. With this version, the Kiri-Oni will receive a series of internal passageway which essentially condenses any gas the user desires and preloads into their weapons towards the bladed tips for immediate use.
{Here}Breath Mask Rank: B Type: Universal Accessory / Self Special: Rank of mask determines the amount of time a user can spend underwater before needing to resurface and recharge the device. It takes a whole turn/post of being outside of the water in order for the apparatus to recharge. Additionally, mask is designed to keep out aerial objects that may harm the user, such as generic poisons and micro-fragments, equal to one rank lower than the rank of the mask. Each mask takes up one (1) accessory slot. B: 6 turns
Description: With this accessory, the ninja is able to breath underwear for short periods of time. The apparatus appears to be a very small mask, and covers only the nose and mouth of the user. Although, it is quite hard and sturdy, and usually comes in a deep black color. Cost: 20,000 Ryo
Flak Jacket Rank: B Type: Universal Accessory / Extension / Self Special: Allows the storage of 10 extra Packs. Only available to Chuunin & Jounin. Each jacket takes up one (1) accessory slot. Description: The Flack Jacket is a step above the Satchel, allowing for even more item space all across the user's upper body and torso. Excellent for easy access. Cost: 60,000 Ryo
{Here}Body Replacement Technique (Kawarimi no Jutsu) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 0 Chakra Consumption: Low
Transformation Technique(Henge no Jutsu) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra Consumption: Low, low upkeep
Clone Technique(Bunshin no Jutsu) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra Consumption: Low, low upkeep
Cloak of Invisibility Technique (Kakuremino no Jutsu) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Low, low upkeep
Rope Escape Technique (Nawanuke no Jutsu) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Low
Art of Tree Climbing (Kinobori no Waza) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Low, low upkeep
Art of Water Surface Walking(Suimen Hokou no Waza ) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Low, low upkeep
{Here}Body Flicker Technique (Shunshin no Jutsu) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: - Chakra Consumption: 2x Low
Manipulated Shuriken Technique (Sōshuriken no Jutsu) Rank: D Range: Close (0m-5m), Mid (5m-10m), Far (10m+) Type: Supplementary Handseals: - Chakra Consumption: low - x2 high (depending on performance), These clones cannot perform any jutsu and are instead reliant on taijutsu.
Haze Clone Technique (Oboro Bunshin no Jutsu) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 2 Chakra Consumption: mid
Shadow Shuriken Technique (Shadow Shuriken Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m), Long (10m+) Type: Offensive Handseals: - Chakra Consumption: 2x low
Exploding Seal Method Formation (Fuubaku Houjin) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: low
Release (Kai) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: low + cost of genjutsu
{Here}Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 1 Chakra Consumption: Low, Low (upkeep) Shinjuu Zanshu no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a single handseal, the user conceals themself beneath the ground. Here they can lie in wait, capable of feeling the vibrations of those who walk above them. When the user chooses, they can emerge suddenly from the ground, grabbing the opponent and pulling them down into the pit where they once were buried. The opponent is buried up to their neck, robbing them of the ability to move.
Note: This technique can only be used outside, or on unimpeded earth. Concealment is near-instantaneous. User cannot move while underground, except to perform the second part of this technique. To remain underground without suffocating, the user will need to continually expend chakra.
Dochuu Eigyo (Underground Fish Projection) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 3 Chakra Consumption: Mid, Mid (upkeep) Dochuu Eigyo is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user conceals themself beneath the earth, much like in Shinjuu Zanshu no Jutsu. However, now they are capable of moving through the earth like a fish moves through water, allowing them to stage surprise attacks or escape from a potentially deadly onslaught. Note: This technique can only be used outside, or on unimpeded earth. To learn this technique the user must know Shinjuu Zanshu no Jutsu. Concealment is near-instantaneous. The user cannot perform seals beneath the ground and thus cannot use jutsu, but can wield weapons. To remain underground without suffocating, the user will need to continually expend chakra.
Ganban Kyuu (Rock Plate Coffin) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 9 Chakra Consumption: Mid x2 Ganban Kyuu is a Ninjutsu technique that utilizes the Earth Element. After performing a set of handseals, the user slams their hands against the ground. Two plates of rock will rise from around the opponent, moving to entomb them; upon the user's command, the rock will push together, crushing whatever is trapped inside.
