When the comforts of civilization begin to dull our senses, we must never forget that in the beginning, there was war. And war. And more war. Long before there were empires, there were humans consumed with greed and the hunger for power. Resources, territories, information—these were the forms of sustenance upon which we preyed. Today, we call such habits vices. Oh, how arrogant we have become! Are we not still impelled by those primordial emotions? Is the advent of war so far-fetched? But alas, for you to truly understand, we must dive deeper into this land’s half-forgotten past.
There was a time when might was the only law that humankind knew. Fearsome clans roamed throughout the land, seeking amenable grounds within which they could take root and opposing forces against whom they could test their mettle. Given the irregularity of nature’s bounty, certain regions appealed more than others, and dominion over such coveted territories became the spark that ignited the earliest inter-clan wars. These fierce, internecine affairs tended to conclude only when one side had decimated their competition into oblivion, and many clans of story were rendered extinct during this period.
The victors of war, having claimed their territories, often made truces with surrounding locals, offering protection in exchange for access to the yields of agriculture. Over time, certain communities emerged as more dominant than others, either due to numbers or sheer talent, and their rapid expansion would force smaller, neighboring communities to either collapse into their fold or be devastated. When the dust settled, humankind found itself divided into the five major territories that we are familiar with today. And was the bloodshed over? With our lands obtained and our bellies filled, were we finally content?
06/01/2023 June is for Juggin
We made it y’all, another month of OTA, and fresh off the press we have another promotion ready. Leaving behind the opening bonus sadly, we welcome the jugggggg! June is for juggin AKA working hard, so we are making it a double rewards month for every mission completed! Yes we said it's double rewards, now you all can really get into the thick of those builds if you work hard enough. And who knows what you might uncover in the process. AND all jobs are free to enroll no quest EXCEPT ANBU(Black Ops) roles.
As mentioned on discord - I had counted my initial techniques (1,000 EXP total) with the full technique value, and hadn't deducted the -40EXP for my intelligence stat.
I started with 5 C-Ranks (Which I've now fixed on my profile, but just need the official green light to put the EXP back on my acc:
Kagemane no Jutsu (Shadow Imitation Technique) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 2 Chakra Consumption: Mid per target Kage Mane no Jutsu is a Ninjutsu technique developed by the Nara clan. Its original purpose was as a skill to help delay any pursuers. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow; however, they are limited to the surface area of the original cast shadow. Once the clan member's shadow reaches the target shadow, it will attach itself. While attached, the target will be frozen, only able to replicate in mirror form the actions of the clan member. If the clan member is low on chakra, the Kage Mane will falter and the shadow will return to its normal form. Note: The duration of Kage Mane depends on the Ninja's rank. At Genin, the duration is 1 full turn. At Chuunin, the duration is 2 full turns. At Jounin, the duration is three full turns. Keep in mind that a full turn constitutes the end of the caster's next turn. Like the Yamanaka technique, once you’re caught, you’re caught. This technique can be overpowered by a drastic release of chakra, such as the Gates or a Bijuu.
Kageyose no Jutsu (Shadow Gathering Technique) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra Consumption: Mid to cast, Low to sustain After performing the necessary handseals, the user is granted exceptional control over their shadow. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can skillfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and such. It is accurate enough to even make the tentacles go through tiny holes. Note: The user must remain still while using this technique. A maximum of five tendrils can be created per cast. User must know Kagemane no Jutsu.
Mekurumeku (Blind Flash) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 5 Chakra Consumption: Low A basic yet effective Raiton technique, the user focuses a bit of chakra all over their body, letting the lightning gather and then quickly exploding, effectively providing a blinding light that leaves all within the range blind. Useful for disorientation and quick get-aways. Note: This technique only blinds oppositions & Friendly's
Danpen Inazuma (Shooting Thunder) Rank: C Range: Close (0m ~ 5m), Mid (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid Meant more as a reactionary technique than a main avenue of offense, this jutsu allows the user to essentially shoot out small lightning bolts from a free hand to anyone within a small range. This requires no seals to conjure, and can be shot out from one’s appendage during the most heated of combat. The damage is light and the bolts shoot off in a relatively straight line, at rapid speeds. Note: This technique has a strength level comparable to level 1, and it moves at level 3 speed
Sutangan no Jutsu (Limb Stunning Technique) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: Mid The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place! Note: If used on a person’s head, they will be knocked out for a single post. Limbs are numbed for a whole turn. The stunning effect cannot be stacked. The user must touch the victim with their hand to achieve the desired effects. this technique can pierce level 2 defense and below easily.
Original EXP spent | 1,000 EXP Actual EXP spent with modifier | 800 EXP EXP to return to account | 200 EXP