When the comforts of civilization begin to dull our senses, we must never forget that in the beginning, there was war. And war. And more war. Long before there were empires, there were humans consumed with greed and the hunger for power. Resources, territories, information—these were the forms of sustenance upon which we preyed. Today, we call such habits vices. Oh, how arrogant we have become! Are we not still impelled by those primordial emotions? Is the advent of war so far-fetched? But alas, for you to truly understand, we must dive deeper into this land’s half-forgotten past.
There was a time when might was the only law that humankind knew. Fearsome clans roamed throughout the land, seeking amenable grounds within which they could take root and opposing forces against whom they could test their mettle. Given the irregularity of nature’s bounty, certain regions appealed more than others, and dominion over such coveted territories became the spark that ignited the earliest inter-clan wars. These fierce, internecine affairs tended to conclude only when one side had decimated their competition into oblivion, and many clans of story were rendered extinct during this period.
The victors of war, having claimed their territories, often made truces with surrounding locals, offering protection in exchange for access to the yields of agriculture. Over time, certain communities emerged as more dominant than others, either due to numbers or sheer talent, and their rapid expansion would force smaller, neighboring communities to either collapse into their fold or be devastated. When the dust settled, humankind found itself divided into the five major territories that we are familiar with today. And was the bloodshed over? With our lands obtained and our bellies filled, were we finally content?
06/01/2023 June is for Juggin
We made it y’all, another month of OTA, and fresh off the press we have another promotion ready. Leaving behind the opening bonus sadly, we welcome the jugggggg! June is for juggin AKA working hard, so we are making it a double rewards month for every mission completed! Yes we said it's double rewards, now you all can really get into the thick of those builds if you work hard enough. And who knows what you might uncover in the process. AND all jobs are free to enroll no quest EXCEPT ANBU(Black Ops) roles.
The Shageki-ha requires a great many tools to fully utilize their fighting style. Due to this, through their training, they’ve learned to carry heavier loads than most of your typical shinobi. Likewise, considering how much time they’ve spent in the shops, they’ve also grown rather close to the keepers. From this, practitioners of the Shageki-ha gain one additional Main Weapon slot, one additional Secondary Weapon slot, and one Accessory slot, as well as a 50% discount when purchasing any main or secondary weapons. This discount stacks with Slot special list bonus'.
A-mu (Re-arm) Rank: D Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Stamina Consumption: Low As useful as the Weapon Scrolls are, there are times when the Shageki-ha user will require a weapon in their own hands. Since it is far more practical for them to carry their weaponry in their scrolls, such a technique was invented to easily acquire the sealed weapons.
Note: The user need only brush their hand across the scroll, whether it is opened or closed, to summon a weapon to their hand. Only one weapon may be summoned at a time.
Shageki-ha Fuuinjutsu (Shooting Blades Sealing Technique) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 4 (if used during combat) Stamina Consumption: 2x Mid (if used during combat) An integral technique for the Shageki-ha, allowing them to fill their Weapon Scrolls with all the weaponry they'll need. Though typically used prior to a fight, poor weaponry management often requires the user to recollect some of their dispensed weaponry and reseal them into their scrolls. Using this in the line of fire requires much more concentration, and thus hand seals.
Note: This technique allows the user to seal any form of weaponry in their scrolls.
Shageki-ha Kai (Shooting Blades Release) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: - Stamina Consumption: Low With so much focus on their weaponry and equipment, such things are almost an extension of the Shageki-ha practitioner's body. As long as at least part of the scroll is held at all times, any weapons sealed within may be propelled from it as efficiently as if thrown normally.
Note: The scroll can be fired up to 50 meters away with 100% accuracy.
Tamanabe (Potshot) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: - Stamina Consumption: Mid With training a weapon scroll user can learn to throw their weaponry with more precision. This precision allows more pin point accuracy of thrown weapons and, allows for trickier angles to be used with attacks. But the most powerful use of this attack is its ability to allow main weaponry to be thrown like a secondary.
Note: This doesn't mean you can alter the trajectory mid-flight, but you can throw a weapon so it can curve at an angle.
Tama Yasui (Cheap Shot) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: - Chakra Consumption: x1 Low Thanks to the Shageki-ha's intense accuracy and efficiency when throwing their projectiles, they can throw two in such harmony that the second follows directly behind the first. Thus, the target, who may catch sight of the thrown weapon, will be unable to see the second that follows within an inch of the first, ideally catching them off guard.