Note: This technique can only be used outside or on unimpeded earth, and it's durability can be compared to level 3 defense.
Iwa Bunshin no Jutsu (Rock Clone Technique) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 3 Chakra Consumption: Mid (per clone) Iwa Bunshin no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user creates a perfect clone of themself made of stone. Unlike a normal Bunshin, the Iwa Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it cannot travel very far from the original body. If the Iwa Bunshin is injured, the clone will usually revert back into its natural rock state.
Note: This clone has High x2 cap of chakra. These clones are limited to Earth-based jutsu and elementary chakra channeling. This includes simple abilities like water walking and tree climbing but not more advances channeling techniques such as Hien.
Retsudo Tenshou (Revolving Split Earth Palm) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 5 Chakra Consumption: Mid x2 Retsudo Tenshou is a Ninjutsu technique which utilizes the Earth Element. After performing the required handseals, the user slams their palms into the ground. The surrounding rock will begin to churn in whirlpool-like manner beneath an opponent, twisting and turning to crush all those trapped within it.
Note: This technique can only be used outside, or on unimpeded earth with rocks and stones. The user can control how large the whirlpool's dimensions are, so long as they do not exceed a 5 meter diameter.
Doryuuheki (Earth-Style Wall) Rank B Range: Close (0m ~ 5m) Type: Defensive Handseals: 4 Chakra Consumption: High The user creates a solid wall of earth as a form of defence. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water.
Note: This wall is fifteen meters tall, ten meters wide, and nearly five meters thick. the durability of this technique can be compared to level 4 defense
Domu (Earth Spear) Rank: B Range: Close (0m ~ 5m) Type: Supplementary Handseals: 1 to activate; 1 to deactivate Chakra Consumption: High, Mid x2 (upkeep) Domu is a ninjutsu technique which utilizes the Earth Element. After performing a single handseal, the user flows chakra through all parts of their body. Their skin becomes noticeably darker as earth is infused with it, granting them a higher defensive power. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. Not many techniques can breech the areas hardened by Domu, excluding its undeniable weak point: Lightning Element ninjutsu.
Note: When this technique is active, the user can hardened any portion of their body at will. The defensive capabilities of this technique allow the user to essentially "tank" high-impacts and destructive forces, like an explosive note and a wide array of jutsu. Generally, the technique is equal rank or lower will be ineffective against this defensive nature (spare for Raiton). Furthermore, due to the hardening capability of this technique, the user gains extra strength with this harden exterior. The user is able to perform other techniques while this mode is active, except for when they have a portion of their hands hardened. User gains a shell that increases defense and strength levels by 2
Tsuchi Kairou (Earth Corridor) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 12 Chakra Consumption: High Tsuchi Kairou is a Ninjutsu technique that utilizes the Earth Element. After forming the necessary hand seals, the user slams their hands into the ground, causing the earth to rise up and over the opponent. This creates a cavern, imprisoning the target. The user can choose to leave an opening to allow attacks to go in to strike down the trapped adversary, or close it up completely to prevent escape.
Note: The prison can have a maximum dimension of 5x5x5 meters, it's durability can compared to level 4. Prison remains indefinitely.
Doryuu Taiga (Earth Flow Rivers) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: High Doryuu Taiga is a Ninjutsu technique which utilizes the Earth Element. After forming the needed handseals, the user transforms the ground underneath their opponent into a river of mud. This river materializes suddenly and flows quickly, completely in the opposite direction that the opponent was originally moving. This technique is excellent for slowing people down and facilitating escapes, as the mud itself is highly constricting. Note: The river flows in a straight line in whichever direction the user chooses; the direction cannot be altered afterward. The river can be no longer than 5 meters and no wider than 3 meters. The mud created by this technique can be used to facilitate other techniques that require mud. it moves at speeds comparable to level 3
Doryou Dango (Mausoleum Earth Dumpling) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 7 Chakra Consumption: High Doryou Dango is a Ninjutsu technique which utilizes the Earth Element. After performing the required handseals, the user strikes the ground with their hands, grabbing onto it. Chakra flows into the earth, and the user is able to overturn a large dumpling-shape chunk the size of a mausoleum. This chunk feels light-weight to the user because of their chakra control; they can hurl it at their opponent, flattening all in its path. The destructive power is obvious, and even just the visual impact is enough to make enemies lose their fighting spirits and run away.