Baku Ryusei (Attached Meteor) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: - Chakra Consumption: - The user brandishes one of their smaller Weapon Scrolls, and immediately, a length of weighted chain springs forth, rocketing towards the target. Should they make contact, the chain will instantly wrap around the victim, the end remaining sealed within the scroll, making for a capture. After a successful capture, the user may then release the rest of the weaponry stored within the use scroll, all homing in on the chain-bound target.
Note: Your scroll must contain "Manriki" and, this technique can be used in conjunction with [Kai] this technique has durability similar to level 3 defense and moves at level 5 speed.
Suiun Suishi no Jutsu (Water Transport Dispatch Formation Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 5 Chakra Consumption: 3x Low (per Column) Suiun Suishi no Jutsu is a Ninjutsu utilizing the Water Element. The user will first perform a series of handseals, and then cause a large column of water to rise from a nearby water source. Due to the moderate volume of liquid controlled by this technique, it is the preferred method of fighting nearby fires.
Note: Each Column is roughly ten feet tall and four feet in width (all directions), it rises out the water near instant
Kokuun no Jutsu (Black Clouds Techniques) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra Consumption: 2x Mid Kokuun no Jutsu is a Ninjutsu technique which utilizes the Water Element. After forming the necessary hand seals, a black mist will emit from the body and rise into the sky. Black clouds will then form, releasing a flammable rain of oil onto his\her targets.
Note: Water is not necessary beforehand to perform this jutsu. The "clouds" that form about are roughly twenty feet in all directions from the epicenter (caster) and can be increased by up to ten meters per expenditure of 1x Mid.
Mizu Bunshin no Jutsu (Water Clone Technique) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 3 Chakra Consumption: 2x Mid (per clone base cost) (this is not returned in anyway, this is the cost to form it.) Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it cannot travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.
Note: Each clone costs 2x Mid to create, and the amount of Chakra given to each Clone is dependent on how much the user wishes to spend Extra to give it. Each Clone starts with 2x Mid, and are limited to basic attacks/weaponry attacks (taijutsu/kenjutsu allowed and other weaponry styles) Suiton based Jutsu up to C rank. The clones are required to stay within 25 meters of the caster at all times otherwise they disperse. The clones have level 1 defense.
Mizurappa (Water Trumpet) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: 2x Mid Mizurappa is a Ninjutsu technique utilizing the Water Element. After forming the necessary handseals, the user will expel a strong jet of water at their opponent. This jet is easily capable of swamping up to three targets, pinning them against any surface with its pressure.
Note: Water is not necessary beforehand to perform this technique, this technique moves at level 3 speed, with level 2 strength.
Mizu no Muchi (Whip of Water) Rank: C Range: Close (0m ~ 5m) Type: Offensive, Supplementary Handseals: 5 Chakra Consumption: 1x Mid (creation/activation) 2x Low Upkeep Mizu no Muchi is a Ninjutsu technique that utilizes water to create a whip. The ninja can also send an electric current through the whip to electrocute their opponent. The whip will function in the normal fashion, such as allowing the ninja to whip the crap out of little kids.
Note: The user does not need to possess the Raiton element to generate the electric current. This whip has a durability similar to level 2 defense and can slash at on par with level 2 strength.
Mizukiri no Yaiba (Sword of Draining) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: 2x Mid (activation), 2x Low Upkeep Mizukuri no Yaiba is a Ninjutsu technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade.
Note: This technique has durability similar to level 2 defense, and slash on to level 2 strength.
Daibakuryuu no Jutsu (Great Exploding Current Technique) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: 3x Mid (Activation) 1x Mid Upkeep (per turn after initial) Daibakuryuu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the necessary handseals, a vortex of water will form, sucking anything on the surface above it down into the depths below.
Note: Daibakuryuu no Jutsu starts at it's full strength consuming things at level 2 speed and slowly loses it once the user releases their "control" over it, and after a total of four posts have passed it subsides. One the first post it is at full strength and capable of sucking in objects as large as a medium sized summon. Second post, it loses 25% of it's power and weakens. Third, it drops to 25% and on the final post it consumes itself.
Total - 2400 exp Current - 6010 exp Remaining - 3610 exp