Note: This technique can only be used outside, or on unimpeded earth. The dumpling is 10 meters in every dimension and can be thrown to any point within the user's range.
Doryuudan (Earth Dragon Projectile) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 7 Chakra Consumption: High x2, High (upkeep) Doryuudan is a Ninjutsu technique which utilizes the Earth Element. After performing the required handseals, the user creates a giant dragon's head made out of mud in front of them. The beast quickly opens its maw and begins firing balls of mud at the opponent that are capable of doing massive blunt damage if they connect.
Note: To learn Doryuudan, the user is required to know Doryuu Taiga. Doryuu Taiga must have been used prior to this technique because of how much mud is required to facilitate it. Dragon's head is 4 meters long and 2 meters wide; the mud balls it shoots are 1 meter in diameter. The dragon fires off 3 balls in the turn that it is summoned, and then each turn after that can fire 2 balls. This tigers have the piercing power compared to level 4 strength
Yomi Numa (Swamp of the Underworld) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 12 Chakra Consumption: Massive Yomi Numa is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user manifests a filthy, bubbling swamp beneath their opponent. The swamp's mud is infused to make it adhesive, making it highly difficult to recover enough strength to escape it. It pulls those trapped inside it down like quicksand, until they've been covered and suffocate to death. As soon as the trapped opponent has been absorbed, however, the swamp immediately disappears - as if it was never there to begin with.
Note: The swamp is 50 meters in length and 50 meters in width, making it ideal to sink entire armies and even large creatures, like Summons. It takes a full turn to sink into the muck.
{Here}Enshou O Okoshite Buki (Inflamed Weaponry) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 2 Chakra Consumption: 1x Mid, 1x low to sustain After performing the necessary handseals, the user will channel their Katon chakra into their weapon (primary or secondary), allowing them to significantly increase the temperature of any weapon in their grasp. The user must maintain contact with the item in question.
Note: This technique has burning power similar to level 3 strength.
Kasumi Enbu no Jutsu (Mist Waltz Technique) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: 2x Mid Kasumi Enbu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user then proceeds to blow a large combustible mist at their target(s). When the mist hits flame, it will ignite in an explosion of fire.
Housenka no Jutsu (Mythical Fire Phoenix Technique) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 5 Chakra Consumption: 1x Mid Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a series of fireballs (up to a maximum of four). The ninja can also simultaneously hurl a projectile which is covered in these flames, masking them. To the opponent the attack appears to be only the balls of flame, as they do not see the hidden threat within the flames. These flames can cover different projectiles like shuriken, kunai and senbon.
Note: For every extra 1x Mid, the user is capable of increasing the number of Fireballs by 3 per Cast. This technique has burning power similar to level 3 strength.
Ryuuka no Jutsu (Dragon Fire Technique) Rank: C Range: Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: 2x Mid Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding an opponent, the ninja uses the wire to guide and unleash a large torrential fire burst onto the target.
Note: The target does not need to be bound in order to use this technique. However, it is highly inaccurate without a guide wire and thusly easy to avoid otherwise. This technique has burning power similar to level 3 strength, and it moves at level 1 speed.
Goukakyuu no Jutsu (Great Fireball Technique) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 6 Chakra Consumption: 2x Mid Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames, the user can bring their hand to their mouth to control it.
Note: This technique has burning power similar to level 3 strength, and can travel at level 3 speed.
Endan (Fireball) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: 2x Mid Activation, 1x Mid Upkeep Endan is a Ninjutsu technique in which the user utilizes the Katon Element. After performing the requires seals the user is capable of using their hand in a circular motion in order to focus a constant gout of flames from their mouths (which can be sustained up to one additional post per 1x mid used). This gout fans out at its peak, and is easily capable of consuming several targets all at once.
Note: This technique has burning power similar to level 3 strength, and can travel at level 2 speed.
Haisekishou (Burning Ash Accumulation) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 7 Chakra Consumption: 1x High Haisekishou is a Ninjutsu utilizing the Fire Element. After performing the necessary handseals, the user will expel an ash cloud from their mouth. This large cloud begins to envelope their foe(s), and when the user clicks their teeth, the cloud will ignite in an explosion. this ash cloud measures 15x15x15 meters in size.
Note: This technique has burning power similar to level 4 strength, and can travel at level 3 speed.
Kumoryuu Kaengiri (Cloud Style Flame Slash) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: 3, one handed, to ignite one’s sword Chakra Consumption: 2x Mid per 3 meter increment arc The user first imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique is capable of surrounding their immediate area with circular walls of flames, incinerating multiple targets even if they approach from numerous angles simultaneously.
Note: These flames must follow the immediate arc of the swing, and thusly can and will effect allies if in range. The flames disperse and weaken the further from the sword they travel. After a little more than 3 meters, they are almost altogether benign. Any single arc of fire will cover a 3 meter length along the arc of the swing itself; dragging the arc of flames further will require a greater deal of chakra to be added. Note: This technique has burning power similar to level 3 strength, and can travel at level 3 speed.
Karyuu Endan (Fire Dragon Flame Projectile) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 7 Chakra Consumption: 1x High Activation, 3x Mid Upkeep Karyuu Endan is a Ninjutsu utilizing the Fire Element. After performing the necessary handseals, the user will then expel an incredibly powerful, large jet of white-hot fire from their mouth. This technique possesses an remarkable amount of accuracy.
Note: This technique has burning power similar to level 5 strength, and moves at level 4 speed
Karyuudan (Fire Dragon Projectile) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: 5 Chakra Consumption: 1x Mid Karyuudan is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals and creating mud projectiles via Doton’s Doryuudan technique, the user will blow a large flame to ignite the muddy missiles.
Note: This technique requires Doryuudan in order to be used. Furthermore, if the user possesses knowledge of Doryuudan, they can cast both it and Karyuudan simultaneously for the single handseal cost of Karyuudan.
Dai Endan (Great Fireball) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 6 Chakra Consumption: 1x High Activation, 2x Mid Upkeep Dai Endan is a Ninjutsu technique utilizing the Katon Element. After performing the necessary handseals, the user will first gather the fire into their mouth. Then, they will spew a massive stream of fire (twice the size of Endan and twice as powerful; at 2x mid per post sustained).
Note: This technique has burning power similar to level 6 strength, and can travel at level 4 speed.
Hibashiri (Running Fire) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 4 Chakra Consumption: 2x High Activation, and 2x Mid Upkeep Habishiri is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then generate jets of fire which will race toward their target(s) and surround them. This fire can be made more powerful with the introduction of wind from a wind element attack. Alternatively, the user can draw the flames around themselves and spin, giving them the ability to launch streams of fire at their opponent.
Note: This technique has burning power similar to level 4 strength, and can travel at level 5 speed.
{Here}Suiun Suishi no Jutsu (Water Transport Dispatch Formation Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 5 Chakra Consumption: 3x Low (per Column)
Suiun Suishi no Jutsu is a Ninjutsu utilizing the Water Element. The user will first perform a series of handseals, and then cause a large column of water to rise from a nearby water source. Due to the moderate volume of liquid controlled by this technique, it is the preferred method of fighting nearby fires.
Note: Each Column is roughly ten feet tall and four feet in width (all directions)
Kokuun no Jutsu (Black Clouds Techniques) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra Consumption: 2x Mid
Kokuun no Jutsu is a Ninjutsu technique which utilizes the Water Element. After forming the necessary hand seals, a black mist will emit from the body and rise into the sky. Black clouds will then form, releasing a flammable rain of oil onto his\her targets.
Note: Water is not necessary beforehand to perform this jutsu. The "clouds" that form about are roughly twenty feet in all directions from the epicenter (caster) and can be increased by up to ten meters per expenditure of 1x Mid.
Mizu Bunshin no Jutsu (Water Clone Technique) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 3 Chakra Consumption: 2x Mid (per clone base cost) (this is not returned in anyway, this is the cost to form it.)
Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it cannot travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.
Note: Each clone costs 2x Mid to create, and the amount of Chakra given to each Clone is dependent on how much the user wishes to spend Extra to give it. Each Clone starts with 2x Mid, and are limited to basic attacks/weaponry attacks (taijutsu/kenjutsu allowed and other weaponry styles) Suiton based elemental Jutsu and Suiton based elemental channeling. The clones are required to stay within 25 meters of the caster at all times otherwise they disperse.
Suirou no Jutsu (Water Prison Technique) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 5 Chakra Consumption: 3x Mid
Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary handseals which causes water to form around the target, shaping into a spherical prison which only allows for severely limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still alow for a clone to attack others nearby.
Note: This jutsu will be treated as seen in the Kakashi vs. Zabuza fight. Once captured by the water prison, the character inside is almost completely immobilized, making escaping from within the water prison very difficult. Any attacks or actions that require substantial, fluid motions are greatly hindered and all but impossible (things like handseals, stabs, punches). Staying within this prison for a total of ten posts will result in the victim drowning.
Daibakuryuu no Jutsu (Great Exploding Current Technique) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: 3x Mid (Activation) 1x Mid Upkeep (per turn after initial) Daibakuryuu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the necessary handseals, a vortex of water will form, sucking anything on the surface above it down into the depths below. Note: Daibakuryuu no Jutsu starts at it's full strength and slowly loses it once the user releases their "control" over it, and after a total of four posts have passed it subsides. One the first post it is at full strength and capable of sucking in objects as large as a medium sized summon. Second post, it loses 25% of it's power and weakens. Third, it drops to 25% and on the final post it consumes itself.
{Here}Battojutsu Rank: D Range: Close (0m ~ 5m) Type: Supplementary Handseals: -- Stamina Consumption: Low [activate] - [maintain] This technique concentrates a kenjutsu practitioners focus. It allows them to steel their nerves by transferring a little bit of chakra all around there bodies. This chakra relaxes the user allowing for sudden or intricate movements to be done with little margin for error.
Tsuka Dageki (Hilt Blow) Rank: C Range: Close )0m ~ 5m) Type: Defensive Handseals:-- Stamina Consumption: Mid A technique that is used by the holder of the weapon to suddenly launch the hilt of the blade outwards from any position. The main function of this attack grants the user the ability to use the blunt end of the hilt while it is still encased, and move it forward to suddenly strike the opponent. The attack is so quick, due to the method of movement, that it is a extremely difficult to predict technique, and usually ensures a hit if performed on a unsuspecting target. Note:The stunning power of this technique is one turn after contact.
Dorokendageki (Draw and Strike) Rank: D Range: Close (0m ~ 5m) Type: Offensive Handseals: -- Stamina Consumption: Low The battojutsu practitioner subjugates their dominant hand with chakra. This allows the practitioner to commence their attack from any position, this particular technique allows the practitioner to first draw with increased speed, then thrust or slashe with the blade so fast that the effects of the hit are after the user sheathes.
Sobajitengiri (Side Spin Cut) Rank: C Range: Close (0m ~ 5m) Type: Offensive Stamina Consumption: Mid Performed from a standing position, the user quickly spins a 360 rotation on their outer foot, spinning around to the side of the enemy before striking down with a powerful vertical or diagonal slash. Performing the technique before the opponent's melee attack can hit provides great use as they may be unable to react or counter in time.
Kōbu Ni Tejun (Step to the Rear) Rank: C Range: Close (0m ~ 5m) Type: Offensive Stamina Consumption: Mid After gathering a deal of chakra in the legs, the user pushes off with a great deal of speed and agility that they end up directly behind the target, creating the perfect opening to deliver a follow-up attack.
Joushou Giri (Rising Cut) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: -- Stamina Consumption: High Commencing from a crouching position, the practitioner rises, grips their blade with both hands and then delivers a devastating slash that allows them to capitalize on an overextending opponent.
Note: By continuing with the motion, the user can utilize the momentum behind the attack and follow it up with 'Morote Giri' for a fluid one-two combination.
Morote Giri (Two Handed Cut) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: -- Stamina Consumption: High Commencing from a standing position, the practitioner gathers their strength for one moment, and then strikes with their sword in both hands, performing a single strong attack that is capable of breaking through defenses and delivering massive damage.
{Here}Suisho-to (Jade Crystal Blade) Rank: D Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: Mid x2, Mid (optional) Suisho-to is a Ninjutsu technique which utilizes the Crystal Element. After performing a series of handseals, the user forms a blade made of crystal that is attached to their forearm. This blade is capable of attacking and defending easily, given the tactical ability of the user. If necessary, a blade can be formed on the other arm as well, although this may be a bit unwieldy and heavy. Note: This blades can extend a maximum of 3 feet in a curved fashion. this sword has durability similar to level 2 defense.
Suisho Kyou (Jade Crystal Mirror) Rank: D Range: Close (0m ~ 5m) Type: Supplementary Handseals: 4 Chakra Consumption: Low Suisho Kyou is a Ninjutsu technique which utilizes the Crystal Element. After performing the required handseals, the user opens their hands and manifests a large crystal mirror in the shape of a snowflake. While this technique does not have any offensive or defensive capabilities, it is required for the user to perform Suisho Bunshin no Jutsu.
Shuriken Ranbu (Shuriken Wild Dance) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 1 Chakra Consumption: Mid x2 Shuriken Ranbu is a Ninjutsu technique that utilizes the Crystal Element. After performing a single handseal, the user summons 10 crystal particles that hover around them. These condense into shuriken that are then launched quickly at the opponent. Note: These shuriken float at the user's side until they choose to launch them; this means that they can choose a number to shoot instead of doing all 10 at one time. The shuriken move in a straight line and cannot be manipulated after. This crystal shuriken have cutting power similar to level 3 strength, and move at up to level 2 speeds.
Suisho-Seiso Kantsuu (Crystal Lance Pierce) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: Mid x2 Suisho-Seiso Kantsuu is a Ninjutsu technique which utilizes the Crystal Element. After performing the necessary handseals, the user creates a large and sharp spear-like crystal that surrounds their arm. Like a normal lance, this can be used to jab and impale opponents, but its crystalline composition also allows the user to defend against blows. Note: The lance encases the arm from the shoulder down and extends to double the length of the user's natural arm. This lance has durability similar level 3 defense.
Kurenai no Kajitsu (Crimson Fruit) Rank: B Range: Close (0m ~ 5m) Type: Defensive Handseals: 5 Chakra Consumption: High Kurenai no Kajitsu is a Ninjutsu technique which utilizes the Crystal Element. After performing a set of handseals, the user crystallizes the area around a target, trapping them in a red dome. The dome's dimensions can be no larger than 4 meters in diameter, and does not extend within the ground. The crystal forms rapidly and is highly durable from both external and internal attacks. Note: Although the crystallization process is fast, this technique is best used on immobile targets since they can still outrun the process. The dome can be broken by an attack of a higher rank than itself. This technique has durability similar to level level 4 defense.
Omiwatari no Jutsu (The Gods' Crossings Technique) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 7 Chakra Consumption: High Omiwatari no Jutsu is a Ninjutsu technique which utilizes the Crystal Element. After performing a set of handseals, the user places their hands on a surface. A long stream of sharp crystals are created, capable of piercing a target and even binding them because of how close together the spikes are. Note: The spikes grow up to 2 meters tall and 1 meter wide each. these crystals have piercing power similar to level 4 strength, and can move a speeds comparable to level 3.
Suisho Bunshin no Jutsu (Jade Crystal Clone Technique) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 5 Chakra Consumption: High (per clone) Suisho Bunshin no Jutsu is a Ninjutsu technique which utilizes the Crystal Element. After performing a set of handseals while standing in front of the crystal mirror created with Suisho Kyou, the user creates a clone of themselves. Unlike a normal Bunshin, the Suisho Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, as it cannot travel very far from the original body. Because the Bunshin has crystal composition, it can withstand more blows than average before being destroyed. Upon destruction, they will explode, sending sharp shards of crystal out in a 1 meter radius. Note: The user must know the Suisho Kyou technique in order to use this jutsu and must have it active. To perform the technique, the user needs to stand still in front of the mirror while performing the handseals to ensure proper cloning. This clone has a High x2 cap of chakra. It is limited to Crystal-based jutsu and elementary chakra channeling, including simple abilities like water walking and tree climbing, but not more advanced techniques such as Hien. The clone can withstand five attacks of a lower or equal rank, but will be destroyed by an attack of a higher rank. this clone has durability similar to level 4 defense, and retains the users speed and strength.
Hashou Kouryuu (Tearing Crystal Falling Dragon) Rank: ARange: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 9 Chakra Consumption: High x2, Mid (optional) Hashou Kouryuu is a Ninjutsu technique which utilizes the Crystal Element. After performing a string of handseals, the user crystallizes a material in the area (such as a tree, or even the air), and then morphs this into a dragon. The dragon's main purpose is to attack opponents, but it can be used as a means of travel as well. Note: The dragon can be a maximum of 3 meters wide and 10 meters long. In addition to physical attacks with its body, if the user gives up a Mid amount of chakra per use, it is capable of firing 20 small crystal shards from its mouth at an opponent. So long as the user remains on top of the dragon it is capable of traveling any distance, but if the user is not on it its range is limited to within 50 meters. This dragon has durability similar to level 6 defense, and can move at speeds similar to level 3. Yes it can fly. The shards it can shoot from its mouth travel at level 6 speed, and have piercing power similar to level 6 strength.
Kessho no Yoroi (Crystal Armor) Rank: S Range: Close (0m ~ 5m) Type: Defensive Handseals: 15 Chakra Consumption: Massive to cast, Mid to sustain Kessho no Yoroi is a Ninjutsu technique which utilizes the Crystal Element. After performing a long series of handseals, the user diffuses chakra over their entire body. An extremely thin sheet of crystal manifests over their skin; it is transparent and can only be noticed by light reflecting off of it. This armor improves the user's defense to Taijutsu, as well as enabling them to perform stronger physical strikes. Note: The armor requires a full post to be completed. Because of its durability, this armor can protect against all Taijutsu attacks. However, it is susceptible to elemental attacks; any A-rank or above attack of this nature is capable of shattering it.
{Here}Kasei Senbon no Jutsu (Caustic Needle Technique) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: High the user inhales, infusing some of the air in their lungs with chakra. Upon exhaling, up to five slivers of condensed corrosive acid in the shape of senbon are launched at the opponent. These acid senbon do not simply pierce like their normal counterpart; instead, upon impact they are capable of corroding thin holes in flesh and most other materials.
Note: This technique has burning potential comparable to level 4 strength, and fly through the air at level 4 speed.
Post by Kiyomi Tenma on Nov 21, 2022 23:53:18 GMT -6
Stats -
Six Tails六尾Rokubi | Saiken ~
Date/ Type of Sealing: Sealed 4/13/2023 Kanzen'na onmyō shīru (Perfect Yin & Yang Seal)
Bijuu Personality: A monster of few words as most would explain it; the six tails also known as Saiken; had been known for his mild temper. Rather than have words with people Saiken is one to spend time hiding. Rather than have interaction with others; Saiken would rather sit back in the shadows. Although when he does manage to talk those words are usually kind.
Inheritance Dormant state - This is the symbiotic relationship between the Jinchuuriki and the Bijuu in its most simple form. In many cases, users may go on not even knowing what power they possess inside of themselves. Still, this user boasts and augmented chakra supply. While the Bijuu's chakra rests deep inside, the actual understanding and ability to use are limited here.
Slugging it - The host of the Six tails is granted the special ability to recover from damage faster than the normal person, despite not being able to heal death shots. When encountering cuts scrapes, even broken bones, they can regenerate in one turn for a mid amount of chakra.
Rokubi's Will - The Host Has Access to the Acid release, this is purely unique them, without any training they are capable of releasing large volumes of acid on to the battle field. For a mid amount of chakra they're able to release a corrosive gas that can burn through x4 defense and below, when spewed it look like a bright pink mist is being spewed from the users mouth. This cloud can measure up to 10x10 meters
Chakra Suppy ↑ - Chakra supply is increased to +6 Chakra.